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The document covers dealing, turn order, penalties for failing to draw before playing, and detailed card-based movement values. It explains Joker wild behavior, interactions when pegs land on partner or opponent pegs, SAFE restrictions, forced moves, and constraints on re-entering SAFE. It also includes hints and optional variations.",{"@graph":63,"@context":119},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":51,"@type":70,"position":76},"https://docshare.wps.com/template/general/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/pegs-and-jokers-rules-jokers-and-pegs-game-instructions/572929/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/pegs-and-jokers-rules-jokers-and-pegs-game-instructions/572929.png","ImageObject",442,249,{"name":88,"@type":89},"Pentious","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-19","2026-10-13",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",7,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"How does gameplay start and what is the objective?","Question",{"text":109,"@type":110},"Players aim to move all five pegs clockwise from their HOME position to their SAFE position. Game play begins by using a King, Queen, Jack, Ace, numbered card, or Joker to move a peg toward the COME OUT position.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"What happens when a player fails to draw a card before making a play?",{"text":114,"@type":110},"If a player does not draw a card from the deck before playing, then on the next turn the player draws two cards but cannot play or look at them until the following turn. The player must then play from the four cards currently in hand.",{"name":116,"@type":107,"acceptedAnswer":117},"How do Jokers work and what are the effects of landing on other pegs?",{"text":118,"@type":110},"A Joker is wild and replaces any other peg in play with the player’s own peg. If it replaces a partner’s peg, that partner goes to IN SPOT; if it replaces an opponent’s peg, the opponent returns to HOME. Landing on a partner sends them to IN SPOT, while landing on an opponent sends them back to HOME.","https://schema.org",{"og:url":78,"og:type":121,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":123,"canonical":78},"index,follow",{"doc_id":125,"site_id":56},572929,1792040218,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":88,"user_avatar":130,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":73,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":140,"read_time":9},1374404730887,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Pegs and Jokers Rules (or Jokers and Pegs)  \nObject: To move all five pegs, clockwise around the board, from your HOME position, to your SAFE position.  \nPlayers: Six players use six boards and three decks of poker cards with the Jokers (two per deck) . Play is either three, two person teams or two, three person teams. Four players use four boards and three decks of poker cards with the Jokers (two per deck) . Play is two, two person teams. Two players use four boards and three decks of poker cards with the Jokers removed. You can add boards and play as many as ten players. For every two players add one deck of cards.  \nGame Pieces: Each player chooses five pegs in a unique color.  \nWinning: The first team or individual to have all of their pegs in the SAFE position wins the game.  \nDealing: Deal each player five cards. Player to the left of the dealer draws one card from the deck, makes play and discards card. Penalty: if player fails to draw a card from the deck prior to making a play, on the players next turn he draws two cards, but cannot play or look at them until his next turn, but must play from the four cards he has in his hand.  \nCard value for making board moves: Play begins by using a King, Queen, Jack or Ace to move a peg from any of the five HOME positions to the COME OUT position. If you do:  \n􏂷 Ace moves forward one hole  \n􏂷 2 moves forward two holes  \n􏂷 3 moves forward three holes  \n􏂷 4 moves forward four holes  \n􏂷 5 moves forward five holes  \n􏂷 6 moves forward six holes  \n􏂷 7 moves forward seven holes, but can be split between two pegs  \n􏂷 8 moves backward eight holes  \n􏂷 9 moves forward nine holes  \n􏂷 10 moves forward ten holes  \n􏂷 Jack moves forward ten holes  \n􏂷 Queen moves forward ten holes  \n􏂷 King moves forward ten holes  \n􏂷 Joker is a wild card and replaces any other peg in play with your own peg. If you replace your partners peg, he goes to his IN SPOT. If you replace an opponent’s peg, he returns to his HOME position.  \nAnytime, your peg lands on your partners peg, you send him to his IN SPOT.  \nIf your peg lands on your opponent's peg, he goes back to his HOME position.  \nOnce a peg is in the SAFE position, it is safe and cannot be removed.  \nYou cannot back into the SAFE position.  \nWhen entering the SAFE position, if your only move is for more holes in the SAFE position, you cannot enter the SAFE position and must go around again.  \n(OVER)  \nYou cannot pass, or land on, your own peg. This is true even when you are in the SAFE position.  \nYou must move if you have a play.  \nYou must use the full count of the card played; i.e. a four card requires four moves, even into the SAFE position.  \nEach player must play his own pegs until all five pegs are in the SAFE position. Then he can help his teammates. When playing with six players, you will help the teammate player to your left, if he still has playable pegs. Once all of his five pegs are in his SAFE position, then you can help the remaining teammate.  \nHints for good play: avoid, if possible, positioning your peg....... 1) at any of the corners 2) in the  \nopponents COME OUT spot 3) in the opponents IN SPOT Variations of Pegs & Jokers (Compiled By: Larry Hatcher)  \n1. As many as four (4) more jokers can be added to the deck.  \n2. Many games are played with as many as ten players. And it is much more fun and exciting this way, especially if you add another deck and at least four more Jokers!  \n3. Another hint for good play: 1) the area between the opponents COME OUT and IN SPOT tends tobe a safe area.  \n4. \"Social Security\" A version that is played the same way except for the following moves:  \n􏂷 A 9 card move is split backward and forward in any combination. Examples: One (1) space backward and Eight (8) spaces forward. Or, three (3) spaces backward and five (5) spaces forward, etc.  \n􏂷 Jack moves forward eleven holes  \n􏂷 Queen moves forward twelve holes  \n􏂷 King moves forward thirteen holes  \nBark Up A Tree Woodworks  \nHillsboro, OR 97123 503-707-05","cbCaioMrcA9chxKu","https://ap.wps.com/l/cbCaioMrcA9chxKu","pdf",78989,"English","# Object\n# Players and game setup\n# Winning condition\n# Dealing and turn penalty\n# Card values and peg movement\n## Joker rules and peg interactions\n# SAFE position rules and constraints\n# Team help mechanics\n# Hints and variations","[{\"question\":\"How does gameplay start and what is the objective?\",\"answer\":\"Players aim to move all five pegs clockwise from their HOME position to their SAFE position. Game play begins by using a King, Queen, Jack, Ace, numbered card, or Joker to move a peg toward the COME OUT position.\"},{\"question\":\"What happens when a player fails to draw a card before making a play?\",\"answer\":\"If a player does not draw a card from the deck before playing, then on the next turn the player draws two cards but cannot play or look at them until the following turn. The player must then play from the four cards currently in hand.\"},{\"question\":\"How do Jokers work and what are the effects of landing on other pegs?\",\"answer\":\"A Joker is wild and replaces any other peg in play with the player’s own peg. If it replaces a partner’s peg, that partner goes to IN SPOT; if it replaces an opponent’s peg, the opponent returns to HOME. Landing on a partner sends them to IN SPOT, while landing on an opponent sends them back to HOME.\"}]","Pegs and Jokers Rules - Jokers and Pegs - Game Instructions | PDF",1791930135]