[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-167757-105":53,"doc-detail-167757-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","cypher-system-reference-document-how-to-play-the-cypher-system-task-difficulty","Cypher System Reference Document - How to Play the Cypher System - Task Difficulty","","The document explains how to play the Cypher System by breaking gameplay into a few core mechanics. It details d20-based task resolution, where the GM sets a difficulty from 1 to 10 and a corresponding target number equal to three times that difficulty. It clarifies how trained or specialized skills ease difficulty by one or two steps, and how assets and Effort further reduce difficulty up to specified limits. It also distinguishes situations with difficulty 0 that require no rolls, describes how combat rolls and defense work, and outlines damage and Armor as flat, non-roll values.",{"@graph":63,"@context":122},[64,80,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":51,"@type":70,"position":76},"https://docshare.wps.com/template/general/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/cypher-system-reference-document-how-to-play-the-cypher-system-task-difficulty/167757/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/cypher-system-reference-document-how-to-play-the-cypher-system-task-difficulty/167757.png","ImageObject",442,249,{"name":88,"@type":89},"Theodore","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/vnd.openxmlformats-officedocument.wordprocessingml.document","2026-09-29","2026-08-31",true,{"@type":98,"interactionType":99,"userInteractionCount":73},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104,110,114,118],{"name":105,"@type":106,"acceptedAnswer":107},"How does a typical Cypher System task roll work?","Question",{"text":108,"@type":109},"The GM sets a task difficulty from 1 to 10, which determines a target number equal to three times the difficulty. The player rolls a d20 and succeeds if the result meets or exceeds the target number.","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"How do skills, assets, and Effort reduce task difficulty?",{"text":113,"@type":109},"Trained skills ease difficulty by one step, and specialized skills ease it by two steps; skills can’t reduce difficulty by more than two steps. Assets and Effort can also decrease difficulty, with assets capped at a maximum reduction of two steps and Effort providing further reduction as described in the referenced rules.",{"name":115,"@type":106,"acceptedAnswer":116},"When is no roll needed in the Cypher System?",{"text":117,"@type":109},"If a task’s difficulty is 0, you automatically succeed and no roll is required. These are routine actions where you can ease many tasks down to 0 using skills, assets, and Effort.",{"name":119,"@type":106,"acceptedAnswer":120},"How do combat attacks and Armor work?",{"text":121,"@type":109},"Attack rolls use the same difficulty-to-target-number structure as other tasks, typically matching the opponent creature’s level. Damage is a flat number based on the weapon or attack, and Armor reduces incoming damage by subtracting a fixed Armor value; if it reduces damage to 0, no damage is taken.","https://schema.org",{"og:url":78,"og:type":124,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":126,"canonical":78},"index,follow",{"doc_id":128,"site_id":56},167757,1790719061,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":88,"user_avatar":133,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":73,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":139,"language":140,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":61,"update_tm":144,"read_time":145},7971461740886,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","CYPHER SYSTEM REFERENCE DOCUMENT 2022-07-28\nHow to Play the Cypher System\nThe rules of the Cypher System are quite straightforward at their heart, as all of gameplay is based around a few core concepts.\nThis chapter provides a brief explanation of how to play the game, and it’s useful for learning the game. Once you understand the basic concepts, you’ll likely want to reference Rules of the Game for a more in-depth treatment.\nThe Cypher System uses a twenty-sided die (1d20) to determine the results of most actions. Whenever a roll of any kind is called for and no die is specified, roll a d20.\nThe game master sets a difficulty for any given task. There are ten degrees of difficulty. Thus, the difficulty of a task can be rated on a scale of 1 to 10.\nEach difficulty has a target number associated with it. The target number is always three times the task’s difficulty, so a difficulty 1 task has a target number of 3, but a difficulty 4 task has a target number of 12. To succeed at the task, you must roll the target number or higher. See the Task Difficulty table for guidance in how this works.