[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-en-105":3,"doc-seo-573623-105":53,"doc-detail-573623-en":126},{"code":4,"msg":5,"data":6},0,"success",[7,14,19,24,29,34,39,44,49],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":12,"slug":13},11,1,"Template","Presentations",90,"presentations",{"id":15,"doc_module":9,"doc_module_name":10,"category_name":16,"show_sort_weight":17,"slug":18},12,"Resumes",80,"resumes",{"id":20,"doc_module":9,"doc_module_name":10,"category_name":21,"show_sort_weight":22,"slug":23},14,"Invoices",70,"invoices",{"id":25,"doc_module":9,"doc_module_name":10,"category_name":26,"show_sort_weight":27,"slug":28},15,"Posters",60,"posters",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":32,"slug":33},16,"Social Media",50,"social-media",{"id":35,"doc_module":9,"doc_module_name":10,"category_name":36,"show_sort_weight":37,"slug":38},17,"Forms",40,"forms",{"id":40,"doc_module":9,"doc_module_name":10,"category_name":41,"show_sort_weight":42,"slug":43},18,"Letters",30,"letters",{"id":45,"doc_module":9,"doc_module_name":10,"category_name":46,"show_sort_weight":47,"slug":48},21,"Paper Templates",5,"papers-templates",{"id":50,"doc_module":9,"doc_module_name":10,"category_name":51,"show_sort_weight":4,"slug":52},158,"General","general-158",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":119,"head_meta":121,"extra_data":123,"updated_unix":125},105,"en","4-look-last-layer-algorithms-rubiks-cube-guide","4 Look Last Layer Algorithms - Rubik's Cube Guide","","This document provides a comprehensive guide to the 4 Look Last Layer (4LLL) method for solving a 3x3 Rubik's Cube, developed by Feliks Zemdegs and Andy Klise. The guide systematically breaks down the solving process into four essential steps: Edge Orientation, Corner Orientation, Corner Permutation, and Edge Permutation. Each section presents the relevant move sequences, formatted for easy memorization with grouped triggers, along with the statistical probability of encountering each specific state. The manual includes a clear legend for cube notation, ensuring that cubers of various skill levels can effectively learn and apply these algorithms to improve their solving efficiency. By focusing on the final layer, this structured approach offers a simplified yet effective path to mastering advanced cube solving techniques, balancing the number of algorithms required for memorization against the speed of 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is the 4 Look Last Layer method?","Question",{"text":108,"@type":109},"The 4 Look Last Layer (4LLL) method is a system for solving the final layer of a 3x3 Rubik's Cube by breaking the process down into four distinct steps: edge orientation, corner orientation, corner permutation, and edge permutation.","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"How are algorithms formatted in this guide?",{"text":113,"@type":109},"The guide uses round brackets to segment algorithm sequences, which helps users memorize move triggers and groups of moves more effectively.",{"name":115,"@type":106,"acceptedAnswer":116},"Who developed these algorithms?",{"text":117,"@type":109},"These algorithms were developed by Feliks Zemdegs and Andy Klise to provide a standard reference for speedcubing enthusiasts.","https://schema.org",{"og:url":78,"og:type":120,"og:title":59,"og:site_name":91,"og:description":61},"article",{"robots":122,"canonical":78},"index,follow",{"doc_id":124,"site_id":56},573623,1792172405,{"code":4,"msg":5,"data":127},{"doc_id":124,"user_id":128,"nickname":88,"user_avatar":129,"doc_module":9,"category_id":50,"category_name":51,"doc_title":59,"doc_description":61,"doc_content":130,"file_id":131,"file_url":132,"file_type":133,"file_size":134,"view_count":73,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":73,"language":135,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":136,"faqs":137,"seo_title":138,"seo_description":61,"update_tm":139,"read_time":9},5909892115043,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","4 Look Last Layer Algorithms  \nDeveloped by Feliks Zemdegs  \nand Andy Klise  \nAlgorithm Presentation Format  \nSuggested algorithm here  \nProbability = 1/x  \nRound brackets are used to segment algorithms to assist memorisation and group move triggers.  \nEdge Orientation  \nF (U R U' R') F'  \nProbability = 1/2  \nF (R U R' U') F' U2  \nF (U R U' R') F'  \nProbability = 1/8  \nF (R U R' U') F'  \nProbability = 1/4  \nEdges Already Oriented  \nProbability = 1/8  \nCorner Orientation  \n(R U R' U R U2 R')  \nProbability = 4/27  \n(R U2 R' U' R U' R')  \nProbability = 4/27  \nR2 D (R' U2 R) D' (R' U2 R')  \nProbability = 4/27  \nF' (r U R' U') r' F R  \nProbability = 4/27  \n(R U R' U) (R U' R' U) R U2 R'  \nProbability = 2/27  \n(r U R' U') (r' F R F')  \nProbability = 4/27  \nR U2' (R2' U') (R2 U') R2' U2'R  \nProbability = 4/27  \nCorners Already Oriented  \nProbability = 1/27  \nCorner Permutation  \n(R U R' U') (R' F R2 U') R' U' (R U R' F')  \nProbability = 2/3  \n(R' U L' U2 R U' L)  \n(R' U L' U2 R U' L)  \nProbability = 1/6  \nCorners Already Permuted  \nProbability = 1/6  \nEdge Permutation  \n(R2 U) (R U) (R' U') (R' U') R' U R'  \nProbability = 1/3  \n(M2' U M2' U) (M' U2)  \n(M2' U2 M')  \nProbability = 1/6  \nEdges Already Permuted  \nProbability = 1/12  \n(R U') (R U) (R U) (R U') R' U' R2  \nProbability = 1/3  \n(M2' U M2') U2 (M2' U M2')  \nProbability = 1/12  \nNotation  \nR R' R2 r r' x y  \nU U' U2 u u' z M  \nF F' L L' B B' D D'","cbCaimaryTxqMvJc","https://ap.wps.com/l/cbCaimaryTxqMvJc","pdf",366653,"English","# Edge Orientation\n# Corner Orientation\n# Corner Permutation\n# Edge Permutation\n# Notation","[{\"question\":\"What is the 4 Look Last Layer method?\",\"answer\":\"The 4 Look Last Layer (4LLL) method is a system for solving the final layer of a 3x3 Rubik's Cube by breaking the process down into four distinct steps: edge orientation, corner orientation, corner permutation, and edge permutation.\"},{\"question\":\"How are algorithms formatted in this guide?\",\"answer\":\"The guide uses round brackets to segment algorithm sequences, which helps users memorize move triggers and groups of moves more effectively.\"},{\"question\":\"Who developed these algorithms?\",\"answer\":\"These algorithms were developed by Feliks Zemdegs and Andy Klise to provide a standard reference for speedcubing enthusiasts.\"}]","4 Look Last Layer Algorithms - Rubik's Cube Guide | PDF",1791943477]