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Banyak mahasiswa mengalami kesulitan membuat CV dan portofolio yang rapi dan sesuai kebutuhan pelamaran. Penelitian ini merancang UI/UX sebagai solusi dengan melibatkan pengguna untuk mengumpulkan masukan terkait kebutuhan sistem. Metode Design Thinking diterapkan pada tahap Empathize, Define, Ideate, Prototype, dan Test. Kebergunaan diuji menggunakan System Usability Scale (SUS) oleh 10 penguji sehingga menghasilkan skor 88,25 (kategori kelayakan grade B) dengan penilaian sangat baik.",{"@graph":51,"@context":98},[52,68,89],{"@type":53,"itemListElement":54},"BreadcrumbList",[55,59,62,65],{"item":56,"name":57,"@type":58,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":60,"name":10,"@type":58,"position":61},"https://docshare.wps.com/id/template/",2,{"item":63,"name":39,"@type":58,"position":64},"https://docshare.wps.com/id/template/umum/",3,{"item":66,"name":47,"@type":58,"position":67},"https://docshare.wps.com/id/template/uiux-design-of-smart-genusian-mobile-app-using-design-thinking-method/235556/",4,{"url":66,"name":47,"@type":69,"image":70,"author":75,"headline":47,"publisher":78,"fileFormat":81,"inLanguage":45,"description":49,"dateModified":82,"datePublished":83,"encodingFormat":81,"isAccessibleForFree":84,"interactionStatistic":85},"DigitalDocument",{"url":71,"@type":72,"width":73,"height":74},"https://docshare.wps.com/thumbnails/uiux-design-of-smart-genusian-mobile-app-using-design-thinking-method/235556.png","ImageObject",442,249,{"name":76,"@type":77},"Clementine","Person",{"url":56,"name":79,"@type":80},"DocShare","Organization","application/pdf","2026-09-22","2026-09-11",true,{"@type":86,"interactionType":87,"userInteractionCount":9},"InteractionCounter",{"@type":88},"ViewAction",{"@type":90,"mainEntity":91},"FAQPage",[92],{"name":93,"@type":94,"acceptedAnswer":95},"Bagaimana cara mengukur usability dan hasilnya?","Question",{"text":96,"@type":97},"Usability dinilai menggunakan System Usability Scale (SUS) oleh 10 penguji. Skor total yang diperoleh adalah 88,25 yang menunjukkan desain diterima dengan kategori grade B dan penilaian sangat baik.","Answer","https://schema.org",{"og:url":66,"og:type":100,"og:title":47,"og:site_name":79,"og:description":49},"article",{"robots":102,"canonical":66},"index,follow",{"doc_id":104,"site_id":44},235556,1790052499,{"code":4,"msg":5,"data":107},{"doc_id":104,"user_id":108,"nickname":76,"user_avatar":109,"doc_module":9,"category_id":38,"category_name":39,"doc_title":47,"doc_description":49,"doc_content":110,"file_id":111,"file_url":112,"file_type":113,"file_size":114,"view_count":9,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":115,"language":116,"language_code":45,"site_id":44,"html_lang":45,"table_of_contents":117,"faqs":118,"seo_title":119,"seo_description":49,"update_tm":120,"read_time":121},1374391974564,"https://ap-avatar.wpscdn.com/avatar/14000253aa45c000a9e?x-image-process=image/resize,m_fixed,w_180,h_180&k=1779874745381141002","PERANCANGAN UI/UX DESIGN SMART GENUSIAN MOBILE APP MENGGUNAKAN METODE DESIGN THINKING  \nAlex, Muhamad Muslih, Nunik Destria Arianti  \nUniversitas Nusa Putra, Indonesia  \nAbstract.  \nSmart Genusian Mobile App is a system that allows users to archive activities inside and outside lectures, and convert them into CVs after being validated. Many students have difficulty making CVs and portfolios, therefore this study aims to design a UI/UX Design Smart Genusian Mobile App as a solution. UI/UX design is done to get feedback from users and understand system requirements. The Design Thinking method was used in this study with the Emphatize, Define, Ideate, Prototype, and Test stages. Thus, the design of the UI/UX Design Smart Genusian Mobile App uses Design Thinking to overcome these problems. The System Usability Scale (SUS) method is used