[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-id-113":3,"doc-seo-237618-113":41,"doc-detail-237618-id":118},{"code":4,"msg":5,"data":6},0,"success",[7,13,17,21,25,29,33,37],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":4,"slug":12},178,1,"Template","Faktur","faktur",{"id":14,"doc_module":9,"doc_module_name":10,"category_name":15,"show_sort_weight":4,"slug":16},192,"Formulir","formulir-192",{"id":18,"doc_module":9,"doc_module_name":10,"category_name":19,"show_sort_weight":4,"slug":20},180,"Media Sosial","media-sosial",{"id":22,"doc_module":9,"doc_module_name":10,"category_name":23,"show_sort_weight":4,"slug":24},179,"Poster","poster",{"id":26,"doc_module":9,"doc_module_name":10,"category_name":27,"show_sort_weight":4,"slug":28},176,"Presentasi","presentasi",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":4,"slug":32},177,"Resume","resume",{"id":34,"doc_module":9,"doc_module_name":10,"category_name":35,"show_sort_weight":4,"slug":36},182,"Surat","surat-a95d00d3aaf04f3b854ecf140f00d385",{"id":38,"doc_module":9,"doc_module_name":10,"category_name":39,"show_sort_weight":4,"slug":40},183,"Umum","umum-07d1ff437201438088836b2b1ed3c90f",{"code":4,"msg":42,"data":43},"ok",{"site_id":44,"language":45,"slug":46,"title":47,"keywords":48,"description":49,"schema_data":50,"social_meta":111,"head_meta":113,"extra_data":115,"updated_unix":117},113,"id","designing-a-virtual-reality-vr-storyboard-for-hardware-material-in-grade-x-tkj","Perancangan Storyboard Virtual Reality (VR) Pada Materi Hardware di Kelas X TKJ","","Materi hardware membutuhkan visualisasi komponen yang rinci agar siswa memahami bentuk, fungsi, dan cara kerja perangkat keras komputer. Kendala utama di sekolah meliputi keterbatasan fasilitas, waktu, serta jumlah perangkat keras sehingga pembelajaran cenderung kurang optimal. Penelitian ini merancang Storyboard Virtual Reality (VR) sebagai panduan awal pengembangan media pembelajaran VR untuk materi hardware kelas X TKJ menggunakan model ADDIE. Storyboard divalidasi ahli media dan ahli materi dengan hasil 96% dan 97% (kategori sangat layak).",{"@graph":51,"@context":110},[52,68,89],{"@type":53,"itemListElement":54},"BreadcrumbList",[55,59,62,65],{"item":56,"name":57,"@type":58,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":60,"name":10,"@type":58,"position":61},"https://docshare.wps.com/id/template/",2,{"item":63,"name":39,"@type":58,"position":64},"https://docshare.wps.com/id/template/umum/",3,{"item":66,"name":47,"@type":58,"position":67},"https://docshare.wps.com/id/template/designing-a-virtual-reality-vr-storyboard-for-hardware-material-in-grade-x-tkj/237618/",4,{"url":66,"name":47,"@type":69,"image":70,"author":75,"headline":47,"publisher":78,"fileFormat":81,"inLanguage":45,"description":49,"dateModified":82,"datePublished":83,"encodingFormat":81,"isAccessibleForFree":84,"interactionStatistic":85},"DigitalDocument",{"url":71,"@type":72,"width":73,"height":74},"https://docshare.wps.com/thumbnails/designing-a-virtual-reality-vr-storyboard-for-hardware-material-in-grade-x-tkj/237618.png","ImageObject",442,249,{"name":76,"@type":77},"Riley","Person",{"url":56,"name":79,"@type":80},"DocShare","Organization","application/pdf","2026-09-20","2026-09-11",true,{"@type":86,"interactionType":87,"userInteractionCount":61},"InteractionCounter",{"@type":88},"ViewAction",{"@type":90,"mainEntity":91},"FAQPage",[92,98,102,106],{"name":93,"@type":94,"acceptedAnswer":95},"Apa tujuan penelitian ini?","Question",{"text":96,"@type":97},"Merancang Storyboard Virtual Reality (VR) sebagai panduan awal pengembangan media pembelajaran VR untuk materi hardware di kelas X TKJ.","Answer",{"name":99,"@type":94,"acceptedAnswer":100},"Model pengembangan apa yang digunakan?",{"text":101,"@type":97},"Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation).",{"name":103,"@type":94,"acceptedAnswer":104},"Bagaimana hasil validasi storyboard VR materi hardware?",{"text":105,"@type":97},"Validasi ahli media memperoleh skor 96% (sangat layak) dan validasi ahli materi memperoleh skor 97% (sangat layak).",{"name":107,"@type":94,"acceptedAnswer":108},"Mengapa VR dipilih untuk materi hardware?",{"text":109,"@type":97},"VR menawarkan pengalaman belajar imersif dan simulasi interaktif yang membantu siswa memvisualisasikan detail komponen serta mengatasi keterbatasan praktik di sekolah.","https://schema.org",{"og:url":66,"og:type":112,"og:title":47,"og:site_name":79,"og:description":49},"article",{"robots":114,"canonical":66},"index,follow",{"doc_id":116,"site_id":44},237618,1789113809,{"code":4,"msg":5,"data":119},{"doc_id":116,"user_id":120,"nickname":76,"user_avatar":121,"doc_module":9,"category_id":38,"category_name":39,"doc_title":47,"doc_description":49,"doc_content":122,"file_id":123,"file_url":124,"file_type":125,"file_size":126,"view_count":4,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":127,"language":128,"language_code":45,"site_id":44,"html_lang":45,"table_of_contents":129,"faqs":130,"seo_title":131,"seo_description":49,"update_tm":117,"read_time":67},1374391975076,"https://ap-avatar.wpscdn.com/avatar/14000253ca4ec9f6853?x-image-process=image/resize,m_fixed,w_180,h_180&k=1783305029341752051","Virtual