[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-191541-105":53,"doc-detail-191541-en":126},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":119,"head_meta":121,"extra_data":123,"updated_unix":125},105,"en","alex-zhang-resume","Alex Zhang Resume","","Alex Zhang’s resume highlights leadership and hands-on engineering experience across game development, client engineering, and creative direction. Roles include Senior Client Engineer at Legendary Heroes Unchained with project and live-ops ownership, branching strategy, tooling, data and protocol design, and team retrospectives. Earlier work includes client-side MVC-style UI development for Tetris® on N3TWORK, integrating Skillz SDK and shipping in four months. Creative Director experience includes building Unity PC/Mac narrative gameplay, systems for social/psychological minigames, playtesting, and production pitch delivery, supported by a USC B.S. in Computer Science (Games).",{"@graph":63,"@context":118},[64,80,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,71,74,77],{"item":68,"name":69,"@type":70,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":72,"name":10,"@type":70,"position":73},"https://docshare.wps.com/template/",2,{"item":75,"name":16,"@type":70,"position":76},"https://docshare.wps.com/template/resumes/",3,{"item":78,"name":59,"@type":70,"position":79},"https://docshare.wps.com/template/alex-zhang-resume/191541/",4,{"url":78,"name":59,"@type":81,"image":82,"author":87,"headline":59,"publisher":90,"fileFormat":93,"inLanguage":57,"description":61,"dateModified":94,"datePublished":95,"encodingFormat":93,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":83,"@type":84,"width":85,"height":86},"https://docshare.wps.com/thumbnails/alex-zhang-resume/191541.png","ImageObject",442,249,{"name":88,"@type":89},"Jiven","Person",{"url":68,"name":91,"@type":92},"DocShare","Organization","application/pdf","2026-09-27","2026-09-03",true,{"@type":98,"interactionType":99,"userInteractionCount":79},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104,110,114],{"name":105,"@type":106,"acceptedAnswer":107},"What roles has Alex Zhang held in game development?","Question",{"text":108,"@type":109},"Alex Zhang has worked as a Senior Client Engineer, Client Engineer, and Creative Director across multiple game projects.","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"What responsibilities did Alex Zhang manage at Legendary Heroes Unchained?",{"text":113,"@type":109},"They owned project and weekly live-ops management, defined technical design and branching strategy, led retrospectives, and drove actionable improvements for engineering workflows.",{"name":115,"@type":106,"acceptedAnswer":116},"What is Alex Zhang’s education background?",{"text":117,"@type":109},"Alex Zhang studied at the University of Southern California (2016–2019), earning a B.S. in Computer Science (Games).","https://schema.org",{"og:url":78,"og:type":120,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":122,"canonical":78},"index,follow",{"doc_id":124,"site_id":56},191541,1790044091,{"code":4,"msg":5,"data":127},{"doc_id":124,"user_id":128,"nickname":88,"user_avatar":129,"doc_module":9,"category_id":15,"category_name":16,"doc_title":59,"doc_description":61,"doc_content":130,"file_id":131,"file_url":132,"file_type":133,"file_size":134,"view_count":79,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":9,"language":135,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":136,"faqs":137,"seo_title":138,"seo_description":61,"update_tm":139,"read_time":4},1099513958607,"https://ap-avatar.wpscdn.com/avatar/100002390cf8733938c?x-image-process=image/resize,m_fixed,w_180,h_180&k=1778829742770036399","| Game team leader, game developer, software engineer, artist, translator based in Seattle, WA. Ask me about taiko!\u003Cbr>PROFESSIONAL EXPERIENCE |\n| --- |\n| Senior Client Engineer, Legendary Heroes Unchained (Dec 2022-May 2025)\u003Cbr>● Producer; tech design; release manager; feature lead.\u003Cbr>● Owned project & weekly live-ops management, deﬁ ned g it branching strategy, tech design document templates, etc. Led team retrospectives + led 0-1 actionables (design document template, click up task organization, Notion databases, bug triage, etc)\u003Cbr>● Thrift protocol & data design, code for node-based map, procedural 2d sprite placement, FTUE systems, MVC-UI, etc.\u003Cbr>Client Engineer, Tetris® (April 2020-Jan 2021)\u003Cbr>● Owned MVC-style UI views for leaderboards, name selection, tournaments on N3TWORK's mobile Tetris® app. Integrated Skillz SDK on Tetris® Clash; developed client-side UI screens and metagame scoring features; shipped in 4 months.\u003Cbr>Creative Director, As It Is (Jan 2018-Jan 2020)\u003Cbr>● Co-directed remote indie team; developed 2 D independent narrative-driven Unity PC/ MAC game. Conducted remote weekly meetings; scrum master; assigned and organized [tasks. de](tasks. de)ﬁned long-term milestones.\u003Cbr>● Wrote all gameplay code including dialogue systems, platforming, dialogue-driven mini-games, templated cutscene systems.\u003Cbr>● Designed & implemented game systems for social/psychological minigames representing social anxiety; organized & led external + internal playtests. Designed & supervised pipelines for 2 D hand-drawn art assets and FMOD music/SFX.\u003Cbr>● Showcased at Pixel Pop 2018, Play NYC 2018, IndieCade 2018, MAGFest 2019, MAGWest 2019; designed and manned booth setups. Mailing list maintenance; long-term budget sheets; created & delivered full production pitch presentations.\u003Cbr>EDUCATION |\n| University of Southern California (2016-2019)\u003Cbr>B.S Computer Science (Games) . Kazan Taiko.\u003Cbr>SKILLS |","cbCaij7IEPuihbBi","https://ap.wps.com/l/cbCaij7IEPuihbBi","pdf",103842,"English","# Professional Experience\n## Legendary Heroes Unchained\n## Tetris®\n## As It Is\n# Education\n## University of Southern California\n# Skills","[{\"question\":\"What roles has Alex Zhang held in game development?\",\"answer\":\"Alex Zhang has worked as a Senior Client Engineer, Client Engineer, and Creative Director across multiple game projects.\"},{\"question\":\"What responsibilities did Alex Zhang manage at Legendary Heroes Unchained?\",\"answer\":\"They owned project and weekly live-ops management, defined technical design and branching strategy, led retrospectives, and drove actionable improvements for engineering workflows.\"},{\"question\":\"What is Alex Zhang’s education background?\",\"answer\":\"Alex Zhang studied at the University of Southern California (2016–2019), earning a B.S. in Computer Science (Games).\"}]","Alex Zhang Resume | PDF",1788409223]