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The outline introduces the anime and manga foundation, explains how RPGs work, and positions BESM as an anime-focused system, including references to BESM Fourth Edition. Subsequent chapters cover character creation fundamentals, including power levels and benchmarks, then stats, templates, attributes, dynamic sorcery and magic, and mechanics for rolling dice and inflicting damage.",{"@graph":63,"@context":119},[64,80,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":11,"@type":70,"position":76},"https://docshare.wps.com/template/presentations/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/big-eyes-small-mouth-besm-retro-table-of-contents/191879/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/big-eyes-small-mouth-besm-retro-table-of-contents/191879.png","ImageObject",442,249,{"name":88,"@type":89},"Jake","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-06","2026-09-03",true,{"@type":98,"interactionType":99,"userInteractionCount":101},"InteractionCounter",{"@type":100},"ViewAction",13,{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"What topics are covered in Chapter 01 Introduction?","Question",{"text":109,"@type":110},"Chapter 01 introduces Big Eyes, Small Mouth (BESM), explains what anime and manga are, outlines anime origins and anime gaming, and discusses what role-playing games are. It also covers what you want in an RPG, what makes BESM an anime RPG, and includes a concise BESM glossary.","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"How does Chapter 02 handle character creation mechanics?",{"text":114,"@type":110},"Chapter 02 covers session zero, scoping the game, and collective character creation, followed by power level and character benchmarks. It then details establishing boundaries, defining character framework, human vs. non-human traits, character strengths and weaknesses, and the game mechanics for rolling dice and inflicting damage.",{"name":116,"@type":107,"acceptedAnswer":117},"What do Chapters 03 to 06 include?",{"text":118,"@type":110},"Chapter 03 focuses on assigning stats and choosing templates, including species and class templates. Chapter 04 covers attributes and related tables such as weapon comparisons. Chapter 05 covers defects, including mecha-only defects. Chapter 06 covers distributing skills, skill costs, and using general and combat skills.","https://schema.org",{"og:url":78,"og:type":121,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":123,"canonical":78},"index,follow",{"doc_id":125,"site_id":56},191879,1788411473,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":88,"user_avatar":130,"doc_module":9,"category_id":8,"category_name":11,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":101,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":73,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":126,"read_time":9},962084928904,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","|   Table of ConTenTs \u003Cbr>|  |\n| --- | --- |\n| CHAPTER 01: INTRODUCTION .................. 6\u003Cbr>Big Eyes, Small Mouth (BESM) ......................... 6\u003Cbr>What is Anime and Manga? ........................... 6\u003Cbr>Anime Origins .................................................. 7\u003Cbr>Anime Gaming............................................... 10\u003Cbr>What is a Role-Playing Game?...................... 10\u003Cbr>What do you Want in an RPG?..................... 11\u003Cbr>What Makes BESM an Anime RPG?............. 12\u003Cbr>What About BESM Fourth Edition? ............. 13\u003Cbr>Concise BESM Glossary.................................. 14\u003Cbr>CHAPTER 02: CHARACTER BASICS ............ 16\u003Cbr>Session Zero................................................... 16\u003Cbr>Scoping the Game ......................................... 16\u003Cbr>Collective Character Creation....................... 16\u003Cbr>Power Level.................................................... 17\u003Cbr>Table 2-1: Character Power Levels ............... 18\u003Cbr>Character Benchmarks.................................. 19\u003Cbr>Table 2-2: Character Benchmarks ................ 20\u003Cbr>Establishing Boundaries ................................ 20\u003Cbr>Your Character’s Framework ......................... 21\u003Cbr>Human vs. Non-Human .......................... 21\u003Cbr>Character Strengths................................. 21\u003Cbr>Character Weaknesses............................ 22\u003Cbr>Defining Your Character .......................... 22\u003Cbr>Background Details.................................. 23\u003Cbr>Group Connections ................................. 23\u003Cbr>What’s in a Name? .................................. 23\u003Cbr>Structure of the Game Mechanics................. 24\u003Cbr>Rolling Dice............................................... 24\u003Cbr>Inflicting Damage .................................... 24\u003Cbr>CHAPTER 03: STATS AND TEMPLATES........26\u003Cbr>Assign Stats.................................................... 