[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-1-id-113":3,"doc-seo-200728-113":41,"doc-detail-200728-id":114},{"code":4,"msg":5,"data":6},0,"success",[7,13,17,21,25,29,33,37],{"id":8,"doc_module":9,"doc_module_name":10,"category_name":11,"show_sort_weight":4,"slug":12},178,1,"Template","Faktur","faktur",{"id":14,"doc_module":9,"doc_module_name":10,"category_name":15,"show_sort_weight":4,"slug":16},192,"Formulir","formulir-192",{"id":18,"doc_module":9,"doc_module_name":10,"category_name":19,"show_sort_weight":4,"slug":20},180,"Media Sosial","media-sosial",{"id":22,"doc_module":9,"doc_module_name":10,"category_name":23,"show_sort_weight":4,"slug":24},179,"Poster","poster",{"id":26,"doc_module":9,"doc_module_name":10,"category_name":27,"show_sort_weight":4,"slug":28},176,"Presentasi","presentasi",{"id":30,"doc_module":9,"doc_module_name":10,"category_name":31,"show_sort_weight":4,"slug":32},177,"Resume","resume",{"id":34,"doc_module":9,"doc_module_name":10,"category_name":35,"show_sort_weight":4,"slug":36},182,"Surat","surat-a95d00d3aaf04f3b854ecf140f00d385",{"id":38,"doc_module":9,"doc_module_name":10,"category_name":39,"show_sort_weight":4,"slug":40},183,"Umum","umum-07d1ff437201438088836b2b1ed3c90f",{"code":4,"msg":42,"data":43},"ok",{"site_id":44,"language":45,"slug":46,"title":47,"keywords":48,"description":49,"schema_data":50,"social_meta":107,"head_meta":109,"extra_data":111,"updated_unix":113},113,"id","development-of-science-learning-media-based-on-educational-games-for-fifth-grade-students-of-elementary-school-negeri-116-inpres-barugae-camba-district-maros-regency","Pengembangan Media Pembelajaran IPA Berbasis Game Edukatif untuk Siswa Kelas V Sekolah Dasar Negeri 116 Inpres Barugae Kecamatan Camba Kabupaten Maros","","Penelitian ini bertujuan menghasilkan media pembelajaran IPA berbasis game edukatif untuk siswa SD kelas V SD Negeri 116 Inpres Barugae, Kecamatan Camba, Kabupaten Maros, dengan materi rangka tubuh manusia. Metode yang digunakan adalah research and development (R&D) dengan model Allesi dan Trollip melalui tahap planning, design, dan development. Media memuat penyajian materi dan permainan dengan kapasitas 17 MB, diuji melalui uji alpha dan uji beta. Validasi ahli materi 88,88% dan ahli media 84,87% (sangat layak), sedangkan respons siswa 76,66% (sangat layak), sehingga media dinilai layak dan praktis digunakan.",{"@graph":51,"@context":106},[52,68,89],{"@type":53,"itemListElement":54},"BreadcrumbList",[55,59,62,65],{"item":56,"name":57,"@type":58,"position":9},"https://docshare.wps.com","Home","ListItem",{"item":60,"name":10,"@type":58,"position":61},"https://docshare.wps.com/id/template/",2,{"item":63,"name":39,"@type":58,"position":64},"https://docshare.wps.com/id/template/umum/",3,{"item":66,"name":47,"@type":58,"position":67},"https://docshare.wps.com/id/template/development-of-science-learning-media-based-on-educational-games-for-fifth-grade-students-of-elementary-school-negeri-116-inpres-barugae-camba-district-maros-regency/200728/",4,{"url":66,"name":47,"@type":69,"image":70,"author":75,"headline":47,"publisher":78,"fileFormat":81,"inLanguage":45,"description":49,"dateModified":82,"datePublished":83,"encodingFormat":81,"isAccessibleForFree":84,"interactionStatistic":85},"DigitalDocument",{"url":71,"@type":72,"width":73,"height":74},"https://docshare.wps.com/thumbnails/development-of-science-learning-media-based-on-educational-games-for-fifth-grade-students-of-elementary-school-negeri-116-inpres-barugae-camba-district-maros-regency/200728.png","ImageObject",442,249,{"name":76,"@type":77},"Berry