[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-563737-105":53,"doc-detail-563737-en":126},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":119,"head_meta":121,"extra_data":123,"updated_unix":125},105,"en","augmented-reality-training-on-combat-sport-improving-the-quality-of-physical-fitness-and-technical-performance-of-young-athletes","Augmented Reality Training on Combat Sport: Improving the Quality of Physical Fitness and Technical Performance of Young Athletes","","The study examines how augmented reality (AR) training improves physical fitness and technical performance in young combat-sport athletes. An 11-week randomized controlled design included sixty female athletes from Pencak Silat and Karate, assigned to AR and control groups. Physical fitness was assessed using handgrip and leg dynamometers, medicine ball, standing long jump, hexagon agility, sit-and-reach, and multi-stage tests, while technical performance used target punching and target kicking tests. Results show significant time, group, and time-by-group effects across multiple measures, concluding AR as an effective 11-week training method.",{"@graph":63,"@context":118},[64,80,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":51,"@type":70,"position":76},"https://docshare.wps.com/template/general/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/augmented-reality-training-on-combat-sport-improving-the-quality-of-physical-fitness-and-technical-performance-of-young-athletes/563737/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/augmented-reality-training-on-combat-sport-improving-the-quality-of-physical-fitness-and-technical-performance-of-young-athletes/563737.png","ImageObject",442,249,{"name":88,"@type":89},"GGG","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-10-20","2026-10-12",true,{"@type":98,"interactionType":99,"userInteractionCount":76},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104,110,114],{"name":105,"@type":106,"acceptedAnswer":107},"What is the purpose of the study on augmented reality training?","Question",{"text":108,"@type":109},"To analyze the effects of augmented reality (AR) training on improving physical fitness and technical performance in young athletes.","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"How was the training intervention structured in the research design?",{"text":113,"@type":109},"The study used an 11-week randomized controlled design, assigning sixty female athletes to an AR experimental group and a control group.",{"name":115,"@type":106,"acceptedAnswer":116},"What measures were used to evaluate physical fitness and technical performance?",{"text":117,"@type":109},"Physical fitness was measured using dynamometer-based tests and athletic performance tests, while technical performance was measured using target punching and target kick tests.","https://schema.org",{"og:url":78,"og:type":120,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":122,"canonical":78},"index,follow",{"doc_id":124,"site_id":56},563737,1792453501,{"code":4,"msg":5,"data":127},{"doc_id":124,"user_id":128,"nickname":88,"user_avatar":129,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":130,"file_id":131,"file_url":132,"file_type":133,"file_size":134,"view_count":76,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":135,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":140,"read_time":76},962093532725,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Augmented Reality Training on Combat Sport: Improving the Quality of Physical Fitness and  \nTechnicalPerformance of Young Athletes  \nEntrenamiento con realidadaumentada en deportes de combate: mejora dela calidad de la aptitudfísica  \ny el rendimiento técnico de los atletasjóvenes  \n*Meirizal Usra, **Irfan Benizar Lesmana, *Kevin Octara, *Wahyu Indra Bayu, ***Adela Badau, ****Asmadi Ishak,  \n*****Edi Setiawan  \n*Department of Physical Education Health and Recreation, Universitas Sriwijaya (Indonesia), **Faculty of Sport Education, Universitas Pendidikan Indonesia (Indonesia), ***Faculty of Physical Education and Mountain Sports, Department of Sport and Motor  \nPerformances, Transilvania University of Brasov (Romania), ****Faculty of Sports Science and Coaching, Universiti Pendidikan Sultan Idris (Malaysia), *****Faculty ofTeacher