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Penelitian ini merancang smart mobile cloud learning system multimedia berbasis animasi dengan model Creative Problem Solving (CPS) guna meningkatkan kemampuan berpikir kreatif siswa. Metode kuantitatif menggunakan desain Pre-Experimental Design One-Group Pretest-Posttest dan pengembangan multimedia dengan Siklus Hidup Menyeluruh (SHM). Hasil menunjukkan multimedia sangat baik (86,68%), kemampuan berpikir kreatif meningkat dengan indeks gain 0,48 (efektivitas sedang), serta respons siswa sangat baik (92%).",{"@graph":51,"@context":106},[52,68,89],{"@type":53,"itemListElement":54},"BreadcrumbList",[55,59,62,65],{"item":56,"name":57,"@type":58,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":60,"name":10,"@type":58,"position":61},"https://docshare.wps.com/id/template/",2,{"item":63,"name":39,"@type":58,"position":64},"https://docshare.wps.com/id/template/umum/",3,{"item":66,"name":47,"@type":58,"position":67},"https://docshare.wps.com/id/template/implementation-of-the-creative-problem-solving-cps-model-in-an-animation-based-multimedia-smart-mobile-cloud-learning-system-to-improve-students-creative-thinking-ability/218515/",4,{"url":66,"name":47,"@type":69,"image":70,"author":75,"headline":47,"publisher":78,"fileFormat":81,"inLanguage":45,"description":49,"dateModified":82,"datePublished":83,"encodingFormat":81,"isAccessibleForFree":84,"interactionStatistic":85},"DigitalDocument",{"url":71,"@type":72,"width":73,"height":74},"https://docshare.wps.com/thumbnails/implementation-of-the-creative-problem-solving-cps-model-in-an-animation-based-multimedia-smart-mobile-cloud-learning-system-to-improve-students-creative-thinking-ability/218515.png","ImageObject",442,249,{"name":76,"@type":77},"8796093062539","Person",{"url":56,"name":79,"@type":80},"DocShare","Organization","application/vnd.openxmlformats-officedocument.wordprocessingml.document","2026-09-21","2026-09-08",true,{"@type":86,"interactionType":87,"userInteractionCount":61},"InteractionCounter",{"@type":88},"ViewAction",{"@type":90,"mainEntity":91},"FAQPage",[92,98,102],{"name":93,"@type":94,"acceptedAnswer":95},"Apa tujuan penelitian ini?","Question",{"text":96,"@type":97},"Merancang smart mobile cloud learning system multimedia berbasis animasi dengan model Creative Problem Solving (CPS) untuk meningkatkan kemampuan berpikir kreatif siswa.","Answer",{"name":99,"@type":94,"acceptedAnswer":100},"Metode penelitian apa yang digunakan?",{"text":101,"@type":97},"Penelitian kuantitatif memakai desain Pre-Experimental Design One-Group Pretest-Posttest.",{"name":103,"@type":94,"acceptedAnswer":104},"Bagaimana hasil penilaian multimedia dan dampaknya?",{"text":105,"@type":97},"Multimedia dinilai sangat baik (rata-rata 86,68%). Rancangan multimedia meningkatkan kemampuan berpikir kreatif dengan indeks gain 0,48 dan efektivitas kategori sedang, serta respons siswa memperoleh nilai 92% (sangat baik).","https://schema.org",{"og:url":66,"og:type":108,"og:title":47,"og:site_name":79,"og:description":49},"article",{"robots":110,"canonical":66},"index,follow",{"doc_id":112,"site_id":44},218515,1789996345,{"code":4,"msg":5,"data":115},{"doc_id":112,"user_id":116,"nickname":76,"user_avatar":48,"doc_module":9,"category_id":38,"category_name":39,"doc_title":47,"doc_description":49,"doc_content":117,"file_id":118,"file_url":119,"file_type":120,"file_size":121,"view_count":61,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":122,"language":123,"language_code":45,"site_id":44,"html_lang":45,"table_of_contents":124,"faqs":125,"seo_title":126,"seo_description":49,"update_tm":127,"read_time":67},8796093062539,"Implementasi Model Creative Problem Solving (CPS) Pada Smart Mobile Cloud Learning System Multimedia Berbasis Animasi Untuk Meningkatkan Kemampuan Berfikir Kreatif Siswa\nWahyudin 1,*, Erlangga 2, Dela Adelia 3\n1 Program Studi Pendidikan Ilmu Komputer; Universitas Pendidikan Indonesia; Jl Dr. Setiabudi No. 229, Bandung, West Java, Indonesia, 022-2007031 dari Universitas Pendidikan Indonesia; e-mail:\u0013 HYPERLINK \"mailto:wahyudin_sanusi@upi.edu\" \u0014wahyudin_sanusi@upi.edu\u0015\n2 Program Studi Pendidikan Ilmu Komputer; Universitas Pendidikan Indonesia; Jl Dr. Setiabudi No. 229, Bandung, West Java, Indonesia, 022-2007031 dari Universitas Pendidikan Indonesia; e-mail: \u0013 HYPERLINK \"mailto:erlangga@upi.edu\" \u0014erlangga@upi.edu\u0015\n3 Program Studi Pendidikan Ilmu Komputer; Universitas Pendidikan Indonesia; Jl Dr. Setiabudi No. 229, Bandung, West Java, Indonesia, 022-2007031 dari Universitas Pendidikan Indonesia; e-mail: \u0013 HYPERLINK \"mailto:%20delaadelia@upi.edu\" \u0014 delaadelia@upi.edu\u0015\n* Korespondensi:   e-mail: \u0013 HYPERLINK \"mailto:wahyudin_sanusi@upi.edu\" \u0014wahyudin_sanusi@upi.edu\u0015\nDiterima: 02 Juni 2022; Review: 19 Juli 2022; Disetujui: 02 Agustus 2022\nCara sitasi: Wahyudin, Erlangga, Adelia D. 2022. Implementasi Model Creative Problem Solving (CPS) Pada Smart Mobile Cloud Learning System Multimedia Berbasis Animasi Untuk Meningkatkan Kemampuan Berfikir Kreatif Siswa. Information System for Educators and Professionals. Vol 6(2): 127 – 136.