[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-158986-105":53,"doc-detail-158986-en":118},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":111,"head_meta":113,"extra_data":115,"updated_unix":117},105,"en","educational-board-game-and-flashcard-which-one-is-better-for-beginner-chinese-learners","Educational Board Game and Flashcard - Which one is better for beginner Chinese learners?","","This study compares flashcards and educational board games in beginner Chinese language learning, focusing on learning motivation, flow experience, and learning outcomes. The research involves 34 learners enrolled in beginner Chinese courses. Results show both tools produce statistically significant positive effects across motivation, flow, and outcomes. Learners using board games achieve significantly higher learning outcomes than the flashcard group. By contrast, flashcard learners report significantly higher learning motivation and flow experience than those using educational board games.",{"@graph":63,"@context":110},[64,80,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":46,"@type":70,"position":76},"https://docshare.wps.com/template/paper-templates/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/educational-board-game-and-flashcard-which-one-is-better-for-beginner-chinese-learners/158986/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/educational-board-game-and-flashcard-which-one-is-better-for-beginner-chinese-learners/158986.png","ImageObject",442,249,{"name":88,"@type":89},"Rizky","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-09-19","2026-08-29",true,{"@type":98,"interactionType":99,"userInteractionCount":9},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104],{"name":105,"@type":106,"acceptedAnswer":107},"Which tool led to higher learning outcomes, flashcards or board games?","Question",{"text":108,"@type":109},"Board games led to significantly higher learning outcomes than flashcards in the experiment.","Answer","https://schema.org",{"og:url":78,"og:type":112,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":114,"canonical":78},"index,follow",{"doc_id":116,"site_id":56},158986,1788010200,{"code":4,"msg":5,"data":119},{"doc_id":116,"user_id":120,"nickname":88,"user_avatar":121,"doc_module":9,"category_id":45,"category_name":46,"doc_title":59,"doc_description":61,"doc_content":122,"file_id":123,"file_url":124,"file_type":125,"file_size":126,"view_count":9,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":30,"language":127,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":128,"faqs":129,"seo_title":130,"seo_description":61,"update_tm":117,"read_time":131},962085564807,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?  \nJu-May Wen1 , Hai-Dung Do2 , Eric Zhi-Feng Liu3 , Chun-Hung Lin4 ,  \nShihping Kevin Huang5  \n1 Department of Chinese Language and Literature at National United University,  \n[wjmpaper@gmail.com](wjmpaper@gmail.com)  \n2 Institute of Management of Technology at National Chiao Tung University,  \n[dohaidzung@gmail.com](dohaidzung@gmail.com)  \n3 Graduate Institute of Learning and Instruction at National Central University,  \n[totem.ncu@gmail.com](totem.ncu@gmail.com)  \n4 Center for Teacher Education at Chung Yuan Christian University, [Chlin@cycu.edu.tw](Chlin@cycu.edu.tw)  \n5 Institute of Management of Technology at National Chiao Tung University,  \n[ksph@nctu.edu.tw](ksph@nctu.edu.tw)  \nAbstract  \nThe purpose of this study is to compare the impacts of flashcard and board games on the learning motivation, flow experience, and learning outcomes of learners of Chinese language. The subjects of this research were 34 learners who took beginner Chinese courses. Empirical research found out that both flashcard and board games have positively significant effects on learners’learning motivation, flow experience and learning outcomes. In which, learners in the board game group have significantly higher learning outcomes than those in the flashcards group. However, the learning motivation and flow experience of the flashcard group are significantly higher than that of the educational boardgame group.  \nKeywords: Keywords: Chinese-language teaching, board games, game-based learning, flashcards;  \n1 Introduction   \nFlashcards are a very common tool used in learning any foreign language, especially in learning and memorizing vocabulary [1], [2] . With the advancement of technology, flashcards nowadays are no longer as boring as printed paper cards. There are plenty of online digital flashcard websites and applications such as Quizlet, Study Stack, Flashcard Exchange, which can help learners to absorb the target language more efficiently.  \nAnother tool that has gradually been integrated into teaching activities is board games. They have been proven to be effective in both triggering learning motivation and interest in different subjects. For example, board games are used in computer science [3], English [4], mathematics [5], etc. Moreover, board games are applied in teaching nutrition and dietary knowledge at the primary school level [6], natural science subjects atthe secondary school level [7], academic-skills training at the university level [8], medical care [9], [10], [11], [12], [13], socio-scientific issues [14] and so on. This clearly shows the impact of utilizing board games in teaching various fields. However, limited research could be found on the application of board games in teaching Chinese in particular. should be worked form references in part of introduction and related words, and should be followed the format of the citation of the journal.  \nPoole et al. [15] introduced a board game that is proven to improve Chinese learning by providing a learning environment that promotes peer learning and diminishes learners’  \nfear of failure. However, one of the highest challenges that face Chinese teachers is how to make learners practice the language in their daily life. One solution is immersing the learners in the context during the learning process. Educational board games are one of the suggested solutions that may help learners immerse into the context in order to gain knowledge. The purpose of this study is to compare the impacts of the long-proven teaching tool (Flashcards) and the newly adopted tool (Board games) on learners of Mandarin with different aspects, including the differences in learning motivation, the flow experience, and the learning outcomes.  \n2 Literature Review   \n2.1 Participatory Design and Learning  \nFlashcards are used via writing the corresponding contents on both of front and back sides for lea","cbCaik0qRYqZyHma","https://ap.wps.com/l/cbCaik0qRYqZyHma","pdf",843972,"English","# Abstract\n# 1 Introduction\n## Flashcards in language learning\n## Board games in education\n# 2 Literature Review\n## 2.1 Participatory Design and Learning\n## 2.2 Using board games in learning","[{\"question\":\"Which tool led to higher learning outcomes, flashcards or board games?\",\"answer\":\"Board games led to significantly higher learning outcomes than flashcards in the experiment.\"}]","Educational Board Game and Flashcard - Which one is better for beginner Chinese learners? | PDF",6]