[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-572092-105":53,"doc-detail-572092-en":126},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":119,"head_meta":121,"extra_data":123,"updated_unix":125},105,"en","blades-in-the-dark-v3-cheat-sheet","Blades in the Dark - v3 - Cheat Sheet","","Condensed gameplay reference for Blades in the Dark, summarizing action and attribute resolution, fortune and resistance rolls, and the meaning of outcomes from poor results to critical success. Covers pushing yourself, PCs versus PCs negotiation, resistance stress, armor handling, and fortune modifiers from major disadvantages/advantages. Includes devil’s bargain options, position and effect positioning tables, teamwork actions, consequences and complication severity, harm and stress/trauma states, and guidance on progress clocks and clock complexity.",{"@graph":63,"@context":118},[64,80,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":11,"@type":70,"position":76},"https://docshare.wps.com/template/presentations/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/blades-in-the-dark-v3-cheat-sheet/572092/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/blades-in-the-dark-v3-cheat-sheet/572092.png","ImageObject",442,249,{"name":88,"@type":89},"moss~","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-19","2026-10-13",true,{"@type":98,"interactionType":99,"userInteractionCount":9},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104,110,114],{"name":105,"@type":106,"acceptedAnswer":107},"How do action rolls determine outcomes in Blades in the Dark?","Question",{"text":108,"@type":109},"Choose an action rating and use a d6. Results map action rating outcomes from 1-3 (bad) through 4/5 (partial) to 6 (full) and 6,6 (critical success).","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"What is the effect of pushing yourself during play?",{"text":113,"@type":109},"Pushing yourself adds +1d to the roll and +1 level to the effect. It also allows a character to take action while incapacitated.",{"name":115,"@type":106,"acceptedAnswer":116},"What options does a devil’s bargain provide and what does accepting change?",{"text":117,"@type":109},"A GM or another player can offer devil’s bargain. Accepting gives +1d, but comes with costs such as collateral damage, sacrificing coin or items, betraying someone, offending a faction, starting/ticking a clock, adding Heat, or suffering harm.","https://schema.org",{"og:url":78,"og:type":120,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":122,"canonical":78},"index,follow",{"doc_id":124,"site_id":56},572092,1792403996,{"code":4,"msg":5,"data":127},{"doc_id":124,"user_id":128,"nickname":88,"user_avatar":129,"doc_module":9,"category_id":8,"category_name":11,"doc_title":59,"doc_description":61,"doc_content":130,"file_id":131,"file_url":132,"file_type":133,"file_size":134,"view_count":9,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":135,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":140,"read_time":79},962090895452,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","SYSTEM CHEAT SHEET  \nCollated by Justin Alexander  \n[http://www.thealexandrian.net](http://www.thealexandrian.net)  \nACTION RATINGS  \nATTUNE COMMAND  \nCONSORT FINESSE  \nHUNT  \nPROWL SKIRMISH STUDY  \nSURVEY  \nSWAY  \nTINKER  \nWRECK  \nATTRIBUTE RATINGS  \n(rating = \\# of Actions with rating 1) INSIGHT PROWESS RESOLVE  \nDIE ROLLS  \n(roll d6 = trait rating;  \nsingle highest result – 0d6 = two dice, lowest result)  \n􀀁 1-3 = Bad Outcome  \n􀀁 4/5 = Partial Success  \n􀀁 6 = Full Success  \n􀀁 6, 6 = Critical Success  \nPUSHING YOURSELF 2 STRESS:  \n􀀁 +1d to roll  \n􀀁 +1 level to effect  \n􀀁 Take action when incapacitated.  \nPC VS. PC  \nNegotiate resolution roll (p. 41) . Initiative: If uncertain, use opposed fortune roll.  \nACTION ROLL  \n(roll d6 = Action Rating)  \nI. Player states goal.  \nII. Player chooses action rating.  \nIII. GM sets position.  \nIV. GM sets effect level.  \nV. Add bonus dice (pushing yourself / devil’s bargain) .  \nVI. Roll.  \nRESISTANCE ROLL  \n(roll d6 = Attribute Rating)  \n􀀁 Suffer 6 stress-resistance roll.  \no Critical: Clear 1 stress.  \n􀀁 Reduce/avoid consequence.  \nARMOR: -1 harm level, tick box.  \n􀀁 Use instead of resistance roll.  \n􀀁 Multiple ticks can be used at same time.  \n􀀁 Armor is restored when you choose load for next score.  \nFORTUNE ROLL  \n(roll d6 = trait, tier, magnitude, quality, or 1d)  \n(major dis/advantage = -1d / +1d)  \n􀀁 Critical: Exceptional result / great, extreme effect.  \n􀀁 6: Good result / Standard, full effect.  \n􀀁 4/5: Mixed result / Limited, partial effect.  \n􀀁 1-3: Bad result / Poor, little effect.  \nGATHER INFORMATION  \n(Action Roll or Fortune Roll made using Action Rating)  \n􀀁 Great: Exceptional details. Complete information. Followups reveal related information / more than expected.  \n􀀁 Standard: Good details. Clarifying follow-up questions.  \n􀀁 Limited: Incomplete information. No follow-up questions.  \nDEVIL’S BARGAIN  \nCan be proposed by GM or other player. +1d for accepting.  \n􀀁 Collateral damage, unintended harm.  \n􀀁 Sacrifice COIN or an item.  \n􀀁 Betray a friend or loved one.  \n􀀁 Offend or anger a faction.  \n􀀁 Start and/or tick a troublesome clock.  \n􀀁 Add HEAT to the crew from evidence or witnesses.  \n􀀁 Suffer harm.  \nPOSITION  \nCONTROLLED  \n􀀁 Critical: Increased effect.  \n􀀁 6: You do it.  \n􀀁 4/5: Withdraw or succeed with minor consequence.  \n􀀁 1-3: Withdraw or seize RISKY opportunity. RISKY (default)  \n􀀁 Critical: Increased effect.  \n􀀁 6: You do it.  \n􀀁 4/5: You do it, but suffer consequence.  \n􀀁 1-3: Suffer complication. DESPERATE (mark 1 XP)  \n􀀁 Critical: Increased effect.  \n􀀁 6: You do it.  \n􀀁 4/5: You do it, but suffer serious consequence.  \n􀀁 1-3: Suffer serious complication.  \nEFFECT  \nGREAT STANDARD LIMITED ZERO  \n3 ticks 2 ticks 1 tick 0 ticks Effect Factors  \n\n| POTENCY | QUALITY/TIER | SCALE |\n| --- | --- | --- |\n\n􀀁 Dominant Factors: Some factors overwhelm others.  \n􀀁 Trade Position for Effect: -1 position, +1 effect  \n􀀁 Items: Quality = Tier  \no Fine Item: +1 quality  \no Items affect position and/or effect.  \no Items can be leveraged for devil’s bargains.  \n􀀁 Extreme Effect: If factors push Effect above Great. (Not defined.) TEAMWORK  \n􀀁 ASSIST: Take 1 stress, give another character +1d.  \n􀀁 LEAD A GROUP: Each team member makes an action roll, counting best result.  \no Leader takes 1 stress for each 1-3 result.  \n􀀁 PROTECT: Suffer consequences instead of your teammate. (May resist.)  \n􀀁 SET UP: Perform a setup action. Anyone who follows through on the set up gains +1 effect level or improved position for their roll.  \nCONSEQUENCES  \n􀀁 REDUCED EFFECT: -1 effect level.  \n􀀁 WORSE POSITION: -1 position (can try again if failure) .  \n􀀁 LOST OPPORTUNITY: To try again, you’ll need a new approach/action rating.  \n􀀁 COMPLICATION, MINOR: Immediate problem, 1 ticks, or +1 HEAT.  \n􀀁 COMPLICATION, STANDARD: Immediate problem, 2 ticks, or +1 HEAT.  \n􀀁 COMPLICATION, SERIOUS: Severe problem, 3 ticks, or +2 HEAT.  \n􀀁 HARM: Minor = Lesser Harm, Standard = Moderate Harm, Serious = Severe Ha","cbCais0YjYWyRJCy","https://ap.wps.com/l/cbCais0YjYWyRJCy","pdf",1068349,10,"English","# Action and Attribute Resolution\n## Action ratings and action roll steps\n## Resistance roll and armor\n## Fortune roll outcomes\n# Pushing Yourself and PCs vs. PCs\n## Pushing yourself stress effects\n## Negotiation and opposed fortune\n# Devil’s Bargain and Position/Efffect\n## Devil’s bargain prompts and costs\n## Position types: controlled and risky/desperate\n# Teamwork and Outcomes\n## Teamwork actions: assist, lead a group, protect, set up\n## Consequences and harm levels\n# Stress, Trauma, and Clocks\n## Stress/trauma types and supernatural notes\n## Progress clocks: complexity and examples","[{\"question\":\"How do action rolls determine outcomes in Blades in the Dark?\",\"answer\":\"Choose an action rating and use a d6. Results map action rating outcomes from 1-3 (bad) through 4/5 (partial) to 6 (full) and 6,6 (critical success).\"},{\"question\":\"What is the effect of pushing yourself during play?\",\"answer\":\"Pushing yourself adds +1d to the roll and +1 level to the effect. It also allows a character to take action while incapacitated.\"},{\"question\":\"What options does a devil’s bargain provide and what does accepting change?\",\"answer\":\"A GM or another player can offer devil’s bargain. Accepting gives +1d, but comes with costs such as collateral damage, sacrificing coin or items, betraying someone, offending a faction, starting/ticking a clock, adding Heat, or suffering harm.\"}]","Blades in the Dark - v3 - Cheat Sheet | PDF",1791925467]