Reality (VR) Storyboard Design on Hardware Material in Class X TKJ  \n[Perancangan Storyboard Virtual Reality (VR) Pada Materi Hardware di Kelas X TKJ]  \nNuri Fitri Handayani 1), Fitria Nur Hasanah *,2)  \n1)Program Studi Pendidikan Teknologi Informasi, Universitas Muhammadiyah Sidoarjo, Indonesia  \n2)Program Studi Pendidikan Teknologi Informasi, Universitas Muhammadiyah Sidoarjo, Indonesia [Email :](Email : fitrianh@umsida.ac.id)[ ](Email : fitrianh@umsida.ac.id)[fitrianh@umsida.ac.id](Email : fitrianh@umsida.ac.id)  \nAbstract. Hardware materials often require detailed component visualization so that students can understand the form, function, and workings of computer hardware. However, limitedfacilities, time, and number of hardware are the main obstacles in the learning process in schools. This study aims to design a Virtual Reality (VR) Storyboard as an initial guide for developing VR-based learning media for hardware materials in class X TKJ. This study uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects in this study were class X TKJ students. The research instrument used was a questionnaire with a Likert scale. The VR Storyboard for hardware materials was validated by media experts and material experts. The validation results from media experts obtained a score percentage of 96% with a very feasible category, the validation results from material experts obtained a score percentage of 97% with a very feasible category. So it can be concluded that the VR Storyboard for hardware materials is very feasible to be implemented in the development of VR for the learning process.  \nKeywords-hardware; virtual reality (VR); Storyboard  \nAbstrak. Materi hardware sering kali membutuhkan visualisasi komponen secara mendetail agar siswa dapat memahami bentuk, fungsi, dan cara kerjaperangkat keras komputer. Namun, keterbatasanfasilitas, waktu, dan jumlah perangkat keras menjadi kendala utama dalam proses pembelajaran di sekolah. Penelitian ini bertujuan untuk merancang Storyboard Virtual Reality (VR) sebagai panduan awal pengembangan media pembelajaran berbasis VR untuk materi hardware di kelas X TKJ. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek dalam penelitian ini adalah siswa kelas X TKJ. Instrumen penelitian yang digunakan berupa angket dengan skala likert. Storyboard VR materi hardware divalidasi oleh ahli media dan ahli materi. Hasil validasi dari ahli media mendapatkan persentase skor sebesar 96% dengan kategori sangat layak, hasil validasi ahli materi mendapatkan persentase skor sebesar 97% dengan kategori sangat layak. Maka dapat disimpulkan bahwa Storyboard VR materi hardware sangat layak untuk diimplementasikan dalampengembangan VR untuk prosespembelajaran.  \nKata Kunci-hardware; virtual reality (VR); Storyboard  \nI. Pendahuluan  \nPerkembangan teknologi informasi dan komunikasi telah memberikan dampak yang signifikan terhadap dunia pendidikan. Pendidikan membutuhkan perkembangan media pembelajaran yang inovatif [1]. Salah satu media pembelajaran yang semakin berkembang adalah pemanfaatan teknologi Virtual Reality (VR) dalam prosespembelajaran [2] . VR menawarkan pengalaman belajar yang imersif dengan menghadirkan lingkungan virtual yang dapat diinteraksikan secara langsung oleh siswa. Teknologi ini diyakini memiliki potensi untuk mengatasiketerbatasan pembelajaran konvensional, terutama untuk materi yang memerlukan pemahaman mendalam dan pengalaman praktis [2] . Sebagai contoh, materi hardware dalam Sekolah Menengah Kejuruan (SMK) kelas X Teknik Komputer dan Jaringan (TKJ) sering kali memerlukan pendekatan praktikum agar siswa dapat memahami komponenkomponen komputer secara menyeluruh.  \nPenggunaan VR dalam pembelajaran memberikan dampak positif terhadap motivasi belajar siswa [2] . Pembelajaran yang mengintegrasikan VR memungkinkan peserta didik untuk memvisualisasikan konsep hardware dengan","cbCaikFxYTMBy82m","https://ap.wps.com/l/cbCaikFxYTMBy82m","pdf",924348,11,"Indonesian","# I. Pendahuluan\n## Perkembangan teknologi dan kebutuhan media pembelajaran\n## Potensi VR dalam pembelajaran imersif\n## Tantangan materi hardware di SMK TKJ\n## Kesenjangan teori dan praktik serta kebutuhan media interaktif","[{\"question\":\"Apa tujuan penelitian ini?\",\"answer\":\"Merancang Storyboard Virtual Reality (VR) sebagai panduan awal pengembangan media pembelajaran VR untuk materi hardware di kelas X TKJ.\"},{\"question\":\"Model pengembangan apa yang digunakan?\",\"answer\":\"Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation).\"},{\"question\":\"Bagaimana hasil validasi storyboard VR materi hardware?\",\"answer\":\"Validasi ahli media memperoleh skor 96% (sangat layak) dan validasi ahli materi memperoleh skor 97% (sangat layak).\"},{\"question\":\"Mengapa VR dipilih untuk materi hardware?\",\"answer\":\"VR menawarkan pengalaman belajar imersif dan simulasi interaktif yang membantu siswa memvisualisasikan detail komponen serta mengatasi keterbatasan praktik di sekolah.\"}]","Perancangan Storyboard Virtual Reality (VR) Pada Materi Hardware di Kelas X TKJ | PDF"]