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The handout outlines low-tech and technology-enabled options, including clue-based forehead games, drawing challenges without verbal cues, syllabus scavenger hunts, daily puzzles, term-description activities, brainstorming blitzes, TV-style reviews, and constraint-based problem scenarios. Activities include team roles, timing, competition mechanics, and turn-in or reward ideas to reinforce course concepts.","Game Ideas for the Psychology Classroom\n1)  Heads Up.  “Heads up” is a mobile game that appeared on the Ellen Degeneres show and is sold by Warner Bros as a phone app. One player places their phone on their forehead and a word appears that other players can see.  The others give clues until the player with the phone guesses the word correctly.  This simple game can be modified for classroom use by using a mobile device delivery system  (e.g. Learning Catalytics, gosoapbox, TopHat) in which the instructor can deliver psychology terms to teams of students.  For a low technology alternative, psychology terms can be written on index cards, shuffled face down, and then drawn and placed against the forehead.  In teams of 3 or 4, students take turns being the “guesser” and the “clue givers”.  To intensify the game, ask students to time how long it takes to get through all the terms, and perhaps complete the game a second time trying to improve their response time.  Or, teams can compete to see which group gets through the stack of terms first.\n2)  Draw it!  The instructor provides teams of students with a stack of cards with key terms/course concepts.  Alternatively, the instructor can use a classroom management software program and deliver the terms to students on their mobile devices.  Similar to Pictionary, students see if they can get their teammates to guess the course concept correctly by drawing pictures.  They may not use words or symbols in their drawing and may not talk or gesture while drawing.\n3) Scavenger Hunt.  There is something innately fun about scavenger hunts – the thrill of searching and then finding!  On the first day of class when you go over the syllabus, you could finish with a game in which you divide students into teams and hand them a list of questions that can be answered by searching through the syllabus (e.g. On what day will you be taking exam #3? Where is your instructor’s office located?).  When students complete the scavenger hunt they can turn in their answers to be corrected and perhaps receive a small reward such as a piece of candy.  Another example would be to give students the challenge of searching for examples that illustrate lecture content.  For example, you could ask students to use their mobile devices to locate an everyday example of classical conditioning.  Or, you could ask students to search for famous people who have self-identified as having a psychological disorder.  Students can work individually or in teams and can use their mobile devices.  How many different disorders/celebrities can they or their team find in 15 minutes?\n4) Daily Puzzles.  Consider starting class with a “daily puzzle” of some type.  One option is to provide a visual quiz item that students can work on while waiting for class to start.  For example, you could show a cartoon and see if students can identify the psychological concept at work.  “Psychology” cartoons can be found online on websites like \u0013 HYPERLINK \"http://www.cartoonstock.com\" \u0014www.cartoonstock.com\u0015.  Another option is to start class each day with a “Dear Abby” type question that deals with the days topic and ask students to come up with a recommendation.  Students will be interested to find out if their recommendation matches the one a psychologist would give based on the research in that topic area.  There are also many free online template programs that enable instructors to insert content and make their own crossword puzzles (e.g. www.puzzle-maker.com/CW/)\n5) Describe it!  The instructor provides teams of students with a stack of cards with key terms/course concepts (e.g. theories of motivation, or parts of the brain).  One student selects a card and attempts to get their team members to guess the term by giving verbal clues.  The students can give any information they want, as long as they don’t use the word(s) on the card.\n6) Brainstorm Blitz.  For topics where you’d like students to generate examples, consider dividing students into pairs o","cbCaij1V79MTE1sB","https://ap.wps.com/l/cbCaij1V79MTE1sB","docx",441548,6,"English","en",105,"# Game Ideas for the Psychology Classroom\n## Heads Up\n## Draw it!\n## Scavenger Hunt\n## Daily Puzzles\n## Describe it!\n## Brainstorm Blitz\n## TV Game Shows\n## Solve it!\n## Act it out!","[{\"question\":\"How can “Heads Up” be adapted for psychology teaching?\",\"answer\":\"Use a mobile device delivery system to show psychology terms to teams, or use index cards for a low-tech version. Students take turns as the guesser and clue givers, with optional timing or team competition.\"},{\"question\":\"What are the rules for the “Draw it!” activity?\",\"answer\":\"Teams draw pictures to help teammates guess course concepts. Words, symbols, talking, or gestures are not allowed while drawing.\"},{\"question\":\"How do the suggested scavenger hunts work in class?\",\"answer\":\"Students complete a worksheet of questions by searching the syllabus or finding real-world examples related to lecture content. Answers can be submitted for correction and a small reward, and teams or individuals may use mobile devices.\"}]","Game Ideas for the Psychology Classroom - Game Ideas and Checklist | DOCX",1788245514,2,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":14,"keywords":34,"description":15,"schema_data":35,"social_meta":87,"head_meta":89,"extra_data":91,"updated_unix":28},"game-ideas-for-the-psychology-classroom-game-ideas-and-checklist","",{"@graph":36,"@context":86},[37,53,69],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,47,50],{"item":41,"name":42,"@type":43,"position":11},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":29},"https://docshare.wps.com/template/","Template",{"item":48,"name":13,"@type":43,"position":49},"https://docshare.wps.com/template/general/",3,{"item":51,"name":14,"@type":43,"position":52},"https://docshare.wps.com/template/game-ideas-for-the-psychology-classroom-game-ideas-and-checklist/169114/",4,{"url":51,"name":14,"@type":54,"author":55,"headline":14,"publisher":57,"fileFormat":60,"inLanguage":23,"description":15,"dateModified":61,"datePublished":62,"encodingFormat":60,"isAccessibleForFree":63,"interactionStatistic":64},"DigitalDocument",{"name":9,"@type":56},"Person",{"url":41,"name":58,"@type":59},"DocShare","Organization","application/vnd.openxmlformats-officedocument.wordprocessingml.document","2026-09-05","2026-09-01",true,{"@type":65,"interactionType":66,"userInteractionCount":68},"InteractionCounter",{"@type":67},"ViewAction",5,{"@type":70,"mainEntity":71},"FAQPage",[72,78,82],{"name":73,"@type":74,"acceptedAnswer":75},"How can “Heads Up” be adapted for psychology teaching?","Question",{"text":76,"@type":77},"Use a mobile device delivery system to show psychology terms to teams, or use index cards for a low-tech version. Students take turns as the guesser and clue givers, with optional timing or team competition.","Answer",{"name":79,"@type":74,"acceptedAnswer":80},"What are the rules for the “Draw it!” activity?",{"text":81,"@type":77},"Teams draw pictures to help teammates guess course concepts. Words, symbols, talking, or gestures are not allowed while drawing.",{"name":83,"@type":74,"acceptedAnswer":84},"How do the suggested scavenger hunts work in class?",{"text":85,"@type":77},"Students complete a worksheet of questions by searching the syllabus or finding real-world examples related to lecture content. 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