[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-383336-105":53,"doc-detail-383336-en":127},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":120,"head_meta":122,"extra_data":124,"updated_unix":126},105,"en","transition-design-cards-read-online-free","Transition design cards - read online free","","Transition design cards provides structured, facilitator-ready methods for imagining sustainable change and future possibilities through multiple experiential formats. It introduces a “day-in-the-life” approach to focus on a core problem, guide participants through 2050 snapshots, and identify fears, needs, and behaviors. It also outlines an experiential futures scenario method using future artifacts, plus a card-driven game (“The Thing from the Future”) that generates compelling future objects via constraints and voting. A “Cover Story” game accelerates creation of best-case future visions using fictional magazine cover elements.",{"@graph":63,"@context":119},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":11,"@type":70,"position":76},"https://docshare.wps.com/template/presentations/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/transition-design-cards-read-online-free/383336/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/transition-design-cards-read-online-free/383336.png","ImageObject",442,249,{"name":88,"@type":89},"Aria","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-27","2026-09-24",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",6,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"What is the purpose of the “Snapshots from the Future” method?","Question",{"text":109,"@type":110},"It uses a day-in-the-life narrative to explore the future through new possibilities, behaviors, and interactions that emerge after resolving a specific problem.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"How does “Experiential Futures Scenarios” engage participants differently?",{"text":114,"@type":110},"Participants create and interact with future artifacts, focusing on sensory experience, then discuss their experiences and thoughts to make scenario visions tangible.",{"name":116,"@type":107,"acceptedAnswer":117},"How does “The Thing from the Future” game work and determine the winner?",{"text":118,"@type":110},"Players receive cards, read definitions aloud, and vote for the most interesting descriptions; the round winner keeps the card, and the player with the most cards wins.","https://schema.org",{"og:url":78,"og:type":121,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":123,"canonical":78},"index,follow",{"doc_id":125,"site_id":56},383336,1791228399,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":88,"user_avatar":130,"doc_module":9,"category_id":8,"category_name":11,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":136,"language":137,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":138,"faqs":139,"seo_title":140,"seo_description":61,"update_tm":141,"read_time":142},2336464648322,"https://ap-avatar.wpscdn.com/avatar/2200025388227c56fec?_k=1778556882303663488","Transition design cards  \nTexts:  \nDaniela Luňáčková, Šárka Matoušková, Ladislava Zbiejczuk Suchá, Roman Novotný, Alma Leóra Culén  \nIllustration:  \nVeronyka Jelinek  \nGraphics:  \nMatěj Málek  \nThe cards has been made possible by a financial contribution from Iceland, Liechtenstein and Norway through the EEA Grants 2014—2021 Education Programme.  \nSnapshots from  \nthe Future  \nA lifestyle-based method uses a day-in-the-life narrative for a vivid and focused image of the future. The participants think about their life after the problem has been resolved. The technique aims to explore the future through new possibilities, behaviors, and interactions that come from overcoming the situation in order to generate a compelling vision for change.  \nSnapshots from the Future  \n\n| Time: | 90 minutes |\n| --- | --- |\n| Material: | pen, paper, template |\n| Participants: | stakeholders |\n| Level of difficulty: | easy |\n\n1 Determine the main problem to focus on (e.g., water shortage).  \n2 Think together in a group. What would your day look like in 2050 if people resolved the issue? How would your life have changed? Would your beliefs be different? Describe your assumptions and attitudes.  \n3 Draw some snapshots of what everyday life looks like in the year 2050.  \n4 Identify what fears, concerns, or hopes are addressed.  \n5 Identify what needs are met by solving the problem in the snapshot from the future.  \nExperiential  \nFuture Scenarios  \nA method helps create immersive situations and experiences through images, artifacts, and other media. It imitates the sensory experience of the future narrative. This intervention brings the nonexistent experience and enables deeper engagement in the discussion about the future. The goal is to make scenario visions tangible so that they can be seen and talked about by others.  \nExperiential  \nFutures Scenarios  \n\n| Time: | dependant on the type of artifact |\n| --- | --- |\n| Material: | dependant on the type of artifact |\n| Participants: | stakeholders |\n| Level of difficulty: | advanced |\n\n1 Create artifacts from the future, such as images or other media.  \n2 Focus on a sensory experience of what the possible future looks like for the participants.  \n3 Invite participants to look atthe artifacts.  \n4 Let participants interact to immerse themselves in the scenario.  \n5 Discuss with participants about their experiencesand thoughts.  \nThe Thing from  \nthe Future  \nPlayers receive the four types of cards—arc, terrain, object, and mood to generate ideas of potential future objects based on card constraints. The aim isto come up with the most entertaining and thought-provoking description. Players read the definitions aloud, and other players vote for the most interesting or provocative of them. The winner of the round keeps the card. The player with the most cards wins the game.  \nThe Thing from  \nthe Future  \n\n| Time: | 90 minutes |\n| --- | --- |\n| Material: | playing cards, index card or paper, pen |\n| Participants: | designers and stakeholders |\n| Level of difficulty: | easy |\n\n1 Shuffle the cards and deal out 12 to each player.  \n2 Each player must play a card from their hand by placing it face-up in the middle of the table.  \n3 Once players complete the prompt, the dealer starts the timer. Each player must briefly describe a thing from the future inspired by the four cards in the prompt.  \n4 When the time is up, the dealer collects index cards from the players and reads them aloud. Players vote on the most evocative thing, and the player who created the winning option receives the cards currently in play as a reward.  \n5 The game is over once players have exhausted the deck or otherwise decided to call it quits. Everyone wins (but the player with the most cards wins even more).  \n Visioning methods  \nCover Story  \nThis game aims to create ideas quickly and effectively to achieve a targeted future vision. It explores possible best-case scenarios by creating a magazine's fictional “cover story”describing h","cbCaibi1YBo9alF2","https://ap.wps.com/l/cbCaibi1YBo9alF2","pdf",2352184,56,"English","# Snapshots from the Future\n# Experiential Futures Scenarios\n# The Thing from the Future\n# Visioning methods\n## Cover Story","[{\"question\":\"What is the purpose of the “Snapshots from the Future” method?\",\"answer\":\"It uses a day-in-the-life narrative to explore the future through new possibilities, behaviors, and interactions that emerge after resolving a specific problem.\"},{\"question\":\"How does “Experiential Futures Scenarios” engage participants differently?\",\"answer\":\"Participants create and interact with future artifacts, focusing on sensory experience, then discuss their experiences and thoughts to make scenario visions tangible.\"},{\"question\":\"How does “The Thing from the Future” game work and determine the winner?\",\"answer\":\"Players receive cards, read definitions aloud, and vote for the most interesting descriptions; the round winner keeps the card, and the player with the most cards wins.\"}]","Transition design cards - read online free | PDF",1790256166,20]