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Covers orthographic and perspective view switching, local view, wireframe and brush sizing, selection and tool shelf access, and core object operations like move/scale/rotate, duplication, snapping, and origin changes. Includes modeling workflow in Edit Mode: face creation, separation and merging, extrusion with axis constraints, handling doubled vertices, beveling, loop cuts, inset, knife, normal flipping, bridge edge loops, and UV mapping entry points.",{"@graph":63,"@context":118},[64,80,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":11,"@type":70,"position":76},"https://docshare.wps.com/template/presentations/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/blender-shortcuts-general-navigation-modeling-shortcuts/573678/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/blender-shortcuts-general-navigation-modeling-shortcuts/573678.png","ImageObject",442,249,{"name":88,"@type":89},"Muffet","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-15","2026-10-14",true,{"@type":98,"interactionType":99,"userInteractionCount":73},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104,110,114],{"name":105,"@type":106,"acceptedAnswer":107},"How do you switch between different views in Blender using the shortcuts?","Question",{"text":108,"@type":109},"Use Numpad 5 for perspective/orthogonal switching, Numpad 1 for front view, Ctrl + Numpad 1 for back view, Numpad 3 for right side view, Ctrl + Numpad 3 for left side view, Numpad 7 for top view, and Ctrl + Numpad 7 for bottom view. Numpad / toggles Local View, and Z switches to Wireframe view.","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"What are the key shortcuts for transforming and duplicating objects?",{"text":113,"@type":109},"In Object mode, Shift + A opens the “Add object” menu, G moves, S scales, and R rotates. Shift + D duplicates an object, and the copy automatically enters “move” mode. Use Shift + S to access the “Snap” menu and Ctrl + Shift + Alt + C to set the selected object’s origin position.",{"name":115,"@type":106,"acceptedAnswer":116},"Which Edit Mode shortcuts are recommended for modeling and mesh cleanup?",{"text":117,"@type":109},"Press F to create a face (avoid faces with 5+ edges and minimize triangles). Use P to “Separate” selected vertices from the mesh, and Alt + M to merge vertices. Extrude with E, then delete doubles using the “Remove Doubles” tool if overlap occurs. Use Ctrl + B for bevel and Ctrl + R for loop cuts (only on quad faces).","https://schema.org",{"og:url":78,"og:type":120,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":122,"canonical":78},"index,follow",{"doc_id":124,"site_id":56},573678,1792054827,{"code":4,"msg":5,"data":127},{"doc_id":124,"user_id":128,"nickname":88,"user_avatar":129,"doc_module":9,"category_id":8,"category_name":11,"doc_title":59,"doc_description":61,"doc_content":130,"file_id":131,"file_url":132,"file_type":133,"file_size":134,"view_count":73,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":79,"language":135,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":136,"faqs":137,"seo_title":138,"seo_description":61,"update_tm":139,"read_time":73},962090768927,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","BLENDER SHORTCUTS  \nGeneral  \nChange view (perspective/orthogonal) -Numpad 5 Front view – Numpad 1  \nBack view – Ctrl + Numpad 1 Side view (right) -Numpad 3 Side view (left)– Ctrl + Numpad 3 Top view – Numpad 7  \nBottom view – Ctrl + Numpad 7 Local View – Numpad /  \nIsolates the selected objects, allowing you to work separately from the rest ofthe scene. Wireframe view – Z  \nBrush Selection – C  \nMouse wheel to change brush dimension  \nBox Selection – B  \nSelect all – A  \nOpen the Tool Shelf – T Open the Properties – N  \nNOTE: Most of the functions you can find in the Tool Shelf are described in this document, so they’re easily accessible using shortcuts. In the properties tab you can find some options for the visualization of the 3D view and its objects.  \nObject mode  \n“Add object” menu – Shift + A  \nMove – G  \nScale – S  \nRotate – R  \nNOTE: After you entered in one of the previous modes (move, scale, rotate), you can constrain it on one axis using x, y, z, and and set a numeric value from your keyboard (you can read it in the bottom left of the 3D view).  \nDuplicate object – Shift + D  \nNOTE: After duplication, the copy automatically enters in “move”mode.  \nIt’s better than ctrl+C/V (that works anyway) because it’s “cleaner” inside the blender workspace.“Snap” Menu – Shift + S  \nAllows you to snap the 3D cursor or an object on a certain position. In particular the following are useful: “selection to cursor” to snap the selected object on the cursor, and “cursor to selected” to snap the cursor on the selected object.  \n“Set origin to” Menu – Ctrl + Shift + Alt + C  \nAllows you to change the position of the origin of the selected object.  \nJoin – J  \nJoins two or more different objects in one single mesh.  \nEdit Mode  \nEnter Edit Mode-tab Create face – F  \nWith at least two selected vertices, makes a face between them (if the vertices are just two, it makes an edge).  \nNOTE: YOU SHOULD NEVER HAVE FACES WITH 5 OR MORE EDGES.  \nAlso, try to avoid triangles: the less tringles you have, the better it is. Triangles infact are good for real time graphics (game engines) but they’re not for the modeling phase (quads can be easily managed and you cannot create a loop cut through triangles), plus they may cause strange artifacts and shading errors in rendering phase.  \n“Separate” Menu-P  \nIt separates the selected vertex from their mesh, making a new different object.  \nNOTE: Use “Separate: selection”“Merge” Menu – Alt + M  \nMerges the selected vertices in one single vertex. You can merge all the vertex to the first you have selected, to the last one or at the center.  \nLoop Selection – Alt + Click  \nExtrude – E  \nNOTE: Extrusion duplicates the selected vertices (or edges, or faces), automatically bringing them into “move”mode, so you can use again x,y,z to constrain them, type a numeric value, Scale (S) and rotate (R). If you extrude a face it will automatically be extruded along its normal.  \nNOTE: Pay attention to doubles! Using extrusions may cause sometimes to have double vertices!(for example, if you extrude some vertices, but nullify the move mode (right click before confirm with left click), the new vertices will snap again to their original location, overlapping to the extruded ones. Those have to be deleted: select your entire mesh in edit mode (with “A”), go to the Tool Shelf menu on the left of 3D view (you can open/close it using “T”) and click “Remove Doubles”(under “Remove” section, in the Tool tab).  \n(“Remove doubles” tool should be frequently used during the modeling phase).  \nIf you need to extrude different faces at once, you may find useful the “Extrude individual”function; You can access it through the Tool Shelf (T). Every face selected will be extruded along its normal, even if these are not parallel. Note that if you use “Extrude Individual” on adjacent faces, you’ll have some doubles, so you’ll have to use the “Remove Doubles”function already described.  \nBevel – Ctrl + B  \n“Splits” one or more edges. Moving t","cbCaitdXPFWDTOw1","https://ap.wps.com/l/cbCaitdXPFWDTOw1","pdf",83904,"English","# General\n## View & Selection Shortcuts\n# Object mode\n## Add, Transform, Duplicate, Snap\n# Edit Mode\n## Face, Separate/Merge, Extrude, Bevel, Loop Cut, Inset, Knife, Normals, UV Mapping","[{\"question\":\"How do you switch between different views in Blender using the shortcuts?\",\"answer\":\"Use Numpad 5 for perspective/orthogonal switching, Numpad 1 for front view, Ctrl + Numpad 1 for back view, Numpad 3 for right side view, Ctrl + Numpad 3 for left side view, Numpad 7 for top view, and Ctrl + Numpad 7 for bottom view. Numpad / toggles Local View, and Z switches to Wireframe view.\"},{\"question\":\"What are the key shortcuts for transforming and duplicating objects?\",\"answer\":\"In Object mode, Shift + A opens the “Add object” menu, G moves, S scales, and R rotates. Shift + D duplicates an object, and the copy automatically enters “move” mode. Use Shift + S to access the “Snap” menu and Ctrl + Shift + Alt + C to set the selected object’s origin position.\"},{\"question\":\"Which Edit Mode shortcuts are recommended for modeling and mesh cleanup?\",\"answer\":\"Press F to create a face (avoid faces with 5+ edges and minimize triangles). Use P to “Separate” selected vertices from the mesh, and Alt + M to merge vertices. Extrude with E, then delete doubles using the “Remove Doubles” tool if overlap occurs. Use Ctrl + B for bevel and Ctrl + R for loop cuts (only on quad faces).\"}]","Blender Shortcuts - General Navigation & Modeling Shortcuts | PDF",1791944178]