[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-244536-105":53,"doc-detail-244536-en":127},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":120,"head_meta":122,"extra_data":124,"updated_unix":126},105,"en","development-process-for-educational-games","Development Process for Educational Games","","Many students struggle with mathematics, and high mathematics failure rates in Mexico highlight the need for engaging learning approaches. This paper presents the creation of an educational computer-game system within a virtual environment to motivate students to practice math in a fun, interactive way. A proposed development model organizes game creation into phases, using Game Unified Process methodology, User-Centered Design principles, and software artifacts to improve reliability beyond software-only implementation.",{"@graph":63,"@context":119},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":11,"@type":70,"position":76},"https://docshare.wps.com/template/presentations/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/development-process-for-educational-games/244536/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/development-process-for-educational-games/244536.png","ImageObject",442,249,{"name":88,"@type":89},"\tWilliam","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-19","2026-09-12",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",10,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"What problem does the proposed educational game aim to address?","Question",{"text":109,"@type":110},"It targets students’ difficulty with mathematics and the motivation gap in traditional teaching, aiming to improve practice and problem-solving engagement through an interactive virtual environment.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"What learning approach guides the game’s development?",{"text":114,"@type":110},"User Centered Design guides the game so it can satisfy diverse student needs and preferences while keeping learning fun and motivating.",{"name":116,"@type":107,"acceptedAnswer":117},"How is the videogame development process structured in the paper?",{"text":118,"@type":110},"The process is organized into phases, using more specific activities and artifacts to improve software development, based on the Game Unified Process methodology.","https://schema.org",{"og:url":78,"og:type":121,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":123,"canonical":78},"index,follow",{"doc_id":125,"site_id":56},244536,1791749092,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":88,"user_avatar":130,"doc_module":9,"category_id":8,"category_name":11,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":8,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":140,"read_time":79},5909887254083,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Development Process for Educational Games  \nAndrea Herrera, Lucina Torres*, Inti Reyes, William Zurita, Venustiano Soancatl, Mar´ıa-Luisa Cruz, Luis Huerta, and Antonio Len.  \nUniversidad del Istmo, Computer Science, Cd. Universitaria s/n Ciudad Ixtepec, 70110 Oaxaca, Mxico {aismenee,inti,ezurita,  \nvenus,mlcruz,luisdh2, [leonborges}@bianni.edu.mx](leonborges}@bianni.edu.mx) ,{[luz83_83}@hotmail.com](luz83_83}@hotmail.com) *  \n[http://www.unistmo.edu.mx](http://www.unistmo.edu.mx)  \nAbstract. Many students ﬁnd mathematics a difﬁcult subject. In the context of Mexico, the failure rate in mathematics has been very high. This paper discusses the creation of an educational computer-game system using a virtual environment. The objective of this application is to motivate and encourage students to practice mathematics. The videogame environment aims at making fun the learning process. Using User Centered Design, this game has to satisfy different students who may have very different likes. In this paper we present a ﬁrst approach of a propposed model for this videogame development processes, considering that videogame development consists of much more than developing only software. This process is based on the Game Uniﬁed Process methodology and UserCentered Design. The processes are organized in phases and composed by more speciﬁc activities and also it uses artifacts to improve software development.  \nKeywords: Game-based learning, virtual environment, component based design, problem solving, development process.  \n1 Introduction  \nLast years, the use of computers has been essential on daily life as well as in education. Personal computers are being introduced on many levels of education: primary, secondary and high school [9] . Nowadays, the use of technology, especially computer games, provides a propitious environment for learning process, which takes place in a virtual world. Players create their own knowledge through the interaction with the virtual environment [5] . This kind of tools, used actually for teaching, are called: Educative Software (ES) . The term Educative Software is denominated to a group of informatic resources conﬁned to teaching and autonomous learning, and is used on teaching-learning process context [16] . The ES is created for the speciﬁc purpose of being used as a didactic media that facilitates teaching-learning processes. ES includes a wide variety of tools and resources, from learning oriented programs to complete operating systems. The use of technology makes easy the learning process by giving high interactivity, chance to practice many times, fault tolerance, and increase imagination and achievement sense [3], moreover, they become more popular since they are an important part of children and youth' lifestyle [17, 18] . Educative Videogames create fun, motivation  \n􀀍c C. Delgado, C. Gutie´rrez, R. Velazquez, H. Sossa (Eds.) Advances in Computer Science and Electronic Systems Research in Computing Science 52, 2011, pp. 56-66  \nReceived 23/01/11 Accepted 20/02/11 Final version 07/03/11  \nDevelopment Process for Educational Games 57  \nand interactive learning virtual environments, so they are a resource that gets students attention and invites to use it, providing teaching-learning processes, and attacking oneof the biggest problems of traditional teaching: keeping motivated and engaged students to continue learning and applying knowledge [5] .  \nThis work consists on the design and development of an educative videogame called“Museo Virtual de Geometr´ıa” for teaching-learning process for third grade of secondary school. With the objective of answering to the noticed problematic on national and international studies: Exmenes de la Calidad y el Logro Educativos (EXCALE), Evaluacin Nacional de Logro Acadmico en Centros Escolares (ENLACE), and Programme for International Student Assessment (PISA) which have demonstrated the educative lag presented by mathematics students at a world-wide level [7, 8] . A","cbCaijsV0PvOZCHP","https://ap.wps.com/l/cbCaijsV0PvOZCHP","pdf",3624464,"English","# 1 Introduction\n# Educational software and virtual learning\n## Educational videogames and student engagement\n# Proposed educational videogame and learning goals\n## Case: Museo Virtual de Geometría\n# Game development challenges and need for structured processes","[{\"question\":\"What problem does the proposed educational game aim to address?\",\"answer\":\"It targets students’ difficulty with mathematics and the motivation gap in traditional teaching, aiming to improve practice and problem-solving engagement through an interactive virtual environment.\"},{\"question\":\"What learning approach guides the game’s development?\",\"answer\":\"User Centered Design guides the game so it can satisfy diverse student needs and preferences while keeping learning fun and motivating.\"},{\"question\":\"How is the videogame development process structured in the paper?\",\"answer\":\"The process is organized into phases, using more specific activities and artifacts to improve software development, based on the Game Unified Process methodology.\"}]","Development Process for Educational Games | PDF",1789218667]