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The guide introduces the tutorial set, explains a pre-made reference mod (ModdingTutorial) and how to install its source files, and begins Tutorial 01 by covering Asset Manager setup. It describes first-time setup, extracting core game files for templates and database references, required storage, and the Asset Manager’s sources/assets/database organization as preparation for creating new mods.",{"@graph":63,"@context":119},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":51,"@type":70,"position":76},"https://docshare.wps.com/template/general/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/grim-dawn-modding-tools-tutorial-list-tutorial-01-asset-manager/339140/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/grim-dawn-modding-tools-tutorial-list-tutorial-01-asset-manager/339140.png","ImageObject",442,249,{"name":88,"@type":89},"Logic","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-01","2026-09-21",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",6,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"What are the Grim Dawn modding tools and what do they enable?","Question",{"text":109,"@type":110},"They are free tools provided to owners of the game that let players edit and create their own content, using the same tools the developers used to build the game.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"How do I access the ModdingTutorial reference mod included with the installation?",{"text":114,"@type":110},"Extract the ModdingTutorial.zip from the game installation folder into the /mods directory. If you change the working directory in the Asset Manager, place the source files in the corresponding location.",{"name":116,"@type":107,"acceptedAnswer":117},"What do you need to do in Asset Manager before creating a new mod?",{"text":118,"@type":110},"Run Asset Manager for first-time setup to create Working and Build directories, then extract core game files if you want access to default templates and database records for new or modified content.","https://schema.org",{"og:url":78,"og:type":121,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":123,"canonical":78},"index,follow",{"doc_id":125,"site_id":56},339140,1790627366,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":88,"user_avatar":130,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":136,"language":137,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":138,"faqs":139,"seo_title":140,"seo_description":61,"update_tm":141,"read_time":142},1099513958762,"https://ap-avatar.wpscdn.com/avatar/1000023916a998db790?x-image-process=image/resize,m_fixed,w_180,h_180&k=1784791008015729253","Version 1.2 ©2016 Crate Entertainment, LLC.  \nGrim Dawn Modding Tools  \nGrim Dawn features a powerful set of modding tools, available for free to all owners of the game. Because these are the same tools we used to create the game itself, they offer an exceptional degree of freedom for you to edit and create your very own content.  \nModding can be a challenging, but rewarding endeavor. The freedom provided by our tools does mean that there is a steeper learning curve if you wish to tackle some of its more powerful functions. Not all tasks are created equal. For example, editing an item’s stats is considerably easier than scripting an event where monsters attack a village.  \nTo aid you in the creation of your first mod, we have created these tutorials, which go over the basics of using Grim Dawn’s modding tools and get you started on your way to creating your own content!  \nNote that these tutorials are not fully comprehensive. They do not touch upon the finest nuances that may require an expert user and will not teach you how to make game assets such as models, animationsand special effects.  \nWe here at Crate Entertainment are excited to see everything that our players will come up with. Welcome to the Grim Dawn modding tools!  \nTutorial List:  \n􀁸 Tutorial 01-Asset Manager, how to create new mods and manage mod assets  \n􀁸 Tutorial 02-World Editor, the basic functions for building and editing environments  \n􀁸 Tutorial 03-Quests, the creation of quests (main story and side content)  \n􀁸 Tutorial 04-Conversations, the creation of NPC dialogue (which can grant quests)  \n􀁸 Tutorial 05-Monsters, the creation of basic enemies and boss monsters  \n􀁸 Tutorial 06-Equipment, the creation of basic loot and loot tables  \n􀁸 Tutorial 07-Scripting, an advanced tutorial on Lua scripting in Grim Dawn  \nModdingTutorial Reference Mod  \nYour installation of Grim Dawn comes with a pre-made test mod called ModdingTutorial. This mod serves as a frame of reference for a variety of features and gameplay elements, such as questing, Lua scripting and monsters. All of the source files for this mod are included, so you can make changes and see how they impact the mod.  \nTo check out the tutorial mod, [simply extract ModdingTutorial.zip](simply extract ModdingTutorial.zip) (located in the game installation folder) into the “/mods” directory. Note that if you change the Working directory (see Asset Manager tutorial), the location you need to place the source files will be different.  \nTutorial 01: Asset Manager  \nThis tutorial covers the Asset Manager and creating a new mod. Before you can work on a mod, you will need to launch the Asset Manager to perform First-Time Setup. You will also want to Extract Core Game Files so that you can access the game’s default templates (for the creation of new files) and database (for referencing existing game files) .  \nFirst-Time Setup  \nWhen you start up the Asset Manager for the first time, you will be asked to create a Working and Build directory. These are set to the game’s installation directory by default so that the World Editor and other mod tools can load the default game assets. If you choose to change the Build directory, note that your tools will not load the game’s assets and will instead load only assets you create in your mod.  \nExtracting Core Game Files  \nChances are that you may want to make a mod that alters existing game data rather than creating something entirely new. Or perhaps you just want to take a peek under the hood and see how certain things in Grim Dawn were made. To facilitate this process, the Asset Manager is capable of extracting all of the game’s database, template and asset files for reference purposes. Template files will be critical to creating new game records, such as items, monsters and skills. Database records and templates are extracted to /database while assets are extracted to /resources.  \nTo extract game files, go to Tools-> Extract Game Files and select the Grim Dawn installat","cbCaihZu9uMBZtqL","https://ap.wps.com/l/cbCaihZu9uMBZtqL","pdf",6549010,65,"English","# Tutorial List\n## ModdingTutorial Reference Mod\n# Tutorial 01: Asset Manager\n## First-Time Setup\n## Extracting Core Game Files\n## Basics\n## Creating a New Mod","[{\"question\":\"What are the Grim Dawn modding tools and what do they enable?\",\"answer\":\"They are free tools provided to owners of the game that let players edit and create their own content, using the same tools the developers used to build the game.\"},{\"question\":\"How do I access the ModdingTutorial reference mod included with the installation?\",\"answer\":\"Extract the ModdingTutorial.zip from the game installation folder into the /mods directory. If you change the working directory in the Asset Manager, place the source files in the corresponding location.\"},{\"question\":\"What do you need to do in Asset Manager before creating a new mod?\",\"answer\":\"Run Asset Manager for first-time setup to create Working and Build directories, then extract core game files if you want access to default templates and database records for new or modified content.\"}]","Grim Dawn Modding Tools - Tutorial List - Tutorial 01 - Asset Manager | PDF",1790028161,23]