[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-573625-105":53,"doc-detail-573625-en":125},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":118,"head_meta":120,"extra_data":122,"updated_unix":124},105,"en","how-to-solve-a-rubiks-cube-a-beginner-tutorial-alberta-cubers-version-1","How to Solve a Rubik's Cube - A Beginner Tutorial - Alberta Cubers - Version 1","","Beginner layer-by-layer instructions for solving a standard 3x3x3 Rubik's Cube, optimized for later transition to the CFOP speedsolving method. Covers core piece types and notation, then guides stepwise through Daisy Cross (optional), Cross, first-layer corners, and second-layer edges with specific move algorithms. Explains last-layer approach using OLL for edge/corner orientation and PLL-style permutation while preserving prior solved layers.",{"@graph":63,"@context":117},[64,80,100],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":11,"@type":70,"position":76},"https://docshare.wps.com/template/presentations/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/how-to-solve-a-rubiks-cube-a-beginner-tutorial-alberta-cubers-version-1/573625/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":94,"encodingFormat":93,"isAccessibleForFree":95,"interactionStatistic":96},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/how-to-solve-a-rubiks-cube-a-beginner-tutorial-alberta-cubers-version-1/573625.png","ImageObject",442,249,{"name":88,"@type":89},"Fans","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-14",true,{"@type":97,"interactionType":98,"userInteractionCount":9},"InteractionCounter",{"@type":99},"ViewAction",{"@type":101,"mainEntity":102},"FAQPage",[103,109,113],{"name":104,"@type":105,"acceptedAnswer":106},"What solving method do these instructions use, and why is it designed that way?","Question",{"text":107,"@type":108},"The guide uses a Layer-By-Layer (LBL) method, building three layers from bottom to top. 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However, it is designed so that it can also serve as a stand‐alone document. Please direct any concerns to [albertacubers@gmail.com](albertacubers@gmail.com).  \nThe following is a version of a method known as Layer‐By‐Layer (LBL), optimized for an easier transition into the CFOP speedsolving method. This method works by sequentially building three layers of the cube from bottom to top. Sequences of moves, called algorithms, are provided in this package, which provide a way to solve parts of the cube without destroying the progress made so far. This set of instructions assume you solve starting with white, but in principle, it is equivalent to start on any colour. Many images contain grey to emphasize the relevant pieces, but on a real cube, you will have to identify the relevant pieces yourself. The images in this document were generated in VisualCube.  \nThere are three types of pieces on a standard 3x3x3 Rubik's cube:  \n􀁸 Centre pieces have a single colour, are located in the middle of each face, and never move.  \n􀁸 Edge pieces have two colours. There are 12 edge pieces in total.  \n􀁸 Corner pieces have three colours. There are 8 corner pieces in total.  \nSince the centre pieces never move, they can be used as a reference to find out where each the other 20 pieces belong. For example, the blue‐red edge piece belongs between the blue and red centers in a solved state. In this sense, a useful analogy is to think of the Rubik's cube as similar to a jigsaw puzzle where each of the twenty (non‐centre) pieces need to be arranged around the centres.  \nLastly, please do not peel the stickers off the puzzle, as this needlessly damages the stickers. To \"cheat,\"turn a face 45° and remove an edge piece. The puzzle can then be reassembled in the correct configuration.  \nNotation  \nThe six faces of a Rubik's cube are typically represented by a single letter describing its position; Up, Down, Left, Right, Front, and Back. By default, a single letter denotes a clockwise quarter turn (90°) . A counterclockwise turn is denoted by a \"prime\" symbol (which looks like an apostrophe), and a half turn  \n(180°) is denoted by the number 2.  \nStep 0 (Optional): Daisy Cross  \nThis is a preparatory step that helps to build the cross. It is significantly less efficient, but reduces the amount of thinking involved. We encourage you to try to solve it without this, but if you are having difficulties in forming the cross, this can be a useful strategy.  \nStart by placing your cross colour (white) on the bottom. Find the four edge pieces that contain white, and arrange them (in any order) around the yellow centre, ensuring that the white sides (of the edge pieces) face up.  \nThen, using only U moves, align the edge piece with its matching center on the side, and use a half turn to bring it to the bottom. Repeat until all four cross edges are in place.  \nStep 1: Cross  \nFind the four pieces that contain white, and place them in their correct places, relative to the centres.  \nThis may take some experimentation.  \nThe final result should look like the diagram on the right.  \nStep 2: Corners of First Layer  \nIdentify a corner piece that contains white; it belongs in the first layer. Using U moves, place a corner above the spot where it belongs. It is helpful to start by solving the pieces where the white is not facing upward. Start with the white side of the corner facing front.  \nSwitch case using R U2 R'  \nTo deal with cases where white is on the top, place the corner over the spot where it belongs, and perform R U2 R' to reduce it to one of the above cases.  \nWhen all the corners are inserted, the first layer is complete.  \nStep 3: Second Layer  \nFind a piece in the top layer that belongs in the middle layer. Using U moves, align it with the center, such that the colours match o","cbCaipj1LpjBDpIP","https://ap.wps.com/l/cbCaipj1LpjBDpIP","pdf",305383,6,"English","# Introduction and Notes\n# Notation\n# Step 0 (Optional): Daisy Cross\n# Step 1: Cross\n# Step 2: Corners of First Layer\n# Step 3: Second Layer\n# Notes: Last Layer\n# Step 4: Last Layer: Orient Edges\n# Step 5: Last Layer: Orient Corners","[{\"question\":\"What solving method do these instructions use, and why is it designed that way?\",\"answer\":\"The guide uses a Layer-By-Layer (LBL) method, building three layers from bottom to top. It is optimized to help you transition more easily into the CFOP speedsolving method.\"},{\"question\":\"What are the basic piece types on a 3x3x3 Rubik's Cube?\",\"answer\":\"A standard cube has three piece types: centre pieces (one color, never move), edge pieces (two colors, 12 total), and corner pieces (three colors, 8 total).\"},{\"question\":\"How do the last-layer steps work in beginner methods like this one?\",\"answer\":\"The last layer is handled algorithmically. You first orient the last-layer pieces using OLL, then permute them while preserving their orientation using a PLL-style approach.\"}]","How to Solve a Rubik's Cube - A Beginner Tutorial - Alberta Cubers - Version 1 | PDF",1791943483]