\nAbstrak: Kemampuan berpikir kreatif merupakan keterampilan yang perlu dikembangkan bagi semua siswa, dan berpikir kreatif sering dikaitkan dengan kegiatan pemecahan masalah. Siswa yang memiliki kemampuan berpikir kreatif menggunakan seluruh kemampuan berpikirnya untuk mencari solusi dari permasalahan yang dihadapinya. Namun, proses pembelajaran  saat ini belum sepenuhnya  mengembangkan kemampuan berpikir kreatif siswa. Hal ini sesuai dengan studi pendahuluan oleh peneliti  bahwa guru menunjukkan bahwa dalam proses pembelajaran mengelola infrastruktur jaringan, guru belum mengembangkan keterampilan berpikir kreatif karena tingginya permintaan bahan ajar. Maka penelitian ini bertujuan untuk merancang smart mobile cloud learning system multimedia berbasis animasi dengan model Creative Problem Solving untuk meningkatkan kemampuan berfikir kreatif siswa. Metode penelitikan secara kuantitatif, menggunakan memakai desain penelitan Pre-Eksperimental Design yaitu One-Group Pretest-Posttest. Metode pengembangan multimedia mengacu metode Siklus Hidup Menyeluruh (SHM).   Hasil dari survei ini: 1) Multimedia tersedia, rata-rata persentase profesional media adalah 86,68, dan kategorinya “sangat baik”. 2) Perancangan multimedia dapat meningkatkan kemampuan berpikir kreatif siswa. Hal ini mengacu pada empat indikator berpikir kreatif yaitu rata-rata kemampuan berpikir kreatif siswa secara keseluruhan atau 55,12 dalam kategori “kreatif penuh”. Selain itu, indeks gain adalah 0,48 dan efektivitasnya \"sedang\". 3) Respon siswa terhadap multimedia memperoleh nilai 92 persen dalam kategori “sangat baik”.\nKata kunci: Animasi, Berfikir kreatif, Creative Problem Solving, Routing Statis, Routing Dinamis\nAbstract: Creative thinking skills are skills that need to be developed for all students, and creative thinking is often associated with problem solving activities. Students who have the ability to think creatively use all their thinking skills to find solutions to the problems they face. However, the current learning process has not fully developed students' creative thinking skills. This is in accordance with a preliminary study by researchers that teachers show that in the learning process to manage network infrastructure, teachers have not developed creative thinking skills due to the high demand for teaching materials. So this study aims to design a smart mobile cloud learning multimedia system based on animation with a Creative Problem Solving model to improve students' creative thinking skills. The research method is quantitative, us","cbCaispwIzV6cp7C","https://ap.wps.com/l/cbCaispwIzV6cp7C","docx",3846532,10,"Indonesian","# Pendahuluan\n# Abstrak\n# Kata kunci\n# Metode Penelitian\n## Desain One-Group Pretest-Posttest\n## Pengembangan Multimedia Siklus Hidup Menyeluruh (SHM)\n# Hasil dan Pembahasan\n## Ketersediaan Multimedia dan Penilaian Profesional Media\n## Peningkatan Kemampuan Berpikir Kreatif\n## Indeks Gain dan Efektivitas\n## Respon Siswa","[{\"question\":\"Apa tujuan penelitian ini?\",\"answer\":\"Merancang smart mobile cloud learning system multimedia berbasis animasi dengan model Creative Problem Solving (CPS) untuk meningkatkan kemampuan berpikir kreatif siswa.\"},{\"question\":\"Metode penelitian apa yang digunakan?\",\"answer\":\"Penelitian kuantitatif memakai desain Pre-Experimental Design One-Group Pretest-Posttest.\"},{\"question\":\"Bagaimana hasil penilaian multimedia dan dampaknya?\",\"answer\":\"Multimedia dinilai sangat baik (rata-rata 86,68%). Rancangan multimedia meningkatkan kemampuan berpikir kreatif dengan indeks gain 0,48 dan efektivitas kategori sedang, serta respons siswa memperoleh nilai 92% (sangat baik).\"}]","Implementasi Model Creative Problem Solving (CPS) Pada Smart Mobile Cloud Learning System Multimedia Berbasis Animasi Untuk Meningkatkan Kemampuan Berfikir Kreatif Siswa | DOCX",1788855609]