Peter","Person",{"url":56,"name":79,"@type":80},"DocShare","Organization","application/vnd.openxmlformats-officedocument.wordprocessingml.document","2026-09-21","2026-09-04",true,{"@type":86,"interactionType":87,"userInteractionCount":61},"InteractionCounter",{"@type":88},"ViewAction",{"@type":90,"mainEntity":91},"FAQPage",[92,98,102],{"name":93,"@type":94,"acceptedAnswer":95},"Penelitian ini bertujuan untuk menghasilkan media apa dan untuk siapa?","Question",{"text":96,"@type":97},"Penelitian ini menghasilkan media pembelajaran IPA berbasis game edukatif untuk siswa SD kelas V di SD Negeri 116 Inpres Barugae, Kecamatan Camba, Kabupaten Maros.","Answer",{"name":99,"@type":94,"acceptedAnswer":100},"Metode dan model pengembangan yang digunakan dalam penelitian ini apa?",{"text":101,"@type":97},"Penelitian menggunakan metode research and development (R&D) dengan model Allesi dan Trollip melalui tahap planning, design, dan development.",{"name":103,"@type":94,"acceptedAnswer":104},"Bagaimana hasil uji kelayakan dan kepraktisan media pembelajaran?",{"text":105,"@type":97},"Uji alpha menunjukkan validasi ahli materi 88,88% dan ahli media 84,87% (sangat layak). Uji beta memperoleh respons siswa 76,66% (sangat layak), sehingga media dinilai layak dan praktis digunakan.","https://schema.org",{"og:url":66,"og:type":108,"og:title":47,"og:site_name":79,"og:description":49},"article",{"robots":110,"canonical":66},"index,follow",{"doc_id":112,"site_id":44},200728,1790008747,{"code":4,"msg":5,"data":115},{"doc_id":112,"user_id":116,"nickname":76,"user_avatar":117,"doc_module":9,"category_id":38,"category_name":39,"doc_title":47,"doc_description":49,"doc_content":118,"file_id":119,"file_url":120,"file_type":121,"file_size":122,"view_count":61,"is_deleted":4,"is_public":9,"is_downloadable":9,"audit_status":9,"page_count":123,"language":124,"language_code":45,"site_id":44,"html_lang":45,"table_of_contents":125,"faqs":126,"seo_title":127,"seo_description":49,"update_tm":128,"read_time":129},1374402524268,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","Pengembangan Media Pembelajaran Ipa Berbasis Game Edukatif untuk Siswa Kelas V Sekolah Dasar  Negeri 116 Inpres Barugae Kecamatan Camba Kabupaten Maros\nDevelopment Of Science Learning Media Based On Educational Games For Fifth Grade Students Of Sekolah Dasar  Negeri 116 Inpres Barugae Camba Subdistrict Maros District\nIsmawati Rahim1*, Muhammad Irfan2, Ahmad Syawal3\n1,2,3Jurusan Pendidikan Guru Sekolah Dasar, Universitas Negeri Makassar, Makassar, Indonesia\nEmail: \u0013 HYPERLINK \"mailto:1ismawatirahim01@gmail.com\" \u00141ismawatirahim01@gmail.com\u0015\n\u0013 HYPERLINK \"mailto:2m.irfan@unm.ac.id\" \u00142m.irfan@unm.ac.id\u0015\n\u0013 HYPERLINK \"mailto:3ahmad.syawaluddin@unm.ac.id\" \u00143ahmad.syawaluddin@unm.ac.id\u0015\nAbstrak\nPenelitian ini bertujuan untuk mengetahui bagaimana menghasilkan Media pembelajaran IPA berbasis Game edukatif untuk siswa SD, khususnya di kelas V SD Negeri 116 Inpres Barugae Kecamatan Camba Kabupaten Maros yaitu dengan nama rangka tubuh manusia. Penelitian ini, mengembangkan produk yang berdasarkan pada hasil analisis kebutuhan siswa dengan menggunakan jenis penelitian research and development (R&D), sedangkan dalam proses pembuatan produknya model pengembangan yang digunakan dalam penelitian ini yaitu Model Allesi dan Trollip, yang terdiri dari tiga tahap yaitu tahap planning (perencanaan), tahap design (desain) dan tahap development (pengembangan). Adapun produk yang dihasilkan memiliki beberapa vitur yaitu penyajian materi dan juga permainan dengan kapasitas aplikasi yaitu 17 MB. Produk dari hasil penelitian selanjutnya melalui dua tahapan pengujian, yaitu uji alpha dan uji beta. Uji alpha atau uji kevalidan  pada penelitian