[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-571383-en":3,"doc-seo-571383-105":31,"detail-sidebar-cat-1-en-105":99},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":11,"category_id":12,"category_name":13,"doc_title":14,"doc_description":15,"doc_content":16,"file_id":17,"file_url":18,"file_type":19,"file_size":20,"view_count":21,"is_deleted":4,"is_public":11,"is_downloadable":11,"audit_status":11,"page_count":22,"language":23,"language_code":24,"site_id":25,"html_lang":24,"table_of_contents":26,"faqs":27,"seo_title":28,"seo_description":15,"update_tm":29,"read_time":30},571383,1099513958762,"Logic","https://ap-avatar.wpscdn.com/avatar/1000023916a998db790?x-image-process=image/resize,m_fixed,w_180,h_180&k=1784791008015729253",1,158,"General","DAGGERHEART - System Reference Document 2.0 - Core Rules Overview","DAGGERHEART System Reference Document 2.0 provides a structured rules foundation for a collaborative fantasy tabletop roleplaying game focused on magic and heroic adventure. The document outlines creation of characters, including core materials like domains, classes, ancestries, communities, and transformations, followed by core mechanics such as action economy, combat, stress, conditions, and progression. It also includes guidance for running adventures, campaign frame concepts, and supporting appendix references.","DAGGERHEART  \nSystem reference Document 2.0  \nSRD Writer: Rob Hebert | Technical Editor: Shawn Banerjee Layout: Matt Paquette & Co., Matt Cole | Producers: Dani Gage and Madigan Hunt  \nThis document, including the Witherwild Campaign Frame, is considered Public Game Content per the Darrington Press  \nCommunity Gaming License. Please read the Darrington Press Community Gaming License before using this material.© 2026 Critical Role LLC. All rights reserved. For more information, [please visit](please visit www.darringtonpress.com/license)[ ](please visit www.darringtonpress.com/license)[www.darringtonpress.com/license](please visit www.darringtonpress.com/license).  \nCONTENTS  \n INTRODUCTION ................................................3  \nWhat Is This ......................................................................................... 3  \nThe Basics ............................................................................................. 3  \n CHARACTER CREATION ...................................4  \n CORE MATERIALS..............................................7  \nDomains ................................................................................................ 7  \nClasses ................................................................................................... 8  \nAncestries ............................................................................................ 32  \nCommunities ...................................................................................... 38  \nTransformations ................................................................................ 42  \n CORE MECHANICS..........................................46  \nFlow of the Game ............................................................................... 46  \nCore Gameplay Loop .......................................................................... 46  \nThe Spotlight ....................................................................................... 46  \nTurn Order & Action Economy .......................................................... 47  \nMaking Moves & Taking Action ........................................................ 47  \nCombat ................................................................................................ 50  \nStress ................................................................................................... 50  \nAttacking ............................................................................................. 50  \nMaps, Range & Movement ................................................................ 51  \nConditions ........................................................................................... 52  \nDowntime ............................................................................................ 52  \nDeath ................................................................................................... 53  \nAdditional Rules ................................................................................. 53  \nLeveling Up ......................................................................................... 53  \nMulticlassing ...................................................................................... 54  \nEquipment ........................................................................................... 55  \nWeapons .............................................................................................. 55  \nCombat Wheelchair ........................................................................... 70  \nArmor .................................................................................................. 72  \nLoot & Items ....................................................................................... 75  \nConsumables ...................................................................................... 