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Kegiatan pelatihan kepada remaja di Desa Kwagean menggunakan metode pendekatan monologis dan metode workshop. Pelatihan bertujuan meningkatkan kreativitas remaja agar gadget dimanfaatkan untuk kegiatan yang lebih bernilai. Hasil menunjukkan hampir 80% remaja mampu melakukan evaluasi dari pelatih, serta memperoleh wawasan dan pengetahuan untuk membuat desain label menarik dan unik, sehingga dapat membuka jasa desain label guna meningkatkan ekonomi kreatif.",{"@graph":51,"@context":106},[52,68,89],{"@type":53,"itemListElement":54},"BreadcrumbList",[55,59,62,65],{"item":56,"name":57,"@type":58,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":60,"name":10,"@type":58,"position":61},"https://docshare.wps.com/id/template/",2,{"item":63,"name":27,"@type":58,"position":64},"https://docshare.wps.com/id/template/presentasi/",3,{"item":66,"name":47,"@type":58,"position":67},"https://docshare.wps.com/id/template/label-design-training-to-improve-youth-creative-economy-in-kwagean-village/197056/",4,{"url":66,"name":47,"@type":69,"image":70,"author":75,"headline":47,"publisher":78,"fileFormat":81,"inLanguage":45,"description":49,"dateModified":82,"datePublished":83,"encodingFormat":81,"isAccessibleForFree":84,"interactionStatistic":85},"DigitalDocument",{"url":71,"@type":72,"width":73,"height":74},"https://docshare.wps.com/thumbnails/label-design-training-to-improve-youth-creative-economy-in-kwagean-village/197056.png","ImageObject",442,249,{"name":76,"@type":77},"Rhys","Person",{"url":56,"name":79,"@type":80},"DocShare","Organization","application/pdf","2026-09-11","2026-09-03",true,{"@type":86,"interactionType":87,"userInteractionCount":9},"InteractionCounter",{"@type":88},"ViewAction",{"@type":90,"mainEntity":91},"FAQPage",[92,98,102],{"name":93,"@type":94,"acceptedAnswer":95},"Pelatihan ini menggunakan aplikasi apa untuk membuat desain label?","Question",{"text":96,"@type":97},"Pelatihan memanfaatkan aplikasi Canva sebagai aplikasi online untuk membuat desain label.","Answer",{"name":99,"@type":94,"acceptedAnswer":100},"Metode apa yang digunakan dalam pelaksanaan pelatihan remaja?",{"text":101,"@type":97},"Pelaksanaan menggunakan metode pendekatan monologis dan metode workshop.",{"name":103,"@type":94,"acceptedAnswer":104},"Bagaimana hasil pelatihan berdasarkan evaluasi?",{"text":105,"@type":97},"Hasil menunjukkan hampir 80% remaja mampu melakukan evaluasi yang diberikan oleh pelatih.","https://schema.org",{"og:url":66,"og:type":108,"og:title":47,"og:site_name":79,"og:description":49},"article",{"robots":110,"canonical":66},"index,follow",{"doc_id":112,"site_id":44},197056,1788464648,{"code":4,"msg":5,"data":115},{"doc_id":112,"user_id":116,"nickname":76,"user_avatar":117,"doc_module":9,"category_id":26,"category_name":27,"doc_title":47,"doc_description":49,"doc_content":118,"file_id":119,"file_url":120,"file_type":121,"file_size":122,"view_count":9,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":123,"language":124,"language_code":45,"site_id":44,"html_lang":45,"table_of_contents":125,"faqs":126,"seo_title":127,"seo_description":49,"update_tm":113,"read_time":64},687207024643,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","| DIMAS: Jurnal Pengabdian Masyarakat\u003Cbr>[https://pengabmas.com/index.php/dimaskesmas](https://pengabmas.com/index.php/dimaskesmas)\u003Cbr>Volume 1 | Nomor 1 | Januari|2023\u003Cbr>DOI:  10.57101/dimasjurnal |  |\n| --- | --- |\n| Pelatihan Desain Label Untuk Meningkatkan Ekonomi Kreatif Remaja di Desa