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Provides detailed guidance on the main interface and gameplay controls, including cursors, menus, starting a new game, pre-generated characters, and core screen layout. Explains player character systems such as inventory, character statistics, skills, perks, karma, combat mechanics, and probabilities, plus appendices for tutorial, hints, credits, support, warranty, web site, and quick keys.",{"@graph":63,"@context":119},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":51,"@type":70,"position":76},"https://docshare.wps.com/template/general/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/fallout-2-installation-instructions-introductory-manual-contents/563149/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/fallout-2-installation-instructions-introductory-manual-contents/563149.png","ImageObject",442,249,{"name":88,"@type":89},"Levi","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-31","2026-10-12",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",13,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"What topics are covered by the Fallout 2 manual’s main sections before combat mechanics?","Question",{"text":109,"@type":110},"The manual includes installation, an introduction, vault-related chapters, then the main menu and interface. It also explains the action, movement, and command cursors, inventory and character screens, and the skills and perk/karma systems before moving into combat.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"How does the manual describe the interface and player control elements?",{"text":114,"@type":110},"It details the main game screen and the three cursor types: the action cursor, movement cursor, and command cursor. It also covers the interface bar and provides sections for navigating menus, inventory actions, and character-related information.",{"name":116,"@type":107,"acceptedAnswer":117},"What does the combat section include in the manual?",{"text":118,"@type":110},"The combat chapters cover starting combat, selecting targets, action points, and the range of actions in combat such as movement, attacking, and inventory interactions. It further includes probabilities, weapon categories, damage, armour, and the transition to ending combat and looting.","https://schema.org",{"og:url":78,"og:type":121,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":123,"canonical":78},"index,follow",{"doc_id":125,"site_id":56},563149,1792093269,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":88,"user_avatar":130,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":50,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":140,"read_time":141},7971461740909,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","TABLE OF CONTENTS  \nINSTALL INSTRUCTIONS .................... 5  \nINTRODUCTION.............................. 7  \nTHE VAULTS...................................... 8  \nLIFE ON THE OUTSIDE ............................ 8  \nENEMIES OF THE STATE ............................ 10  \nTHE MASTER ...................................... 11  \nTHE VATS ........................................ 12  \nMY RETURN TO VAULT-13 . . . . . .   THE TRIBE . . . . . . . . . . . . . . . . . .    \nINTERFACE  \n..................................  \nMAIN MENU  \n. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .    \nSTARTING A NEW GAME . . . . . . . .    \nPRE-GENERATED CHARACTERS   Modifying Pre-generated Characters  \n. . . . . . . . . . . .  \n. . . . . . . . . .  \nCRrssrp....................aen......rrs......a......c......t....e....r.......................................................................................................... MAIN GAME SCREEN . . . . . . . . . . . .    \n13  \n13  \n15  \n16  \n17  \n19  \n20  \n20  \n21  \n21  \n22  \n24  \n26  \n28  \n30  \n31  \n31  \n32  \nTHE ACTION CURSOR  \n. . . . . . . . . . . . . . . . . . . . . . . . . . .   33  \nMOVEMENT CURSOR ................................ 34  \nWalking ...................................... 34  \nRunning ...................................... 35  \nThings that affect movement .................. 35  \nCOMMAND CURSOR .................................. 35  \nAction Icons ................................ 36  \nINTERFACE BAR .................................. 39  \nSKILLDEX ........................................ 44  \nINVENTORY ........................................ 45  \nCursors ...................................... 45  \nMoving or Dropping Multiple Items ............ 46  \nInventory Screen ............................ 46  \nOther Inventory Actions ...................... 49  \nCHARACTER SCREEN ................................ 49  \nBasic Info and Statistics .................... 51  \nHit Points and Medical Information .......... 51  \nSkills ........................................ 54  \nPerks, Karma & Kills ........................ 54  \nInformation Card ............................ 56  \nPrint, Cancel and Done ...................... 56  \nTHE HOLY ROBCO PIPBOY 2000 ...................... 57  \nFunctions of the PIPBoy 2000 ................ 57  \nThe Clock and Calender ...................... 57  \nStatus ........................................ 58  \nAutomaps ...................................... 59  \nArchives ...................................... 60  \nClose ........................................ 60  \nMAPS ............................................ 60  \nWorld Map .................................... 60  \nWorld Map Movement .......................... 61  \nTerrain ...................................... 62  \nRandom Encounters ............................ 62  \nTown Map .................................... 62  \nAutomap ...................................... 63  \nNPC INTERACTION ................................ 64  \nDIALOGUE ........................................ 64  \nChatting Dialogue ............................ 65  \nExtended Dialogue ............................ 66  \nBARTER .......................................... 68  \nHow to Barter ................................ 68  \nPrice Influences  \n. . . . . . . . . . . . . . . . . . . . . . . . . . .    \nPARTY MEMBERS . . . . . . . . . . .   Party Member Inventory   Party Member Combat Control    \nOPTIONS . . . . . . . . . . . . . . . . . . .   Save Game . . . . . . . . . . . . . .   Load Game . . . . . . . . . . . . . .   Preferences . . . . . . . . . . . .    \nCHARACTER REFERENCE .................. TYPES OF CHARACTERS . . . . .    \nSTATISTICS . . . . . . . . . . . . . . .   Primary Statistics . . .    \nDerived Statistics . . .   SKILLS . . . . . . . . . . . . . . . . . . .    \n69  \n70  \n70  \n71  \n75  \n75  \n76  \n77  \n84  \n85  \n85  \n85  \n88  \n91  \nKARMA ............................................ 99  \nKarma ........................................ 99  \nReputation (Town","cbCaicTofML0MtS1","https://ap.wps.com/l/cbCaicTofML0MtS1","pdf",2239073,"English","# INSTALL INSTRUCTIONS\n# INTRODUCTION\n# THE VAULTS\n# MAIN MENU\n## STARTING A NEW GAME\n## PRE-GENERATED CHARACTERS\n# INTERFACE\n## MAIN GAME SCREEN\n## THE ACTION CURSOR\n## MOVEMENT CURSOR\n## COMMAND CURSOR\n## INTERFACE BAR\n# CHARACTER AND SKILL SYSTEMS\n## SKILLDEX\n## INVENTORY\n## CHARACTER SCREEN\n## PERKS, KARMA & KILLS\n# COMBAT\n## STARTING COMBAT\n## TARGETS\n## ACTION POINTS\n## ACTIONS IN COMBAT\n# APPENDICES\n## Tutorial\n## Hints and Tips\n## Credits\n## Technical Support\n## Warranty\n## World Wide Web Site\n## Quick Keys","[{\"question\":\"What topics are covered by the Fallout 2 manual’s main sections before combat mechanics?\",\"answer\":\"The manual includes installation, an introduction, vault-related chapters, then the main menu and interface. It also explains the action, movement, and command cursors, inventory and character screens, and the skills and perk/karma systems before moving into combat.\"},{\"question\":\"How does the manual describe the interface and player control elements?\",\"answer\":\"It details the main game screen and the three cursor types: the action cursor, movement cursor, and command cursor. It also covers the interface bar and provides sections for navigating menus, inventory actions, and character-related information.\"},{\"question\":\"What does the combat section include in the manual?\",\"answer\":\"The combat chapters cover starting combat, selecting targets, action points, and the range of actions in combat such as movement, attacking, and inventory interactions. It further includes probabilities, weapon categories, damage, armour, and the transition to ending combat and looting.\"}]","Fallout 2 - Installation Instructions - Introductory Manual Contents | PDF",1791812911,55]