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It situates ISAGA’s 45th anniversary in 2014 and recalls the classic standard work “Gaming: The Future’s Language.” The text documents professional journeys, collaborations, translations, and the rationale for producing “Back to The Future of Gaming,” emphasizing past, present, and especially future directions of gaming aligned with Duke’s ideas.",{"@graph":63,"@context":112},[64,80,95],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":26,"@type":70,"position":76},"https://docshare.wps.com/template/posters/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/back-to-the-future-of-gaming-preface/573380/",4,{"url":78,"name":59,"@type":81,"author":82,"headline":59,"publisher":85,"fileFormat":88,"inLanguage":57,"description":61,"dateModified":89,"datePublished":89,"encodingFormat":88,"isAccessibleForFree":90,"interactionStatistic":91},"DigitalDocument",{"name":83,"@type":84},"Ophelia","Person",{"url":68,"name":86,"@type":87},"DocShare","Organization","application/pdf","2026-10-14",true,{"@type":92,"interactionType":93,"userInteractionCount":4},"InteractionCounter",{"@type":94},"ViewAction",{"@type":96,"mainEntity":97},"FAQPage",[98,104,108],{"name":99,"@type":100,"acceptedAnswer":101},"What milestone does ISAGA celebrate in 2014, and why is it relevant here?","Question",{"text":102,"@type":103},"ISAGA celebrates its 45th anniversary. The preface links this celebration to the history and continued influence of “Gaming: The Future’s Language.”","Answer",{"name":105,"@type":100,"acceptedAnswer":106},"Who is Richard D. Duke in relation to the book’s background?",{"text":107,"@type":103},"Richard D. Duke is the founder of the original classic “Gaming: The Future’s Language.” The preface describes the book’s development and honors his ideas as a foundation for this new work.",{"name":109,"@type":100,"acceptedAnswer":110},"How did “Back to The Future of Gaming” come to be created?",{"text":111,"@type":103},"The preface explains that the second book was designed to be based on Duke’s classic, exploring the past, present, and especially the future of gaming in relation to Duke’s main ideas.","https://schema.org",{"og:url":78,"og:type":114,"og:title":59,"og:site_name":86,"og:description":61},"article",{"robots":116,"canonical":78},"index,follow",{"doc_id":118,"site_id":56},573380,1791938611,{"code":4,"msg":5,"data":121},{"doc_id":118,"user_id":122,"nickname":83,"user_avatar":123,"doc_module":9,"category_id":25,"category_name":26,"doc_title":59,"doc_description":61,"doc_content":124,"file_id":125,"file_url":126,"file_type":127,"file_size":128,"view_count":4,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":129,"language":130,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":131,"faqs":132,"seo_title":133,"seo_description":61,"update_tm":119,"read_time":134},7971461741311,"https://ap-avatar.wpscdn.com/avatar/74000253aff267980c6?x-image-process=image/resize,m_fixed,w_180,h_180&k=1779345379180704826","© W. Bertelsmann Verlag  \nGmbH & Co. KG, Bielefeld 2014  \nFirst Printing  \nAll rights reserved. No part of this book may be reproduced or utilized in any form or by an means, electronic or mechanical, including photo-copying, recording, or by any information storage and retrieval system, without permission in writing from the publisher.  \nLayout: Ylène Dona, Sabine Sowieja  \nFont: Lexia  \nBestell-Nr. 6004425  \nISBN Print: 978-3-7639-5425-4  \nISBN E-Book: 978-3-7639-5426-1  \nRichard D. Duke, Willy C. Kriz  \nBACK TO THE FUTURE OF GAMING  \nPreface I 6  \nPreface II 7  \n1 Gaming as language for dealing with complex systems in general 10  \nJan H.G. Klabbers  \nSocial problem solving: beyond method 12  \nElyssebeth Leigh  \nKnowing more than we can say – and  \nusing such knowledge to build community and a profession 30  \nCătălina Oțoiu  \nDetails of complexity 40  \nFred Goodman  \nThe Title Itself 49  \nPaola Rizzi  \nBetween no-place and no-time 59  \n2 Gaming for policy, urban planning, community  \nand organizational development 66  \nArata Ichikawa  \nEarly Japanese Policy Games 68  \nAndrea Frank  \nEstablishing Games, Gaming, and Policy Exercises as Tools  \nfor Urban and Regional Planning – are we there yet? 80  \nToshiko Kikkawa  \nGaming as the “Future’s Language”: Case Studies and Development 93  \nYusuke Toyoda  \nGaming as an “Effective” Tool for  \nCommunity-based Disaster Reduction 100  \nShigehisa Tsuchiya  \n“Gaming: The Future’s Language” in organizational  \nlearning setting: A Japanese experience 111  \nJac Geurts, Annemieke Stoppelenburg, Léon de Caluwé  \nGaming/simulation as an interactive intervention for change 124  \n3 Gaming design challenges and developments 140  \nHeide Lukosch, Geertje Bekebrede  \nThe Future of Gaming: Challenges for Designing Distributed Games 142  \nSebastiaan Meijer, Yoram Reich, Eswaran Subrahmanian  \nThe Future of Gaming for Design of Complex Systems 154  \nVincent Peters, Hayke Everwijn, Marleen van de Westelaken  \nThe evaluation of a discipline: a framework for evaluating simulation games 168  \nMarcin Wardaszko  \nGlobal domination of games 187  \n4 Gaming for education and learning transfer 198  \nMieko Nakamura  \nThe impact of relevant experience and  \ndebriefing questions on participants’ perception of gaming simulation 200  \nAmparo García-Carbonell, Ma Ángeles Andreu-Andrés,  \nFrances Watts  \nSimulation and Gaming as the future’s language of language learning  \nand acquisition of professional competences 214  \nIrena Patasiene, Andrius Rakickas,  \nSolveiga Skuncikiene, Martynas Patasius  \nIncreasing complexity of business simulations and games  \nis expected in the future 228  \nSebastian Schwägele  \nGaming – An Environment for Learning and Transfer  \nA new perspective on the transfer of learning by using simulation games 242  \n5 Personal stories and memories, anecdotes,  \nspeculations on the future of gaming 256  \nAllan Feldt  \nDuke, Feldt, and Simulation/Games, 1964-1977 258  \nRobert B. Cary  \nGaming: The Futures Language – The Early Years 262  \nPieter van der Hijden  \nGaming: the future’s challenge 271  \nMarkus Ulrich  \nGaming, the Language to Shape a Sustainable Future  \nA Journey from 1974 to 2054 275  \nDmitry Kavtaradze  \nLooking Back Forty Years – Memories of ISAGA 293  \nAuthors 297  \nPreface I  \nIn this year, 2014, ISAGA – The International Simulation and Gaming Association – celebrates its 45th anniversary. ISAGA was founded by Richard D. Duke, whose well reputed “Gaming: The Future’s Language” has become a classic standard work on Gaming. In 2014 forty years will have passed since the original publication of this book.  \nMy own professional development into the field of Gaming started in 1994 as a research assistant to Dennis Meadows (who also is a past president of ISAGA) . Attending my first Gaming conference in Italy, I met Paola Rizzi and Dmitry Kavtaradze and soon many other colleagues who have contributed to this book. Whenever I asked someone for good literature on Gaming to start my journey in","cbCaioY0Zh6XdEV9","https://ap.wps.com/l/cbCaioY0Zh6XdEV9","pdf",5364352,308,"English","# Preface I\n## Preface II\n# Preface I: ISAGA 45th anniversary context\n# Preface II: invited professionals and speculation","[{\"question\":\"What milestone does ISAGA celebrate in 2014, and why is it relevant here?\",\"answer\":\"ISAGA celebrates its 45th anniversary. The preface links this celebration to the history and continued influence of “Gaming: The Future’s Language.”\"},{\"question\":\"Who is Richard D. Duke in relation to the book’s background?\",\"answer\":\"Richard D. Duke is the founder of the original classic “Gaming: The Future’s Language.” The preface describes the book’s development and honors his ideas as a foundation for this new work.\"},{\"question\":\"How did “Back to The Future of Gaming” come to be created?\",\"answer\":\"The preface explains that the second book was designed to be based on Duke’s classic, exploring the past, present, and especially the future of gaming in relation to Duke’s main ideas.\"}]","BACK TO THE FUTURE OF GAMING - Preface | PDF",108]