26\u003Cbr>Body Stat .................................................. 26\u003Cbr>Mind Stat.................................................. 26\u003Cbr>Soul Stat ................................................... 26\u003Cbr>Table 3-1: Stat Values .................................... 27\u003Cbr>Balanced Abilities .......................................... 27\u003Cbr>Reading Stat Values ....................................... 28\u003Cbr>Stat Costs.................................................. 29\u003Cbr>Stats Above 12 ......................................... 29\u003Cbr>Shortcomings ........................................... 29\u003Cbr>Choose Templates ......................................... 30\u003Cbr>Reading Templates ........................................ 30\u003Cbr>Species Templates ......................................... 30\u003Cbr>Table 3-2: Species Templates........................ 31\u003Cbr>Duplicate Entries– Class Templates ....... 31\u003Cbr>Species and Skills ........................................... 31\u003Cbr>Elf ........................................................... 32\u003Cbr>Dwarf ........................................................ 32\u003Cbr>Half-Dragon .............................................. 33\u003Cbr>Half-Orc .................................................... 34\u003Cbr>Half-Troll ................................................... 34\u003Cbr>Halfling ..................................................... 35\u003Cbr>Nekojin ..................................................... 35\u003Cbr>Slime ......................................................... 36\u003Cbr>Woolie ...................................................... 37\u003Cbr>Yurei .......................................................... 38 | Table 3-3: Class Templates ............................ 39\u003Cbr>Class Templates ............................................. 39\u003Cbr>Demon Hunter......................................... 39\u003Cbr>Divine Healer ........................................... 40\u003Cbr>Idol ........................................................... 41\u003Cbr>Magical Girl/Guy...................................... 42\u003Cbr>Martial Artist..................","cbCaivcEgI1Q7R47","https://ap.wps.com/l/cbCaivcEgI1Q7R47","pdf",217737,"English","# CHAPTER 01: INTRODUCTION\n## Big Eyes, Small Mouth (BESM)\n## What is Anime and Manga?\n## Anime Origins\n## Anime Gaming\n## What is a Role-Playing Game?\n## What do you Want in an RPG?\n## What Makes BESM an Anime RPG?\n## What About BESM Fourth Edition?\n## Concise BESM Glossary\n# CHAPTER 02: CHARACTER BASICS\n## Session Zero\n## Scoping the Game\n## Collective Character Creation\n## Power Level\n## Character Benchmarks\n## Establishing Boundaries\n## Your Character’s Framework\n## Human vs. Non-Human\n## Character Strengths and Weaknesses\n## Defining Your Character\n## Background Details\n## Group Connections\n## What’s in a Name?\n## Structure of the Game Mechanics\n## Rolling Dice\n## Inflicting Damage\n# CHAPTER 03: STATS AND TEMPLATES\n## Assign Stats\n## Body Stat, Mind Stat, Soul Stat\n## Balanced Abilities\n## Reading Stat Values\n## Stat Costs and Stats Above 12\n## Choose Templates\n## Reading Templates\n## Species Templates\n## Class Templates\n# CHAPTER 04: ATTRIBUTES\n## Add Attributes\n## Types of Attributes\n## Modifying Adjusting Point Costs\n## Dynamic Sorcery vs. Magic\n## Weapon Damage Comparisons\n## Weapon Abilities and Disabilities\n## Mecha-Only Attributes\n# CHAPTER 05: DEFECTS\n## Select Defects\n## Other Isms\n## Mecha-Only Defects\n# CHAPTER 06: SKILLS AND FINISHING\n## Distribute Skills\n## Skill Point Costs\n## General vs. Combat Skills\n## Skills and Specialisations\n## Using Skills\n## General Skills and Combat Skills","[{\"question\":\"What topics are covered in Chapter 01 Introduction?\",\"answer\":\"Chapter 01 introduces Big Eyes, Small Mouth (BESM), explains what anime and manga are, outlines anime origins and anime gaming, and discusses what role-playing games are. It also covers what you want in an RPG, what makes BESM an anime RPG, and includes a concise BESM glossary.\"},{\"question\":\"How does Chapter 02 handle character creation mechanics?\",\"answer\":\"Chapter 02 covers session zero, scoping the game, and collective character creation, followed by power level and character benchmarks. It then details establishing boundaries, defining character framework, human vs. non-human traits, character strengths and weaknesses, and the game mechanics for rolling dice and inflicting damage.\"},{\"question\":\"What do Chapters 03 to 06 include?\",\"answer\":\"Chapter 03 focuses on assigning stats and choosing templates, including species and class templates. Chapter 04 covers attributes and related tables such as weapon comparisons. Chapter 05 covers defects, including mecha-only defects. Chapter 06 covers distributing skills, skill costs, and using general and combat skills.\"}]","Big Eyes, Small Mouth (BESM) - Retro Table of Contents | PDF"]