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The material compares multiple templates by minimum cost, maximum skill points, refresh, and skill caps, then explains special constraints and required powers for options such as Shaman and Religious Mystic. 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Pay close attention to the “Must” have parts of each.  Available Templates, their costs, and starting power levels include:\nPure Mortal (min. cost= +2)\t\t[Max Skill Points=26, Refresh= 8 (10), Skill Cap=4]\nChampion Of God 1  (min. cost= -5)\t[Max Skill Points=26, Refresh= 8, Skill Cap=5]\nChangeling 2 (min. cost= 0)\t\t\t[Max Skill Points=26, Refresh= 8, Skill Cap=4]\nFocused Practitioner (min. cost= -2)\t[Max Skill Points=26, Refresh= 8, Skill Cap=4]\nLycanthrope 3 (min. cost= -3)\t\t[Max Skill Points=26, Refresh= 8, Skill Cap=4]\nMinor Talent (min. cost= -1)\t\t[Max Skill Points=26, Refresh= 8, Skill Cap=4]\nRed Court Infected (min. cost= -4)\t[Max Skill Points=26, Refresh= 8, Skill Cap=4]\nSorcerer (min. cost= -6)\t\t\t[Max Skill Points=26, Refresh= 8, Skill Cap=5]\nTrue Believer (min. cost= -2)\t\t[Max Skill Points=26, Refresh= 8, Skill Cap=5]\nWere-Form 3\t(min. cost= -3)\t\t[Max Skill Points=26, Refresh= 8, Skill Cap=4]\nWhite Court Vampire 5 (min. cost= -6)\t[Max Skill Points=26, Refresh= 9, Skill Cap=5]\nWhite Court Virgin 5 (min. cost= -2)\t[Max Skill Points=26, Refresh= 8, Skill Cap=4]\nWizard\t (min. cost= -7)\t\t\t[Max Skill Points=26, Refresh= 9, Skill Cap=5]\nA) Shaman 4 (min. cost= -7)\t\t[Max Skill Points=26, Refresh= 9, Skill Cap=4]\nB) Religious Mystic 6 (min. cost= -6)\t[Max Skill Points=26, Refresh= 9, Skill Cap=5]\n1.\tPage 73 of the book Dresden Files: Volume 1, Your Story” points out that there may be more than just the Knights of the Cross as Champions of God in our campaign world.  If you have an idea for a Champion of God besides the Knights of the Cross, please feel free to suggest it.\n2.\tChangelings are the human looking offspring of a human parent and a Fae.  At some point in their lives they choose to become fully Fae or fully Mortal.  Players may decide their character has already made the choice to become fully Fae, have not yet made \"the choice,\" or were born Pure Fae.  In all three cases, pages 38-54 of the book “Dresden Files: Volume 2, Our World” will give some examples of Fae.  Check with the Storyteller for appropriateness of the chosen Fae creature you would like to build.  If the character has made the choice to become fully Mortal, then use the Pure Mortal template.\n3.\tIn order to maintain the feel and “flavor” of Seattle and the Pacific Northwest, I request that those interested in playing a Were-form or a Lycanthrope, choose one of the following tribes and the type animal associated with it as an Animal Spirit of the tribe which your character channels.\n4. Shaman is a template unique to this setting.\nMusts: A shaman must have a high concept that declares his nature (e.g., Ornery Bear Shaman or Wolf Shaman of the Quileute). In addition, the character must take the following supernatural powers:\n- Nature's Magic [–3] (page 167) A form of Sponsored magic, very similar to Seelie Magic and discounted due to Thaumaturgy.  Spells cast are restricted to those spells dealing with weather, life, health, and aspects of the tribe's animal ancestors described above.\n- Thaumaturgy [–3] (page 181)\n- The Sight [–1] (page 174)\n- Soulgaze [–0] (page 174); discounted due to the Sight.\nSee the power descriptions for more details.\nPlayers of spellcasting characters should take some time to work out their most often used, practiced spells before play—see page 257 for the particulars.\nOptions: Shamans may (and in fact, should at least once) take the Refinement ability (page 182) as well as Wizard’s Constitution [–0] (page 170).\nImportant Skills:  Lore, Physique, Scholar, and Will.\nMinimum Refresh Cost: –7\n5.\tChoose one of the following Houses.  Only the 1st & 2nd have a permanent home in Seattle:\nHouse Raith: Lust\nHouse Malvora: Fear & Despair\nHouse Skavis: Pain\nHouse Avaria: Greed & Envy\nHouse Beot:  Pride\nHouse Acedia: Gluttony & Deceit\nHouse Koes: Wrath\n6.   Religious My","cbCait97npnlC3VV","https://ap.wps.com/l/cbCait97npnlC3VV","doc",150016,13,"English","# Building a Character\n## Choose a Character Template\n## Special Guidance for Shaman and Religious Mystic\n## Choose a House\n## Create High Concept, Trouble, and Other Aspects","[{\"question\":\"How does the guide recommend choosing a character template?\",\"answer\":\"Review the available templates, their costs, starting power levels, and especially the required “Must” parts. Then ensure the template fits your character idea and campaign context.\"},{\"question\":\"What are the key requirements for building a Shaman template in this setting?\",\"answer\":\"A Shaman must have a High Concept that declares his nature, and must take specific supernatural powers including Nature's Magic, Thaumaturgy, The Sight, and Soulgaze. The guide also lists important skills, a minimum refresh cost, and optional abilities.\"},{\"question\":\"What steps does the guide provide for defining a character’s narrative elements?\",\"answer\":\"Choose a High Concept and a Trouble (both tied to themes that can be compelled by the Storyteller). Then select 2–3 other Aspects to round out the character’s description and playstyle.\"}]","Character Design and Development - Part 1 - Building a Character | DOC",1788308689]