ini melibatkan dua validator, yaitu validator ahli materi dan validator ahli media. Hasil validasi materi diperoleh sebesar 88,88% dengan kategori sangat layak dan hasil validasi ahli media diperoleh sebesar 84,87% dengan kategori sangat layak. Sedangkan uji beta atau uji kepraktisan penelitian ini melibatkan siswa kelas V SD Negeri 116 Inpres Barugae Kecamatan Camba Kabupaten Maros. Hasil respon siswa masing-masing diperoleh sebesar 76,66% dengan kategori sangat layak. Sehingga media pembelajaran IPA berbasis game edukatif untuk kelas V SD Negeri 116 Inpres Barugae Kecamatan Camba Kabupaten Maros masuk dalam kategori layak dan praktis untuk digunakan.\nKata Kunci: Pengembangan, Game edukatif, Pembelajaran IPA, Allesi dan Trollip\nAbstract\nThis study aims to find out how to produce science learning media based on educational games for elementary students, especially in class V SD Negeri 116 Inpres Barugae, Camba District, Maros Regency, namely by the name of the human body skeleton. This research develops a product based on the results of the analysis of student needs using research and development (R&D) research, while in the process of making the product the development model used in this research is the Allesi and Trollip Model, which consists of three stages, namely the planning stage ( planning), the design stage and the development stage. The resulting product has several features, namely the presentation of materials and games with an application capacity of 17 MB. The product of the results of further research through two stages of testing, namely the alpha test and beta test. The alpha test or validity test in this study involved two validators, namely the material expert validator and the media expert validator. The results of material validation were obtained at 88.88% with a very feasible category and the results of media expert validation obtained at 84.87% with a very feasible category. While the beta test or practicality test of this study involved fifth grade students of SD Negeri 116 Inpres Barugae, Camba District, Maros Regency. The results of each student's response were obtained at 76.66% with a very decent category. So that the science learning media based on educational games for class V SD Negeri 116 Inpres Barugae, Camba District, Maros Regency is in the feasible and practical category to use.\nKey","cbCaiqGZpJIlwZ6t","https://ap.wps.com/l/cbCaiqGZpJIlwZ6t","docx",900252,18,"Indonesian","# PENDAHULUAN\n## Tujuan pendidikan dan pentingnya inovasi pembelajaran\n## Peran media pembelajaran dalam meningkatkan efektivitas hasil belajar\n## Kriteria pemilihan media pembelajaran\n## Tantangan era digital 4.0 dalam pendidikan","[{\"question\":\"Penelitian ini bertujuan untuk menghasilkan media apa dan untuk siapa?\",\"answer\":\"Penelitian ini menghasilkan media pembelajaran IPA berbasis game edukatif untuk siswa SD kelas V di SD Negeri 116 Inpres Barugae, Kecamatan Camba, Kabupaten Maros.\"},{\"question\":\"Metode dan model pengembangan yang digunakan dalam penelitian ini apa?\",\"answer\":\"Penelitian menggunakan metode research and development (R\\u0026D) dengan model Allesi dan Trollip melalui tahap planning, design, dan development.\"},{\"question\":\"Bagaimana hasil uji kelayakan dan kepraktisan media pembelajaran?\",\"answer\":\"Uji alpha menunjukkan validasi ahli materi 88,88% dan ahli media 84,87% (sangat layak). Uji beta memperoleh respons siswa 76,66% (sangat layak), sehingga media dinilai layak dan praktis digunakan.\"}]","Pengembangan Media Pembelajaran IPA Berbasis Game Edukatif untuk Siswa Kelas V Sekolah Dasar Negeri 116 Inpres Barugae Kecamatan Camba Kabupaten Maros | DOCX",1788510523,6]