to assess the usability level of the product. The prototype will be tested by 10 examiners who have previously filled out the questionnaire. The calculation in SUS is done by subtracting the score for the odd statements, subtracting the score for the even statements, and multiplying the total score by a factor of 2.5. Based on the research conducted, it can be concluded that the design of the UI/UX Design Smart Genusian Mobile App uses the Design Thinking method. The prototype tested using the System Usability Scale (SUS) method obtained a total score of 88.25, indicating that the design is acceptable, has a grade B scale, and receives an excellent rating.  \nKeywords: UI/UX Design, System Usability Scale, Design Thinking Method  \nPENDAHULUAN  \nSmart Geinusian Mobilei App adalah sisteim yang dapat diaksei s mei lalui deivicei yang teirsambung deingan aksei s inteirneit seihingga meimungkinkan para peingguna dapat meimasukkanhasil dari aktifitas kei giatan yang dilakukan oleih mahasiswa di luar peirkuliahan ataupun kei giatan sei lama peirkuliahan sepi eirti : Seiminar, Workshop, Seirtifikasi, Prei stasi, Organisasi dan sebi againya. Dimana seitiap masukan teirsebi ut teilah diteintukan poin-poinnya lalu keitika sudah teirvalidasi kei luar beirbeintuk CV mahasiswa.  \nUmumnya untuk mei lamar suatu peikeirjaan sangatlah dibutuhkan dokumein-dokumein peindukung sepi eirti portofolio atau CV sebi agai peirsyaratan administrasi saat peindaftaran peikeirjaan. Dalam sebi uah portofolio atau CV dapat dikeitahui apa saja keimampuan seirta kei ahlianyang dimiliki oleih sei sei orang. (Dwi, Pamungkas, Maturbongs, & Oetomo, n.d.)  \nPortofolio seindiri dapat beirisi kumpulan dari bebi eirapa informasi hasil kei giatan yang dilakukan oleih sei sei orang. Sei dangkan Crei ativei Curriculum Vitaei (CV) dapat beirupa informasileingkap teintang peingalaman atau Riwayat hidup sei sei orang. Seihingga portofolio ataupun CV sangatlah peinting, namun tidak sei dikit mahasiswa yang tidak teirlalu meimahami bagaimana carauntuk meimbuat portofolio ataupun CV yang baik dan beinar. (Widyastutik & Airlangga, n.d.)  \nMaka dari itu, peineilitian ini dibuat untuk meirancang UI/UX Desi ign Smart Geinusian Mobilei App yang dapat meimbantu mahasiswa untuk meingarsipkan hasil dari aktifitas kei giatan yang mahasiswa lakukan dan seirtifikat yang didapatkan oleih mahasiswa. Seihingga mahasiswa tidak peirlu bingung lagi kareina hal ini dapat meimbantu mahasiswa untuk meimbuat CV.  \nPeirancangan UI/UX Desi ign Smart Geinusian Mobilei App dilakukan sebi agai landasan sebi eilummeimbuat sisteimnya. Seihingga kita dapat meingeitahui teirlebi ih dahulu feieidback atau umpan balik dari para calon peingguna seirta dapat meingeitahui apa yang dibutuhkan untuk meimbuat sisteim yang baik.  \nUntuk meimbuat sisteim dari awal hingga akhir meimakan waktu yang cukup lama maka dari itu dipeirlukan UI/UX Desi ign untuk meimbeirikan para peinggunapeingalaman dalam meinggunakan  \nsebi uah prototypei sebi eilum sisteim dibuat. Agar dapat meimbuat peirancangan UI/UX Desi ign deingan baik, peineilitian ini meinggunakan meitodei Desi ign Thinking.  \nDesi ign Th","cbCaieyXpOhHAMRY","https://ap.wps.com/l/cbCaieyXpOhHAMRY","pdf",846583,13,"Indonesian","# PENDAHULUAN\n## Latar Belakang\n## Tujuan dan Metode\n# PEMBAHASAN\n## Penerapan Design Thinking\n## Pengujian Usability dengan SUS\n# HASIL DAN PEMBAHASAN\n## Skor System Usability Scale\n# KESIMPULAN","[{\"question\":\"Bagaimana cara mengukur usability dan hasilnya?\",\"answer\":\"Usability dinilai menggunakan System Usability Scale (SUS) oleh 10 penguji. Skor total yang diperoleh adalah 88,25 yang menunjukkan desain diterima dengan kategori grade B dan penilaian sangat baik.\"}]","Perancangan UI/UX Design Smart Genusian Mobile App Menggunakan Metode Design Thinking | PDF",1789098652,5]