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Penelitian ini bertujuan merancang UI/UX Smart Genusian Mobile App sebagai solusi karena banyak mahasiswa mengalami kesulitan saat menyusun CV dan portofolio. Perancangan menggunakan metode Design Thinking melalui tahap Empathize, Define, Ideate, Prototype, dan Test, serta evaluasi dengan System Usability Scale (SUS) oleh 10 penguji.",{"@graph":51,"@context":100},[52,68,83],{"@type":53,"itemListElement":54},"BreadcrumbList",[55,59,62,65],{"item":56,"name":57,"@type":58,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":60,"name":10,"@type":58,"position":61},"https://docshare.wps.com/id/template/",2,{"item":63,"name":27,"@type":58,"position":64},"https://docshare.wps.com/id/template/presentasi/",3,{"item":66,"name":47,"@type":58,"position":67},"https://docshare.wps.com/id/template/uiux-design-of-smart-genusian-mobile-app-thesis-alex/237419/",4,{"url":66,"name":47,"@type":69,"author":70,"headline":47,"publisher":73,"fileFormat":76,"inLanguage":45,"description":49,"dateModified":77,"datePublished":77,"encodingFormat":76,"isAccessibleForFree":78,"interactionStatistic":79},"DigitalDocument",{"name":71,"@type":72},"Alex Sinclair","Person",{"url":56,"name":74,"@type":75},"DocShare","Organization","application/pdf","2026-09-11",true,{"@type":80,"interactionType":81,"userInteractionCount":4},"InteractionCounter",{"@type":82},"ViewAction",{"@type":84,"mainEntity":85},"FAQPage",[86,92,96],{"name":87,"@type":88,"acceptedAnswer":89},"Sistem Smart Genusian Mobile App berfungsi untuk apa?","Question",{"text":90,"@type":91},"Sistem ini memungkinkan pengguna mengarsipkan kegiatan di dalam dan di luar perkuliahan, lalu mengubahnya menjadi CV setelah divalidasi.","Answer",{"name":93,"@type":88,"acceptedAnswer":94},"Metode apa yang digunakan dalam perancangan UI/UX pada penelitian ini?",{"text":95,"@type":91},"Penelitian menggunakan metode Design Thinking dengan tahapan Empathize, Define, Ideate, Prototype, dan Test.",{"name":97,"@type":88,"acceptedAnswer":98},"Bagaimana tingkat kebergunaan produk dinilai?",{"text":99,"@type":91},"Penilaian dilakukan menggunakan metode System Usability Scale (SUS) oleh 10 penguji yang telah mengisi kuesioner.","https://schema.org",{"og:url":66,"og:type":102,"og:title":47,"og:site_name":74,"og:description":49},"article",{"robots":104,"canonical":66},"index,follow",{"doc_id":106,"site_id":44},237419,1789112298,{"code":4,"msg":5,"data":109},{"doc_id":106,"user_id":110,"nickname":71,"user_avatar":111,"doc_module":9,"category_id":26,"category_name":27,"doc_title":47,"doc_description":49,"doc_content":112,"file_id":113,"file_url":114,"file_type":115,"file_size":116,"view_count":4,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":117,"language":118,"language_code":45,"site_id":44,"html_lang":45,"table_of_contents":119,"faqs":120,"seo_title":121,"seo_description":49,"update_tm":107,"read_time":122},1099523882182,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","PERANCANGAN UI/UX DESIGN SMART GENUSIAN MOBILE APP MENGGUNAKAN METODE DESIGN THINKING  \nSKRIPSI  \nALEX  \n20190050070  \nPROGRAM STUDI SISTEM INFORMASI  \nFAKULTAS TEKNIK KOMPUTER DAN DESAIN  \nSUKABUMI  \nJULI 2023  \nPERANCANGAN UI/UX DESIGN SMART GENUSIAN MOBILE APP MENGGUNAKAN METODE DESIGN THINKING  \nSKRIPSI  \nDiajukan Untuk Memenuhi Salah Satu SyaratDalam Menempuh  \nGelar Sarjana Komputer  \nALEX  \n20190050070  \nPROGRAM STUDI SISTEM INFORMASI  \nFAKULTAS TEKNIK KOMPUTER DAN DESAIN  \nSUKABUMI  \nJULI 2023  \nABSTRACT  \nSmart Genusian Mobile App is a system that allows users to archive activities inside and outside lectures, and convert them into CVs after being validated. Many students have difficulty making CVs and portfolios, therefore this study aims to design a UI/UX Design Smart Genusian Mobile App as a solution. UI/UX design is done to get feedback from users and understand system requirements. The Design Thinking