\nCharacter skills, favorable circumstances, or excellent equipment can decrease the difficulty of a task. For example, if a character is trained in climbing, they turn a difficulty 6 climb into a difficulty 5 climb. This is called easing the difficulty by one step (or just easing the difficulty, which assumes it’s eased by one step). If they are specialized in climbing, they turn a difficulty 6 climb into a difficulty 4 climb. This is called easing the difficulty by two steps. Decreasing the difficulty of a task can also be called easing a task. Some situations increase, or hinder, the difficulty of a task. If a task is hindered, it increases the difficulty by one step.\nA skill is a category of knowledge, ability, or activity relating to a task, such as climbing, geography, or persuasiveness. A character who has a skill is better at completing related tasks than a character who lacks the skill. A character’s level of skill is either trained (reasonably skilled) or specialized (very skilled).\nIf you are trained in a skill relating to a task, you ease the difficulty of that task by one step. If you are specialized, you ease the difficulty by two steps. A skill can never decrease a task’s difficulty by more than two steps.\nAnything else that reduces difficulty (help from an ally, a particular piece of equipment, or some other advantage) is referred to as an asset. Assets can never decrease a task’s difficulty by more than two steps.\nYou can also decrease the difficulty of a given task by applying Effort. (Effort is described in more detail in the Rules of the Game chapter.)\nTo sum up, three things can decrease a task’s difficulty: skills, assets, and Effort.\nIf you can ease a task so its difficulty is reduced to 0, you automatically succeed and don’t need to make a roll.\nWHEN DO YOU ROLL?\nAny time your character attempts a task, the GM assigns a difficulty to that task, and you roll a d20 against the associated target number.\nWhen you jump from a burning vehicle, swing an axe at a mutant beast, swim across a raging river, identify a strange device, convince a merchant to give you a lower price, craft an object, use a power to control a foe’s mind, or use a blaster rifle to carve a hole in a wall, you make a d20 roll.\nHowever, if you attempt something that has a difficulty of 0, no roll is needed—you automatically succeed. Many actions have a difficulty of 0. Examples include walking across the room and opening a door, using a special ability to negate gravity so you can fly, using an ability to protect your friend from radiation, or activating a device (that you already understand) to erect a force field. These are all routine actions and don’t require rolls.\nUsing skill, assets, and Effort, you can ease the difficulty of potentially any task to 0 and thus negate the need for a roll. Walking across a narrow wooden beam is tricky for most people, ","cbCaisorz5n2FCZU","https://ap.wps.com/l/cbCaisorz5n2FCZU","docx",782301,428,"English","# How to Play the Cypher System\n## Core Resolution Concepts\n## When Do You Roll?\n## Task Difficulty\n## Combat","[{\"question\":\"How does a typical Cypher System task roll work?\",\"answer\":\"The GM sets a task difficulty from 1 to 10, which determines a target number equal to three times the difficulty. The player rolls a d20 and succeeds if the result meets or exceeds the target number.\"},{\"question\":\"How do skills, assets, and Effort reduce task difficulty?\",\"answer\":\"Trained skills ease difficulty by one step, and specialized skills ease it by two steps; skills can’t reduce difficulty by more than two steps. Assets and Effort can also decrease difficulty, with assets capped at a maximum reduction of two steps and Effort providing further reduction as described in the referenced rules.\"},{\"question\":\"When is no roll needed in the Cypher System?\",\"answer\":\"If a task’s difficulty is 0, you automatically succeed and no roll is required. These are routine actions where you can ease many tasks down to 0 using skills, assets, and Effort.\"},{\"question\":\"How do combat attacks and Armor work?\",\"answer\":\"Attack rolls use the same difficulty-to-target-number structure as other tasks, typically matching the opponent creature’s level. Damage is a flat number based on the weapon or attack, and Armor reduces incoming damage by subtracting a fixed Armor value; if it reduces damage to 0, no damage is taken.\"}]","Cypher System Reference Document - How to Play the Cypher System - Task Difficulty | DOCX",1788219036,150]