[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-572014-105":53,"doc-detail-572014-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","blood-bowl-cheat-sheet-key-rules-summary","Blood Bowl Cheat Sheet - Key Rules Summary","","Condensed reference covering major Blood Bowl flow mechanics and event tables. It outlines the post-game sequence (recording outcome and winnings, updating fans and advancement, and off-field roster actions) and the full pre-game and drive sequence (fans, weather, journeymen, inducements, prayers, and kickoff timing). It also defines turnover triggers, explains the weather effects by 2D6 result with modifiers, and lists kickoff event outcomes and their turn-based impacts.",{"@graph":63,"@context":123},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":51,"@type":70,"position":76},"https://docshare.wps.com/template/general/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/blood-bowl-cheat-sheet-key-rules-summary/572014/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/blood-bowl-cheat-sheet-key-rules-summary/572014.png","ImageObject",442,249,{"name":88,"@type":89},"Miles","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-24","2026-10-13",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",6,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115,119],{"name":106,"@type":107,"acceptedAnswer":108},"What conditions cause a Turnover in Blood Bowl?","Question",{"text":109,"@type":110},"A Turnover occurs when a player on the active team falls over, is knocked down, is placed prone, is forced off the pitch, fails to pick up the ball, fumbles passes/hand-offs, has a pass deflected or intercepted with the ball resting for the opponent, is thrown unsafely, is sent off for a foul, or when a touchdown is scored.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"How do the pre-game and drive sequences work?",{"text":114,"@type":110},"Before each match, coaches run through the pre-game sequence: Fans, Weather, take on journeymen, inducements, prayers to Nuffle, and determine kicking team. At the start of every drive, coaches run: set-up, the kick-off, and the kick-off event; then the drive proceeds with receiving team turn followed by kicking team turn, ending after touchdown or the last turn of a half.",{"name":116,"@type":107,"acceptedAnswer":117},"How is weather determined and what are its effects?",{"text":118,"@type":110},"Roll 2D6 on the Weather Table. Results include sweltering heat (selected players miss the next drive), very sunny days (apply -1 when testing against Passing Ability), pouring rain (apply -1 on Agility tests for catching/picking up/interfering), perfect conditions, and blizzard conditions (apply -1 for rushing extra squares and restrict to quick/short passes).",{"name":120,"@type":107,"acceptedAnswer":121},"What kickoff event options can happen and how do they change play?",{"text":122,"@type":110},"Roll 2D6 on the Kick-off Event Table for outcomes such as gaining a free bribe inducement, time-out that shifts the kicking turn marker, solid defence repositioning, high kick placement of a receiving player, cheering fans with potential praying-on-Nuffle reroll access rules, brilliant coaching granting an extra team re-roll, changing weather, quick snap movement, and blitz activations with immediate termination if a player is knocked down or falls over.","https://schema.org",{"og:url":78,"og:type":125,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":127,"canonical":78},"index,follow",{"doc_id":129,"site_id":56},572014,1792097061,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":88,"user_avatar":134,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":47,"language":140,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":61,"update_tm":144,"read_time":73},13056703019404,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","# CHEAT SSHEET\n\nSEOUENCE  \nPOST-GAME SEQUENCEP  \nfter a league fixture,both coaches should run through the full post-game  \nsequence step by step.Note that in exhibition play,the post-game sequence  \n1.1.Record Outcome and Winnings  \n22.Update Dedicated Fans33.Player Advancement  \n4.Hiring,Firing and Temporarily Retiring4  \n5.5Expensive Mistakes  \n6.Prepare for Next Fixture6  \n# THE TURNOVERT\n\nA Turnover is caused:A   \n·If a player on the active team Falls Over during their own activation.··If a player on the active team is Knocked Down during their team turn.·  \n·If a player on the active team that is in possession of the ball is Placed Prone during·their team turn.  \n·If a player on the active team that is in possession of the ball is forced to move off·the pitch for any reason.  \n·If a player on the active team attempts to pick up the ball from the ground and fails,·even if the bouncing ball is then caught by a player from the active team.  \n·If a player on the active team fumbles a Pass action,even if the bouncing ball is·then caught by a player from the active team.  \n··If no player on the active team catches the ball after a Pass action or a Hand-offaction and the ball comes to rest on the ground or in the possession of a playerfrom the opposing team.  \n··If a Pass action is Deflected or Intercepted and the ball comes to rest either on theground or in the possession of a player from the opposing team.  \n·If a payer on the active team that is in possession of the ball is thrown by a·team-mate and either fails to land safely,lands in the crowd or is eaten,even if thebouncing ball is then caught by a player from the active team.  \n·  \n·If a player on the active team is Sent-off by the referee for committing a Foul.  \n·  \n·If a touchdown is scored.·  \n# WWEATHER TABLE\n\n2D6 RESULT  \n2 Sweltering Heat:Some players faint in the unbearable heat!D3 randomlyselected players from each team that are on the pitch when a drive ends areplaced in the Reserves box.They must miss the next drive.  \n3Very Sunny:A glorious day,but the clear skies and bright sunlight interferewith the passing game!Apply a -1 modifier every time a player tests againsttheir Passing Ability.  \n4-10 Perfect Conditions:Neither too cold nor too hot.A warm,dry and slightlyovercast day provides perfect conditions for Blood Bowl.  \n11 Pouring Rain:A torrential downpour leaves the players soaked and the ballvery slippery!Apply a-1 modifier every time a player makes an Agility test tocatch or pick-up the ball,or to attempt to interfere with a pass.  \n12 Blizzard:Freezing conditions and heavy falls of snow make the footing  \ntreacherous.Apply a-1 modifier every time a player attempts to Rush an  \nextra square.  \nAdditionally,the poor visibility means that only Quick and Short passes can  \nbe attempted.  \nL  \n# ★THE GAME OF FANTASY FOOTBALL★\n\nOF PLAY  \n# PRE-GAME SEQUENCE\n\nThe pre-game sequence consists of the  \nfollowing steps:  \n1.The Fans  \n2.The Weather  \n3.Take On Journeymen  \n4.Inducements  \n5.The Prayers to Nuffle Table  \n6.Determine Kicking Team  \nSTART OF  \nDRIVE SEQUENCE  \nAt the beginning of every drive,bothcoaches run through the followingsequence of steps:  \n1.Set-up  \n2.The Kick-off  \n3.The Kick-off Event  \nTEAM TURNS  \nOnce the Kick-off has been resolved,thegame continues in a simple but strictsequence of team turns:  \n1.Receiving Team's Turn  \n2.Kicking Team's Turn  \nEND OF DRIVE  \nSEQUENCE  \nWhen a touchdown is scored or at theend of the final turn of a half,the currentdrive comes to an end and play will halt.If there are more turns of the current halfor a full half still to come,play only haltstemporarily.Both coaches run through thefollowing sequence of steps:  \n1.Deal with Secret Weapons  \n2.Recover Knocked-out Players  \n3.The Drive Ends  \n# THE KICK-0FF EVENT TABLE\n\n2D6 RESULT  \n2 Get the Ref:Each team gains a free Bribe Inducement as described on page91 of the Blood Bowl rulebook.This Inducement must be used before the end   of the game or it is lost","cbCair5hGgMn2QeW","https://ap.wps.com/l/cbCair5hGgMn2QeW","pdf",3120944,"English","# CHEAT SSHEET\n## SEOUENCE\n## THE TURNOVERT\n## WEATHER TABLE\n## THE GAME OF FANTASY FOOTBALL\n## PRE-GAME SEQUENCE\n## THE KICK-OFF EVENT TABLE","[{\"question\":\"What conditions cause a Turnover in Blood Bowl?\",\"answer\":\"A Turnover occurs when a player on the active team falls over, is knocked down, is placed prone, is forced off the pitch, fails to pick up the ball, fumbles passes/hand-offs, has a pass deflected or intercepted with the ball resting for the opponent, is thrown unsafely, is sent off for a foul, or when a touchdown is scored.\"},{\"question\":\"How do the pre-game and drive sequences work?\",\"answer\":\"Before each match, coaches run through the pre-game sequence: Fans, Weather, take on journeymen, inducements, prayers to Nuffle, and determine kicking team. At the start of every drive, coaches run: set-up, the kick-off, and the kick-off event; then the drive proceeds with receiving team turn followed by kicking team turn, ending after touchdown or the last turn of a half.\"},{\"question\":\"How is weather determined and what are its effects?\",\"answer\":\"Roll 2D6 on the Weather Table. Results include sweltering heat (selected players miss the next drive), very sunny days (apply -1 when testing against Passing Ability), pouring rain (apply -1 on Agility tests for catching/picking up/interfering), perfect conditions, and blizzard conditions (apply -1 for rushing extra squares and restrict to quick/short passes).\"},{\"question\":\"What kickoff event options can happen and how do they change play?\",\"answer\":\"Roll 2D6 on the Kick-off Event Table for outcomes such as gaining a free bribe inducement, time-out that shifts the kicking turn marker, solid defence repositioning, high kick placement of a receiving player, cheering fans with potential praying-on-Nuffle reroll access rules, brilliant coaching granting an extra team re-roll, changing weather, quick snap movement, and blitz activations with immediate termination if a player is knocked down or falls over.\"}]","Blood Bowl Cheat Sheet - Key Rules Summary | PDF",1791925028]