[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-379889-105":53,"doc-detail-379889-en":126},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":119,"head_meta":121,"extra_data":123,"updated_unix":125},105,"en","preface-andrew-schmidbauer-resume","Preface - Andrew Schmidbauer Resume","","个人在序言中阐述对图形与艺术秩序的长期执念：从棒球卡片的版面、教堂会刊的文字排布、餐桌地垫的几何纹理，到建筑与数字艺术中“理想世界”的构建。文中强调以“工艺（craft）”和“美第奇效应（Medici effect）”提升跨领域灵感，并将设计视为逃离日常负担的安全港。后文给出个人简历内容与工作经历，呈现其在网站、3D建模、平面与企业形象等方向的实践能力。",{"@graph":63,"@context":118},[64,80,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":16,"@type":70,"position":76},"https://docshare.wps.com/template/resumes/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/preface-andrew-schmidbauer-resume/379889/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/preface-andrew-schmidbauer-resume/379889.png","ImageObject",442,249,{"name":88,"@type":89},"Logic","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-09","2026-09-24",true,{"@type":98,"interactionType":99,"userInteractionCount":73},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104,110,114],{"name":105,"@type":106,"acceptedAnswer":107},"序言中作者的核心设计理念是什么？","Question",{"text":108,"@type":109},"作者强调创造源自对美与纯粹的追求，并把设计视为通往理想现实的载体，用以让人暂时从日常的压迫中获得喘息。","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"作者提到的 Medici effect 和 craft 分别如何影响设计？",{"text":113,"@type":109},"Medici effect 指用一个概念融合去增强另一个不相关概念；craft 则强调各行各业都存在可被理解与学习的精细技艺，作者希望把这种精确与热爱带入每个设计。",{"name":115,"@type":106,"acceptedAnswer":116},"简历中作者的主要工作领域有哪些？",{"text":117,"@type":109},"简历列出网站开发、电商、3D建模、建筑制图、室内设计、平面设计与企业形象、包装设计等，并在多个项目中担任艺术指导或设计工程相关角色。","https://schema.org",{"og:url":78,"og:type":120,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":122,"canonical":78},"index,follow",{"doc_id":124,"site_id":56},379889,1791563844,{"code":4,"msg":5,"data":127},{"doc_id":124,"user_id":128,"nickname":88,"user_avatar":129,"doc_module":9,"category_id":15,"category_name":16,"doc_title":59,"doc_description":61,"doc_content":130,"file_id":131,"file_url":132,"file_type":133,"file_size":134,"view_count":73,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":135,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":140,"read_time":32},1099513958762,"https://ap-avatar.wpscdn.com/avatar/1000023916a998db790?x-image-process=image/resize,m_fixed,w_180,h_180&k=1784791008015729253","Preface  \nSince childhood I was drawn to things which I felt had graphic or artistic relevance. I can recall admiring the layout of baseball cards, wondering if it was possible to fathom a design that would be better than what I held in my hands. I have always wanted to create things that were void of pessimism, negatives, and that were truly innocent and pure. Text being thrown upon a page in a church bulletin was annoying to me, the pattern of a place mat at the dining table had geometric meaning and a relationship to everything around it, and a bicycle wheel having all but one spoke in perfect harmony. Patterns and forms monopolized my attention at an early age and I obliged them in an obsessive manner. I found myself wanting to change patterns I saw, studying them, looking for a beauty that they either had or could have. The desire to create led me to architecture where a whole community speaks and talks in ideals but is ultimately bound by the laws of the natural world. In architecture, eventually the straight line rendered by computer must surrender and become a jagged line formed by concrete, or a warped one of lumber. Architecture must be built by people and materials which are inherently flawed, and then stand up to a nature that prides itself on tearing down these monuments. Graphic Design and digital art on the other hand did not have to leave the abstract realm. I found that I could create a small world on a screen, and it could exist as an ideal in someone's head, never leaving. I could make a world where constructs were absolute, and I could imply a reality that was never thought of by anyone ever. My designs are a vehicle to render a new reality; after our tired eyes had experienced the cruelty of taillights and exhaust fumes on a winter morning commute, a design would be there as a small safe haven, where a mind could escape for at least a short while, even if done unconsciously. I strive to create things that I find beautiful, and I am one of the lucky few that truly loves going to work each day because that is all Ido. Similar to Louis Kahn's quote \"Even a brick wants to be something\", that is how one should feel about a bullet point on a brochure, or a line of code on a website. At a certain point in the design process, thematic nature takes over, and I find myself having dialogue with the design, as if it were an equal, and debating or bargaining with it on what it wants or should be. How has it earned that right, and what is it stating by appearing as it does?  \nI am a firm believer in the value of the Medici effect, where one concept can be used to enhance an unrelated concept just by mental fusion. I have studied this with great admiration and work to bring it to every design I create. I believe thereto be beauty in every profession and in college I learned of a concept called \"craft\". From the way a stenographer has refined the way his hand moves from one key to the next, and can predict what will be said next based on societal speech patterns, without even being conscious of it; to the ability of a neurosurgeon using just the right amount of pressure on a scalpel not to sever an artery that is carrying oxygenated blood back to the heart, we all have craft. I look for this craft in other professions and I am always in awe at what makes another professional's clock tick. I want everyone in the world to experience the designs and ideas shown in this book, not because I think it will make the world a better place, but perhaps the element of my craft could seep into theirs, and refine the way we do things.  \nEnjoy  \nTable of Contents  \nResume 6  \nWebsite Design 9  \nGraphic Design and Printed Work 147  \nArchitecture and 3D 243  \nExhibition Design 265  \nMiscellaneous Design 273  \n6  \nResume  \nAndrew Schmidbauer  \n163 Elysian Way NW, Atlanta, GA 30327  \np:(404) 717.6469  \nf: (404) 424-8989 [Andy@TheAppealDesign.com](Andy@TheAppealDesign.com)[ ](Andy@TheAppealDesign.com)[www.TheAppealDesign.com](www.TheAppealDe","cbCaij9mfuz7GO4L","https://ap.wps.com/l/cbCaij9mfuz7GO4L","pdf",20075964,144,"English","# Table of Contents\n## Resume\n## Website Design\n## Graphic Design and Printed Work\n## Architecture and 3D\n## Exhibition Design\n## Miscellaneous Design","[{\"question\":\"序言中作者的核心设计理念是什么？\",\"answer\":\"作者强调创造源自对美与纯粹的追求，并把设计视为通往理想现实的载体，用以让人暂时从日常的压迫中获得喘息。\"},{\"question\":\"作者提到的 Medici effect 和 craft 分别如何影响设计？\",\"answer\":\"Medici effect 指用一个概念融合去增强另一个不相关概念；craft 则强调各行各业都存在可被理解与学习的精细技艺，作者希望把这种精确与热爱带入每个设计。\"},{\"question\":\"简历中作者的主要工作领域有哪些？\",\"answer\":\"简历列出网站开发、电商、3D建模、建筑制图、室内设计、平面设计与企业形象、包装设计等，并在多个项目中担任艺术指导或设计工程相关角色。\"}]","Preface - Andrew Schmidbauer Resume | PDF",1790237950]