80  \n RUNNING AN ADVENTURE ............................85  \nIntroduction ....................................................","cbCaidLB1MM15qSm","https://ap.wps.com/l/cbCaidLB1MM15qSm","pdf",2448525,5,224,"English","en",105,"# Introduction\n## What Is This\n## The Basics\n# Character Creation\n## Core Materials\n## Domains\n## Classes\n## Ancestries\n## Communities\n## Transformations\n# Core Mechanics\n## Flow of the Game\n## Core Gameplay Loop\n## Turn Order & Action Economy\n## Making Moves & Taking Action\n## Combat\n## Stress\n## Attacking\n## Maps, Range & Movement\n## Conditions\n## Downtime\n## Death\n## Additional Rules\n## Leveling Up\n## Multiclassing\n## Equipment\n## Weapons\n## Armor\n## Loot & Items\n## Consumables\n# Running an Adventure\n## Introduction\n## GM Guidance\n## Core GM Mechanics\n## Adversaries and Environments\n## Additional GM Guidance\n## The Witherwild Campaign Frame\n## Supplemental Campaign Mechanics\n## Faction Tracking\n## Everyday Hero Starting Equipment\n## Feasts\n## Grimdark Campaigns\n## Tech-Based Campaigns\n## Western Campaigns\n## Colossal Adversaries\n## Floating Magic School Campaigns\n## Fairy Tale Campaigns\n## Monster Hunting Campaigns\n## Hex Crawl Campaigns\n# Appendix\n## Domain Card Reference","[{\"question\":\"What is the purpose of the DAGGERHEART System Reference Document 2.0?\",\"answer\":\"It serves as a system rules foundation for DAGGERHEART, organizing guidance for character creation, core mechanics, and how to run adventures.\"},{\"question\":\"What topics are covered under character creation?\",\"answer\":\"It covers core materials including domains, classes, ancestries, communities, and transformations.\"},{\"question\":\"Which core mechanics does the document explain for gameplay and combat?\",\"answer\":\"It details the gameplay flow and core loop, turn order and action economy, making moves and taking action, and combat rules including stress, attacking, movement, conditions, downtime, and death.\"}]","DAGGERHEART - System Reference Document 2.0 - Core Rules Overview | PDF",1791914720,78,{"code":4,"msg":32,"data":33},"ok",{"site_id":25,"language":24,"slug":34,"title":14,"keywords":35,"description":15,"schema_data":36,"social_meta":93,"head_meta":95,"extra_data":97,"updated_unix":98},"daggerheart-system-reference-document-20-core-rules-overview","",{"@graph":37,"@context":92},[38,55,75],{"@type":39,"itemListElement":40},"BreadcrumbList",[41,45,49,52],{"item":42,"name":43,"@type":44,"position":11},"https://docshare.wps.com","Home","ListItem",{"item":46,"name":47,"@type":44,"position":48},"https://docshare.wps.com/template/","Template",2,{"item":50,"name":13,"@type":44,"position":51},"https://docshare.wps.com/template/general/",3,{"item":53,"name":14,"@type":44,"position":54},"https://docshare.wps.com/template/daggerheart-system-reference-document-20-core-rules-overview/571383/",4,{"url":53,"name":14,"@type":56,"image":57,"author":62,"headline":14,"publisher":64,"fileFormat":67,"inLanguage":24,"description":15,"dateModified":68,"datePublished":69,"encodingFormat":67,"isAccessibleForFree":70,"interactionStatistic":71},"DigitalDocument",{"url":58,"@type":59,"width":60,"height":61},"https://docshare.wps.com/thumbnails/daggerheart-system-reference-document-20-core-rules-overview/571383.png","ImageObject",442,249,{"name":9,"@type":63},"Person",{"url":42,"name":65,"@type":66},"DocShare","Organization","application/pdf","2026-10-20","2026-10-13",true,{"@type":72,"interactionType":73,"userInteractionCount":21},"InteractionCounter",{"@type":74},"ViewAction",{"@type":76,"mainEntity":77},"FAQPage",[78,84,88],{"name":79,"@type":80,"acceptedAnswer":81},"What is the purpose of the DAGGERHEART System Reference Document 2.0?","Question",{"text":82,"@type":83},"It serves as a system rules foundation for DAGGERHEART, organizing guidance for character creation, core mechanics, and how to run adventures.","Answer",{"name":85,"@type":80,"acceptedAnswer":86},"What topics are covered under character creation?",{"text":87,"@type":83},"It covers core materials including domains, classes, ancestries, communities, and transformations.",{"name":89,"@type":80,"acceptedAnswer":90},"Which core mechanics does the document explain for gameplay and combat?",{"text":91,"@type":83},"It details the gameplay flow and core loop, turn order and action economy, making moves and taking action, and combat rules including stress, attacking, movement, conditions, downtime, and death.","https://schema.org",{"og:url":53,"og:type":94,"og:title":14,"og:site_name":65,"og:description":15},"article",{"robots":96,"canonical":53},"index,follow",{"doc_id":7,"site_id":25},1792231635,{"code":4,"msg":5,"data":100},[101,106,111,116,121,126,131,136,140],{"id":102,"doc_module":11,"doc_module_name":47,"category_name":103,"show_sort_weight":104,"slug":105},11,"Presentations",90,"presentations",{"id":107,"doc_module":11,"doc_module_name":47,"category_name":108,"show_sort_weight":109,"slug":110},12,"Resumes",80,"resumes",{"id":112,"doc_module":11,"doc_module_name":47,"category_name":113,"show_sort_weight":114,"slug":115},14,"Invoices",70,"invoices",{"id":117,"doc_module":11,"doc_module_name":47,"category_name":118,"show_sort_weight":119,"slug":120},15,"Posters",60,"posters",{"id":122,"doc_module":11,"doc_module_name":47,"category_name":123,"show_sort_weight":124,"slug":125},16,"Social Media",50,"social-media",{"id":127,"doc_module":11,"doc_module_name":47,"category_name":128,"show_sort_weight":129,"slug":130},17,"Forms",40,"forms",{"id":132,"doc_module":11,"doc_module_name":47,"category_name":133,"show_sort_weight":134,"slug":135},18,"Letters",30,"letters",{"id":137,"doc_module":11,"doc_module_name":47,"category_name":138,"show_sort_weight":21,"slug":139},21,"Paper Templates","papers-templates",{"id":12,"doc_module":11,"doc_module_name":47,"category_name":13,"show_sort_weight":4,"slug":141},"general-158"]