[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-id-113":3,"doc-seo-234174-113":41,"doc-detail-234174-id":106},{"code":4,"msg":5,"data":6},0,"success",[7,13,17,21,25,29,33,37],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":4,"slug":12},178,1,"Template","Faktur","faktur",{"id":14,"doc_module":9,"doc_module_name":10,"category_name":15,"show_sort_weight":4,"slug":16},192,"Formulir","formulir-192",{"id":18,"doc_module":9,"doc_module_name":10,"category_name":19,"show_sort_weight":4,"slug":20},180,"Media Sosial","media-sosial",{"id":22,"doc_module":9,"doc_module_name":10,"category_name":23,"show_sort_weight":4,"slug":24},179,"Poster","poster",{"id":26,"doc_module":9,"doc_module_name":10,"category_name":27,"show_sort_weight":4,"slug":28},176,"Presentasi","presentasi",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":4,"slug":32},177,"Resume","resume",{"id":34,"doc_module":9,"doc_module_name":10,"category_name":35,"show_sort_weight":4,"slug":36},182,"Surat","surat-a95d00d3aaf04f3b854ecf140f00d385",{"id":38,"doc_module":9,"doc_module_name":10,"category_name":39,"show_sort_weight":4,"slug":40},183,"Umum","umum-07d1ff437201438088836b2b1ed3c90f",{"code":4,"msg":42,"data":43},"ok",{"site_id":44,"language":45,"slug":46,"title":47,"keywords":48,"description":49,"schema_data":50,"social_meta":99,"head_meta":101,"extra_data":103,"updated_unix":105},113,"id","references-234174","Daftar Pustaka","","Daftar pustaka berisi kumpulan rujukan ilmiah dan artikel terkait pengembangan sistem informasi, aplikasi berbasis web dan android, penerapan augmented reality dalam berbagai konteks pembelajaran dan museum, serta pemanfaatan metode seperti TF-IDF dan model rekomendasi. Referensi juga mencakup kajian manajemen proyek perangkat lunak menggunakan Waterfall dan Agile, pengujian aplikasi dengan black box testing, serta rujukan dasar pemodelan UML. Materi rujukan meliputi topik multimedia pembelajaran, media interaktif, dan konsep inverse document frequency.",{"@graph":51,"@context":98},[52,68,89],{"@type":53,"itemListElement":54},"BreadcrumbList",[55,59,62,65],{"item":56,"name":57,"@type":58,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":60,"name":10,"@type":58,"position":61},"https://docshare.wps.com/id/template/",2,{"item":63,"name":39,"@type":58,"position":64},"https://docshare.wps.com/id/template/umum/",3,{"item":66,"name":47,"@type":58,"position":67},"https://docshare.wps.com/id/template/references-234174/234174/",4,{"url":66,"name":47,"@type":69,"image":70,"author":75,"headline":47,"publisher":78,"fileFormat":81,"inLanguage":45,"description":49,"dateModified":82,"datePublished":83,"encodingFormat":81,"isAccessibleForFree":84,"interactionStatistic":85},"DigitalDocument",{"url":71,"@type":72,"width":73,"height":74},"https://docshare.wps.com/thumbnails/references-234174/234174.png","ImageObject",442,249,{"name":76,"@type":77},"Theodore","Person",{"url":56,"name":79,"@type":80},"DocShare","Organization","application/pdf","2026-09-22","2026-09-10",true,{"@type":86,"interactionType":87,"userInteractionCount":61},"InteractionCounter",{"@type":88},"ViewAction",{"@type":90,"mainEntity":91},"FAQPage",[92],{"name":93,"@type":94,"acceptedAnswer":95},"Jenis pengujian aplikasi apa yang muncul pada rujukan ini?","Question",{"text":96,"@type":97},"Terdapat rujukan tentang pengujian aplikasi menggunakan black box testing dengan boundary value