[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-id-113":3,"doc-seo-489622-113":53,"doc-detail-489622-id":126},{"code":4,"msg":5,"data":6},0,"success",[7,13,17,21,25,29,33,37,41,45,49],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},55,"Document","Agama & Spiritualitas",60,"religion-spirituality",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":11,"slug":16},48,"Cerita & Novel","story-novel",{"id":18,"doc_module":4,"doc_module_name":9,"category_name":19,"show_sort_weight":11,"slug":20},56,"Gaya Hidup","lifestyle",{"id":22,"doc_module":4,"doc_module_name":9,"category_name":23,"show_sort_weight":11,"slug":24},51,"Komik","comic",{"id":26,"doc_module":4,"doc_module_name":9,"category_name":27,"show_sort_weight":11,"slug":28},53,"Layanan Kesehatan","healthcare",{"id":30,"doc_module":4,"doc_module_name":9,"category_name":31,"show_sort_weight":11,"slug":32},54,"Penelitian & Laporan","research-report",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":11,"slug":36},49,"Sastra","literature",{"id":38,"doc_module":4,"doc_module_name":9,"category_name":39,"show_sort_weight":11,"slug":40},52,"Teknologi","technology",{"id":42,"doc_module":4,"doc_module_name":9,"category_name":43,"show_sort_weight":11,"slug":44},50,"Ujian","exam",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":47,"show_sort_weight":11,"slug":48},57,"Umum","general",{"id":50,"doc_module":4,"doc_module_name":9,"category_name":51,"show_sort_weight":4,"slug":52},181,"Formulir","formulir",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":119,"head_meta":121,"extra_data":123,"updated_unix":125},113,"id","efforts-to-improve-vocabulary-mastery-using-total-physical-response-method-with-charade-games-media","UPAYA PENINGKATAN PENGUASAAN VOCABULARY MENGGUNAKAN METODE TOTAL PHYSICAL RESPONSE DENGAN MEDIA CHARADE GAMES","","Penelitian ini bertujuan meningkatkan penguasaan vocabulary siswa melalui penerapan metode Total Physical Response (TPR) dengan media charade games. Penelitian tindakan kelas melibatkan 26 siswa kelas 3 SD Negeri Pabelan 1. Instrumen meliputi lembar observasi aktivitas guru, sisa aktivitas, serta tes terstruktur. Hasil menunjukkan aktivitas guru dan siswa meningkat dari siklus I ke siklus II, dengan ketuntasan penguasaan vocabulary naik dari 17 siswa (65%) menjadi 24 siswa (93%) pada siklus II.",{"@graph":63,"@context":118},[64,81,101],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,72,75,78],{"item":68,"name":69,"@type":70,"position":71},"https://docshare.wps.com","Home","ListItem",1,{"item":73,"name":9,"@type":70,"position":74},"https://docshare.wps.com/id/document/",2,{"item":76,"name":31,"@type":70,"position":77},"https://docshare.wps.com/id/document/penelitian-laporan/",3,{"item":79,"name":59,"@type":70,"position":80},"https://docshare.wps.com/id/document/efforts-to-improve-vocabulary-mastery-using-total-physical-response-method-with-charade-games-media/489622/",4,{"url":79,"name":59,"@type":82,"image":83,"author":88,"headline":59,"publisher":91,"fileFormat":94,"inLanguage":57,"description":61,"dateModified":95,"datePublished":95,"encodingFormat":94,"isAccessibleForFree":96,"interactionStatistic":97},"DigitalDocument",{"url":84,"@type":85,"width":86,"height":87},"https://docshare.wps.com/thumbnails/efforts-to-improve-vocabulary-mastery-using-total-physical-response-method-with-charade-games-media/489622.png","ImageObject",300,407,{"name":89,"@type":90},"Finn","Person",{"url":68,"name":92,"@type":93},"DocShare","Organization","application/pdf","2026-10-01",true,{"@type":98,"interactionType":99,"userInteractionCount":4},"InteractionCounter",{"@type":100},"ViewAction",{"@type":102,"mainEntity":103},"FAQPage",[104,110,114],{"name":105,"@type":106,"acceptedAnswer":107},"Apa tujuan penelitian ini?","Question",{"text":108,"@type":109},"Meningkatkan penguasaan vocabulary siswa melalui metode Total Physical Response (TPR) dengan media charade games.","Answer",{"name":111,"@type":106,"acceptedAnswer":112},"Jenis penelitian apa yang digunakan?",{"text":113,"@type":109},"Penelitian tindakan kelas (Classroom Action Research).",{"name":115,"@type":106,"acceptedAnswer":116},"Bagaimana hasil ketuntasan penguasaan vocabulary?",{"text":117,"@type":109},"Ketuntasan meningkat dari 17 siswa (65%) pada siklus I menjadi 24 siswa (93%) pada siklus II.","https://schema.org",{"og:url":79,"og:type":120,"og:title":59,"og:site_name":92,"og:description":61},"article",{"robots":122,"canonical":79},"index,follow",{"doc_id":124,"site_id":56},489622,1790825449,{"code":4,"msg":5,"data":127},{"doc_id":124,"user_id":128,"nickname":89,"user_avatar":129,"doc_module":4,"category_id":30,"category_name":31,"doc_title":59,"doc_description":61,"doc_content":130,"file_id":131,"file_url":132,"file_type":133,"file_size":134,"view_count":4,"is_deleted":4,"is_public":71,"is_downloadable":71,"audit_status":71,"page_count":135,"language":136,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":137,"faqs":138,"seo_title":139,"seo_description":61,"update_tm":125,"read_time":140},34359740700684,"https://ap-avatar.wpscdn.com/avatar/1f400023980c374ae676?