method was used in this study with the Emphatize, Define, Ideate, Prototype, and Test stages. Thus, the design of the UI/UX Design Smart Genusian Mobile App uses the Design Thinking method to overcome these problems. The System Usability Scale (SUS) method is used to assess the usability level of the product. The prototype will be tested by 10 examiners who have previously filled out the questionnaire. Calculations in SUS are performed by subtracting the score for the odd algorithm, subtracting the score for the even statements, and multiplying the total score by a factor of 2.5. Based on the research conducted, it can be concluded that the design of the UI/UX Design Smart Genusian Mobile App uses the Design Thinking method. The prototype tested using the System Usability Scale (SUS) method obtained a total score of 88.25, indicating that the design was acceptable, had agradeB scale, and received an excellent rating.Keywords: UI/UX Design, Payment System, Design Thinking Method.  \nKeywords: UI/UX Design, System Usability Scale, Design Thinking Method  \nABSTRAK  \nSmart Genusian Mobile App adalah sistem yang memungkinkan pengguna untuk mengarsipkan kegiatan di dalam dan di luar perkuliahan, serta mengubahnya menjadi CV setelah divalidasi. Banyak mahasiswa yang kesulitan membuat CV dan portofolio, oleh karena itu penelitian ini bertujuan untuk merancang UI/UX Design Smart Genusian Mobile App sebagai solusi. Perancangan UI/UX dilakukan untukmendapatkan umpan balik dari pengguna dan memahami kebutuhan sistem. Metode Design Thinking digunakan dalam penelitian ini dengan tahapan Emphatize, Define, Ideate, Prototype, dan Test. Dengan demikian, perancangan UI/UX Design Smart Genusian Mobile App menggunakan metode Design Thinking untuk mengatasi permasalahan tersebut. Metode System Usability Scale (SUS) digunakan untuk menilai tingkat kebergunaan produk. Prototype akan diuji oleh 10 orang penguji yang sebelumnya telah mengisi kuesioner. Perhitungan dalam SUS dilakukan dengan mengurangi skor pada pernyataan ganjil, mengurangi skor padapernyataan genap, dan mengalikan total skor dengan faktor 2,5 . Berdasarkan penelitian yang dilakukan, dapat disimpulkan bahwa perancangan UI/UX Design Smart Genusian Mobile App menggunakan metode Design Thinking. Prototype yang diuji menggunakan metode System Usability Scale (SUS) memperoleh total nilai 88,25, menunjukkan bahwa perancangan tersebut sudah acceptable, memiliki  \ngrade scale B, dan mendapatkan rating excellent.  \nKata Kunci : Desain UI/UX, System Usability Scale, Metode Design Thinking  \nKATA PENGANTAR  \nPuji syukur kami panjatkan ke hadirat Allah SWT, berkat rahmat dan karunia-Nya akhirnya penulis dapat menyelesaikan skripsi “PERANCANGAN UI/UX DESIGN SMART GENUSIAN MOBILE APP MENGGUNAKAN METODE DESIGN THINKING” Tujuan penulisan skripsi ini adalah untuk memenuhi salah satu syaratdalam menempuh gelar sarjana komputer.  \nSehubungan dengan itu penulis menyampaikan penghargaan dan ucapan terimakasih yang sebesar-besarnya kepada :  \n1. Bapak DR. Kurniawan, ST.,M.Si.MM selaku Rektor Univ","cbCait6wbR4kWCVp","https://ap.wps.com/l/cbCait6wbR4kWCVp","pdf",956215,22,"Indonesian","# ABSTRACT\n# ABSTRAK\n# KATA PENGANTAR\n# DAFTAR ISI","[{\"question\":\"Sistem Smart Genusian Mobile App berfungsi untuk apa?\",\"answer\":\"Sistem ini memungkinkan pengguna mengarsipkan kegiatan di dalam dan di luar perkuliahan, lalu mengubahnya menjadi CV setelah divalidasi.\"},{\"question\":\"Metode apa yang digunakan dalam perancangan UI/UX pada penelitian ini?\",\"answer\":\"Penelitian menggunakan metode Design Thinking dengan tahapan Empathize, Define, Ideate, Prototype, dan Test.\"},{\"question\":\"Bagaimana tingkat kebergunaan produk dinilai?\",\"answer\":\"Penilaian dilakukan menggunakan metode System Usability Scale (SUS) oleh 10 penguji yang telah mengisi kuesioner.\"}]","PERANCANGAN UI/UX DESIGN SMART GENUSIAN MOBILE APP - SKRIPSI - ALEX | PDF",8]