analysis.","Answer","https://schema.org",{"og:url":66,"og:type":100,"og:title":47,"og:site_name":79,"og:description":49},"article",{"robots":102,"canonical":66},"index,follow",{"doc_id":104,"site_id":44},234174,1790070219,{"code":4,"msg":5,"data":107},{"doc_id":104,"user_id":108,"nickname":76,"user_avatar":109,"doc_module":9,"category_id":38,"category_name":39,"doc_title":47,"doc_description":49,"doc_content":110,"file_id":111,"file_url":112,"file_type":113,"file_size":114,"view_count":9,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":61,"language":115,"language_code":45,"site_id":44,"html_lang":45,"table_of_contents":48,"faqs":116,"seo_title":117,"seo_description":49,"update_tm":118,"read_time":9},7971461740886,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","DAFTAR PUSTAKA  \n[1] S. Pratama, F. T. Informasi, U. Islam, K. Muhammad, and A. Al Banjari,“APLIKASI JOB FAIR BERBASIS WEB PADA DINAS SOSIAL TENAGAKERJA DAN TRANSMIGRASI KALIMANTAN SELATAN,” 2019.  \n[2] E. K. Julistiono, “Proceeding Indonesia Career Center Network Summit IV ePelaksanaan Paperless Job Fair di UPH Kampus Surabaya”.  \n[3] R. Gama Putri and U. Teknologi Yogyakarta Jl Ringroad Utara Jombor Sleman Yogyakrta, “RANCANG BANGUN SISTEM INFORMASI JOB FAIR BERBASIS WEB.”  \n[4] Y. A. Pramana, K. Candra Brata, and A. Hendra Brata,“Pembangunan Aplikasi Augmented Reality untuk Pengenalan Benda di Museum Berbasis Android (Studi Kasus : Museum Blambangan Banyuwangi),” 2018. [Online]. Available: [http://j](http://j)[ptiik.ub.ac.id](ptiik.ub.ac.id)  \n[5] A. A. Huda, R. Fajarudin, andA. Hadinegoro,“Sistem Rekomendasi Content-based Filtering Menggunakan TF-IDF Vector Similarity Untuk Rekomendasi Artikel Berita,” Building of Informatics, Technology and Science (BITS), vol. 4, no. 3, Dec. 2022, doi: 10.47065/bits.v4i3 .2511.  \n[6] B.-A. Andrei,“A STUDY ON USING WATERFALL AND AGILE METHODS IN SOFTWARE PROJECT MANAGEMENT.”  \n[7] “PENGEMBANGAN MULTIMEDIA DALAM PEMBELAJARANKOSAKATA BAHASA INGGRIS DI SD OlehI NYOMAN MARDIKA (Pamong Belajar SKB Donggala) .”  \n[8] P. Anantyarta and F. N. Sholihah,“Pengembangan Multimedia Pembelajaran pada Materi Bioteknologi menggunakan Program Autoplay,” 2020.  \n[9] J. Kuswanto and F. Radiansah,“Media Pembelajaran Berbasis Android Pada Mata Pelajaran Sistem Operasi Jaringan Kelas XI,” 2018.  \n[10] I. Bagus and M. Mahendra,“IMPLEMENTASI AUGMENTED REALITY (AR) MENGGUNAKAN UNITY 3D DAN VUPORIA SDK,” 2016.  \n[11] T. Zebua, B. Nadeak, and S. Bahagia Sinaga, “Jurnal ABDIMAS Budi Darma Pengenalan Dasar Aplikasi Blender 3D dalam Pembuatan Animasi 3D,” Agustus, vol. 1, no. 1, pp. 18–21, 2020.  \n[12] C. Gustiar Rampengan and R. Sanjaya,“Implementasi Augmented Reality Sebagai Media Pembelajaran Interaktif,” Citec Journal, vol. 2, no. 4, 2015.  \n[13] S. Robertson, “Understanding Inverse Document Frequency: On theoretical arguments for IDF.”  \n[14] “Maarif, Abdul Aziz. \"Penerapan Algoritma TF-IDF untuk Pencarian Karya Ilmiah.\" Dokumen Karya Ilmiah| Tugas Akhir| Program Studi Teknik InformatikaS1| Fakultas Ilmu Komputer| Universitas Dian Nuswantoro Semarang 5.4 (2015) .”.  \n[15] R. Setya Budiasningrum, R. Rosita, J. Setiawan, D. Yuliana, and E. Diah Astuti,“TIPS MEMBUAT CV ATS FRIENDLY”, [Online] . Available: [https://app.kinobi.asia/blog/cara-](https://app.kinobi.asia/blog/cara-)  \n[16] Dharwiyanti, S., & Wahono, R. S. (2003) . Pengantar Unified Modeling Language (UML). [IlmuKomputer. com](IlmuKomputer. com), 11(1), 1-13.  \n[17] V. Ayu,“Pemodelan Proses Pemilihan Rute pada Protokol Babel dengan Activity Diagram dan Transition System,” Disetujui, 2017.  \n[18] M. S. Mustaqbal, R. F. Firdaus, and H. Rahmadi, “PENGUJIAN APLIKASI MENGGUNAKAN BLACK BOX TESTING BOUNDARY VALUE ANALYSIS (Studi Kasus : Aplikasi Prediksi Kelulusan SNMPTN),” 2015.","cbCaihFjtZqmHPeU","https://ap.wps.com/l/cbCaihFjtZqmHPeU","pdf",76033,"Indonesian","[{\"question\":\"Jenis pengujian aplikasi apa yang muncul pada rujukan ini?\",\"answer\":\"Terdapat rujukan tentang pengujian aplikasi menggunakan black box testing dengan boundary value analysis.\"}]","Daftar Pustaka | PDF",1789084459]