[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-571650-105":53,"doc-detail-571650-en":127},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":120,"head_meta":122,"extra_data":124,"updated_unix":126},105,"en","singaporean-mahjong-rules-and-scoring","Singaporean Mahjong - Rules and Scoring","","Singaporean Mahjong rules and scoring breakdown covering tile composition (animal melds, 2x19/2x18 wall layout), winning requirements (minimum tai, no seven pairs), and claim restrictions after discards or skips. Includes dead wall handling, last-tile endgame outcomes, and dealer rotation logic. Provides a comprehensive tai catalogue for yaku-like patterns, plus instant payments, concealed vs melded kong value, and detailed winner payment tables. Explains pay-for-all conditions based on remaining playable tiles and visible tai for potential winners.",{"@graph":63,"@context":119},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":51,"@type":70,"position":76},"https://docshare.wps.com/template/general/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/singaporean-mahjong-rules-and-scoring/571650/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/singaporean-mahjong-rules-and-scoring/571650.png","ImageObject",442,249,{"name":88,"@type":89},"Blue Pony","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-25","2026-10-13",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",7,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"What are the key requirements to win in Singaporean Mahjong?","Question",{"text":109,"@type":110},"Winning requires a minimum of 1 tai and prohibits seven pairs hands. Claiming restrictions apply after discarding or skipping, and special handling exists for last-tile and replacement tile situations.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"How is the wall arranged and what happens to dead wall tiles?",{"text":114,"@type":110},"The wall is 2x19 on East and West sides and 2x18 on South and North sides. The last 15 tiles are the dead wall and are not playable.",{"name":116,"@type":107,"acceptedAnswer":117},"How are kong-related points and rewards calculated?",{"text":118,"@type":110},"Kong points are paid instantly and differ for concealed vs melded kongs, with additional rules for replacement tiles. Payments to the winner vary depending on win type (win on discard vs self-drawn) and whether the discarder is pay-for-all.","https://schema.org",{"og:url":78,"og:type":121,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":123,"canonical":78},"index,follow",{"doc_id":125,"site_id":56},571650,1792113650,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":88,"user_avatar":130,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":73,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":140,"read_time":9},962090760266,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Singaporean Mahjong  \nE東 S南 W西 N北 1 ⼀ 2 ⼆ 3三 4四 5五 6六 7七 8⼋ 9九  \n1. 4 animal tiles are added (cat, mouse, chicken, centipede); they are melded when drawn, like ﬂowers and seasons.  \n2. The wall is 2x19 on East and West sides, 2x18 on South and North sides.  \n3. Minimum 1 tai required to win.  \n4. No seven pairs hands are allowed.  \n5. After discarding a tile, a player cannot claim an identical tile until after her own next turn.  \n6. After skipping a discard, a player cannot claim an identical tile until after her own turn, except claiming for chow.  \n7. Last 15 tiles in the wall are dead wall; they are not playable.  \n8. The player drawing the last playable tile from the wall does not discard; she can make a kong without a replacement tile.  \n9. The dealer of the next hand is the next player counterclockwise, except when the dealer wins, or when nobody wins and no kongs are declared; in these cases the dealer stays the same.  \n\n| Tai | Description | Tai | Description |\n| --- | --- | --- | --- |\n| 1 | Animal -any animal | 1 | Seat Flower- ﬂower or season matching Seat Wind |\n| 1 | Dragon pung | 1 | Valued wind pung (Seat Wind or Prevailing Wind) |\n| 1 | Little (Smelly) Ping Hu-4 chows and 1 pair; the pair cannot be dragon or valued wind; must have multiple wait to win on discard; self-drawn win is always allowed except when waiting with a single tile after melding 4 chows |  |  |\n| 1 | Fully Concealed Hand-no melds (except ﬂowers/seasons/animals), and self-drawn win | 1 | Winning on a replacement tile for a ﬂower/season/animal ora replacement tile for a kong |\n| 1 | Robbing a kong | 1 | Winning on last tile draw (unless it is a replacement tile) |\n| 2 | Flower Set-all 4 ﬂowers or all 4 seasons (already includes tai for Seat Flower) |  |  |\n| 2 | Half Flush-everything is one suit or honours | 2 | All Pungs-4 pungs and 1 pair |\n| 3 | Little Dragons-2 pungs and 1 pair of dragons (already includes tai for each dragon pung) |  |  |\n| 4 | Ping Hu-see the conditions on Little Ping Hu above; must not have any animals, ﬂowers or seasons |  |  |\n| 4 | Full Flush-everything is one suit only | 4 | All Terminals or Honours-everything is terminals or honours (already includes tai for All Pungs) |\n| 4 | Little Winds-3 pungs and 1 pair of winds (already includes tai for Half Flush; can add tai for valued wind pungs) |  |  |\n| 5 | 7 ﬂowers/seasons and robbing the last ﬂower/season from another player who draws it- immediate win (does not have to complete the hand; paid as win on discard; if all playable tiles are drawn and there is no winner, all players reveal their hands to show that they do not hide the last ﬂower/season) |  |  |\n| 5 | All 8 ﬂowers and seasons- immediate win (does not have to complete the hand) | 5 | Animal Set-all 4 animals |\n| 5 | Big Dragons-3 pungs of dragons, immediate win (does not have to complete the hand) | 5 | Big Winds-4 pungs of winds, immediate win (does not have to complete the hand) |\n| 5 | All Honours-everything is honours only | 5 | All Terminals-everything is terminals only |\n| 5 | Hidden Treasure-4 concealed pungs, and selfdrawn win (concealed kongs are allowed) | 5 | 13 Orphans-all single terminals and honours, and a tile making a pair with any of them (can rob a concealed kong; always paid as self-drawn win even when won on discard) |\n| 5 | All Green-everything is completely green (bamboo 2, 3, 4, 6, 8 and Green Dragon) | 5 | 9 Gates-1112345678999 all in one suit and any tile in the same suit, no melds (except ﬂowers/seasons/animals) |\n| 5 | 4 Kongs-4 kongs and 1 pair | 5 | Kong on Kong-making 2 or more kongs and winning, all on the same turn on replacement tiles |\n| 5 | Heavenly Hand-dealer wins on her initial turn | 5 | Earthly Hand-non-dealer wins on her 1st turn or on discard before her 1st turn, and before any other discard is claimed |\n\nPoints instantly paid by each player Tai to points conversion  \n\n|  | Concealed\u003Cbr>kong | Melded\u003Cbr>kong |\n| --- | --- | --- |\n| Kong (unless it gets robbed) | 4 |","cbCaikP8JWXvLQkH","https://ap.wps.com/l/cbCaikP8JWXvLQkH","pdf",67336,"English","# Tile and Turn Rules\n## Tile additions and wall layout\n## Claim restrictions after discards\n## Dead wall, last tile, and dealer rotation\n# Tai (Scoring Patterns)\n## Animal, flower/season, dragon and wind tai\n## Hand structure tai categories\n# Instant Point Payments\n## Concealed vs melded kong values\n## Winner payment tables\n# Pay-for-all Conditions","[{\"question\":\"What are the key requirements to win in Singaporean Mahjong?\",\"answer\":\"Winning requires a minimum of 1 tai and prohibits seven pairs hands. Claiming restrictions apply after discarding or skipping, and special handling exists for last-tile and replacement tile situations.\"},{\"question\":\"How is the wall arranged and what happens to dead wall tiles?\",\"answer\":\"The wall is 2x19 on East and West sides and 2x18 on South and North sides. The last 15 tiles are the dead wall and are not playable.\"},{\"question\":\"How are kong-related points and rewards calculated?\",\"answer\":\"Kong points are paid instantly and differ for concealed vs melded kongs, with additional rules for replacement tiles. Payments to the winner vary depending on win type (win on discard vs self-drawn) and whether the discarder is pay-for-all.\"}]","Singaporean Mahjong - Rules and Scoring | PDF",1791922972]