Kwagean\u003Cbr>Hermina Pristilia 1 , Lilis Nurrohmah 1 , Putri Indah Lestari 1 , Ade Gunawan 1 , Hendri Hermawan Adi Nugroho 1\u003Cbr>1Universitas Islam Negeri K.H Abdurrahman wahid |  |\n| Kata Kunci: Canva; Design; Creative. | Abstrak Inggris. Design creation can take advantage of the Canva application which isan online application that can be used to create label designs for various purposes such as logos, posters, infographics, banners, greeting cards, certificates, presentations etc. The approach method used in the implementation of training activities for youth uses themonological method and the workshop method. This training is carried out to increase |\n| Keywords: Canva; Desain; Kreatif. | the creativity of teenagers so they can use their gadgets for more useful things. The results of training activities for youth in Kwagean Village can add insight and knowledge to youth to be creative in making attractive and unique label designs. The result of this activity is that almost 80% of youth are able to carry out the evaluation given by the trainer. So that with this training, teenagers can open label design services that can |\n| Corespondensi Author\u003Cbr>Akuntansi Syariah, Universitas Islam Negeri K.H Abdurrahman wahid Email:\u003Cbr>hendri.hermawan@uingusdu[r.ac.id](r.ac.id) | improve the creative economy.\u003Cbr>Abstrak Indonesia. Pembuatan desain dapat memanfaatkan aplikasi Canva yang merupakan aplikasi online yang bisa dimanfaatkan untuk membuat desain label untuk berbagai keperluan seperti logo, poster, infografik, banner, kartuucapan, sertifikat, dan presentasi. Metode pendekatan yang digunakan dalampelaksanaan kegiatan pelatihan kepada remaja ini menggunakan metode monologis dan metode workshop. Pelatihan ini dilakukan untuk meningkatkan kreativitas para remaja agar dapat memanfaatkan gadget mereka untuk hal yang lebih berguna. Hasil kegiatan pelatihan pada remaja di Desa Kwageandapat menambah wawasan dan pengetahuan para remaja untuk bersikap kreatif dalam membuat desain label yang menarik dan unik. Hasil dari adanya kegiatan ini hampir 80% remaja mampu melakukan evaluasi yang diberikanoleh pelatih. Sehingga dengan adanya pelatihan ini para remaja dapat membuka jasa pembuatan desain label yang dapat meningkatkan ekonomikreatif. |\n\n| Uraian | Sangat\u003Cbr>baik | Baik | Cukup |\n| --- | --- | --- | --- |\n| Kemampuan memahami materi | 8 | 0 | 0 |\n| Kemampuan menggunakan aplikasi canva | 6 | 1 | 1 |\n| Kemampuan membuat desain label | 5 | 2 | 1 |\n\n\n|  |  |  |  |  |  |  |  |  |  |  |  |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n|  |  |  |  |  |  |  |  |  |  |  |  |\n| Sangat Baik |  |  |  |  | Baik |  |  | Cukup |  |  |  |","cbCaipu4uMhnJA1b","https://ap.wps.com/l/cbCaipu4uMhnJA1b","pdf",739462,8,"Indonesian","# Pelatihan Desain Label Untuk Meningkatkan Ekonomi Kreatif Remaja di Desa Kwagean\n## Kata Kunci\n## Abstrak\n## Hasil Evaluasi","[{\"question\":\"Pelatihan ini menggunakan aplikasi apa untuk membuat desain label?\",\"answer\":\"Pelatihan memanfaatkan aplikasi Canva sebagai aplikasi online untuk membuat desain label.\"},{\"question\":\"Metode apa yang digunakan dalam pelaksanaan pelatihan remaja?\",\"answer\":\"Pelaksanaan menggunakan metode pendekatan monologis dan metode workshop.\"},{\"question\":\"Bagaimana hasil pelatihan berdasarkan evaluasi?\",\"answer\":\"Hasil menunjukkan hampir 80% remaja mampu melakukan evaluasi yang diberikan oleh pelatih.\"}]","Pelatihan Desain Label Untuk Meningkatkan Ekonomi Kreatif Remaja di Desa Kwagean | PDF"]