Training and Education, Universitas Suryakancana (Indonesia)  \nAbstract. This study aims to analyze the effects of augmented reality (AR) training in improving physical fitness and technical performance. An 11-week randomized controlled design was adopted in this study. This research involved sixty female athletes in Pencak Silat and Karate from Sriwijaya University (Indonesia) . Participants were allocated into the experimental group, namely AR (Pencaksilat: n=15, Karate: n=15) and control group (Pencak silat: n=15, Karate: n=15) . Handgrip dynamometer, leg dynamometer test, medicine ball, standing long jump test, hexagon agility test, sit and reach test and multi stage test are used to measure physical fitness levels while the target punching test and target kick test are used to measure technical performance. The results of Student's t showed that there was a change in the mean value of AR (all, p \u003C 0.05) and control only in MBT (p \u003C 0.05) from baseline to final-test, ANOVA analysis we observed that there was an effect of Time on physical fitness (all, p \u003C .001), there was a Group effect related to HDT (p\u003C .001), MBT (p = 0.043), SART (p \u003C .001), and MST (p \u003C .001) and there was a Time * Group interaction related to HDT (p \u003C .001), LDT (p = 0.029), SLJT (p \u003C .001), HAT ( p \u003C .001), SART (p \u003C .001), and MST (p \u003C .001), there was an effect of Timeon technical performance (all, p \u003C .001), Group effect related to TPT (p = 0.004), and Time * Group interaction related to TPT (p= 0.001) and TKT (p \u003C .001) . Thus, we conclude that using AR for 11 weeks is an effective training method for improving the qualityof physical fitness and technical performance of young athletes in combat sports.  \nKeywords: Combat sport, Athlete performance, Technology training.  \nResumen. Este estudio tiene como objetivo analizar los efectos del entrenamiento con realidad aumentada (RA) en la mejora de la condición física y el rendimiento técnico. En este estudio se adoptó un diseño controlado aleatorio de 11 semanas. En esta investigación participaron sesenta atletas de Pencak Silat y Karate de la Universidad de Sriwijaya (Indonesia) . Los participantes fueron asignados al grupo experimental, a saber, AR (Pencak silat: n=15, Kara-te: n=15) y al grupo de control (Pencak silat: n=15, Karate: n=15) . El dinamómetro de agarre manual, la prueba del dinamómetro de piernas, el balón medicinal, la prueba de salto de longitud de pie , laprueba de agilidad hexagonal, la prueba de sentarse y alcanzar y la prueba de múltiples etapas se utilizan para medir los niveles deaptitud física, mientras que la prueba de puñetazo y patada se utilizan para medir los niveles técnicos actuación. Los resultados de la t de Student mostraron que hubo un cambio en el valor medio de AR (todos, p \u003C 0,05) y control solo en MBT (p \u003C 0,05) desde eliniciohasta la prueba final, el análisis ANOVA observamos que hubo un efecto del tiempo sobre la aptitud física (todos, p \u003C .001), hubo un efecto de grupo relacionado con HDT (p \u003C .001), MBT (p = 0.043), SART (p \u003C .001) y MST (p \u003C . 001) y hubo una interacciónTiempo * Grupo relacionada con HDT (p \u003C .001), LDT (p = 0.02","cbCaiaPs92w1kCAn","https://ap.wps.com/l/cbCaiaPs92w1kCAn","pdf",1463349,9,"English","# Abstract\n# Keywords\n# Introduction","[{\"question\":\"What is the purpose of the study on augmented reality training?\",\"answer\":\"To analyze the effects of augmented reality (AR) training on improving physical fitness and technical performance in young athletes.\"},{\"question\":\"How was the training intervention structured in the research design?\",\"answer\":\"The study used an 11-week randomized controlled design, assigning sixty female athletes to an AR experimental group and a control group.\"},{\"question\":\"What measures were used to evaluate physical fitness and technical performance?\",\"answer\":\"Physical fitness was measured using dynamometer-based tests and athletic performance tests, while technical performance was measured using target punching and target kick tests.\"}]","Augmented Reality Training on Combat Sport: Improving the Quality of Physical Fitness and Technical Performance of Young Athletes | PDF",1791837982]