_k=1777273430885731487","UPAYA PENINGKATAN PENGUASAAN VOCABULARY MENGGUNAKAN METODE TOTAL PHYSICAL RESPONSE DENGAN MEDIA CHARADE GAMES  \nFransiska Gadis Marcella1* Nyoto Harjono2 Gamaliel Septian Airlanda3  \n1. Pendidikan Guru Sekolah Dasar UKSW Salatiga  \n2. Pendidikan Guru Sekolah Dasar UKSW Salatiga  \n3. Pendidikan Guru Sekolah Dasar UKSW Salatiga  \n*[Email: marcellagadis@gmail.com](Email: marcellagadis@gmail.com)  \nAbstract: This study aims to improve vocabulary mastery using the TPR method with charade games media. Type of this research is Classroom Action Research. There were 26 students in grade 3 of SD Negeri Pabelan 1 studied. The research instruments used were teacher observation sheets and residuals, as well as structured tests. The results showed that there was an increase in the activities of teachers and students from cycle I and cycle II by applying the TPR method with an average score of teacher activity not experiencing an increase or a decrease of 10 with a percentage of 100%, both in cycle I and cycle II. The average score of student activity has increased, in the first cycle the average score of student activity was 25.5 with a percentage of 63.75%, then in the second cycle the average score increased to 36 with a percentage of 90% . While the completeness of vocabulary mastery in the first cycle of students who reached KKM (minimum passing grade) amounted to 17 students or 65% then increased in the second cycle which reached KKM of 24 students or 93% . Thus, the TPR method with charade games media can improve student vocabulary.  \nKeywords: Vocabulary mastery, TPR, Charade Games  \nAbstrak: penelitian ini bertujuan untuk meningkatkan penguasaan kosakata menggunakan metode TPR dengan media charade games. Jenis peneliti adalah Penelitian Tindakan Kelas. Ada 26 siswa di kelas 3 SD Neger Pabelan 1 yang diteliti. Intrumen penelitian yang digunakan adalah lembar observasi guru dan sisa, serta tes terstruktur. Hasil penelitian menunjukkan bahwa terdapat peningkatan pada aktivitas guru dan siswa dari siklus I dan siklus II dengan penerapan metode TPR dengan rata-rata skor aktivitas guru tidak mengalami peningkatan maupun penurunan yaitu 10 dengan persentase 100%, baik pada siklus I maupun siklus II. Rata-rata skor aktivitas siswa mengalami peningkatan, pada siklus I rata-rata skor aktivitas siswa 25,5 dengan persentase 63,75%, kemudian pada siklus II rata-rata skor meningkat menjadi 36 dengan persentase 90% . Sedangkan pada ketuntasan penguasaan vocabulary pada siklus I siswa yang mencapai KKMsejumlah 17 siswa atau 65% kemudian meningkat pada siklus II yang mencapai KKMsejumlah 24 siswa atau 93% . Dengan demikian, metode TPR dengan media charade games dapat meningkatkan kosakata siswa.  \nKata kunci: Penguasaan Vocabulary, TPR, Charade Games  \nPENDAHULUAN  \nVocabulary adalah satu dariaspek bahasa yang harus dipelajari. Mempelajari vocabulary sangatlah penting karena hal ini adalah dasaruntuk dapat berbicara, menulis, dan  \nmendengar dengan baik. A person said to ’know’ a word if they can recognize its meaning when they see it (Cameron, 2001) . Itu berarti dalam mempelajari vocabulary kita harus memahamiartinya terlebih dahulu dan dapat  \nmenggunakannya dalam kontekskalimat. Siswa sekolah dasar harus lebih dulu diajarkan dasar vocabulary. Mereka harus tahu arti kata dalam bahasa Inggris, memahami artinya, dan mengucapkannya secara benar. Pembelajaran mengenai vocabulary bahasa Inggris harus dibuat menyenangkan. Ini berarti siswa harusdibuat merasa santai dan menikmatiselama proses pembelajaran.  \nMengajarkan bahasa Inggrispada anak, dalam kasus ini siswa sekolah dasar, sudah pasti berbedadibandingkan dengan orang dewasa. Masa anak-anak adalah masa paling tepat dan paling ideal untuk memperoleh bahasa asing karena padamasa inilah kemampuan mereka diasah (Kamal, 2004) . Di Indonesia, bahasa inggris sendiri sudah diajarkan mulaidari kelas 1 SD, namun ada jugataman-kanak-kanak yang sudah mulaimengajarkan bahasa Inggris. Dalam kurikulum K13 Pembe","cbCaikGsx6fLKkQd","https://ap.wps.com/l/cbCaikGsx6fLKkQd","pdf",467456,7,"Indonesian","# PENDAHULUAN","[{\"question\":\"Apa tujuan penelitian ini?\",\"answer\":\"Meningkatkan penguasaan vocabulary siswa melalui metode Total Physical Response (TPR) dengan media charade games.\"},{\"question\":\"Jenis penelitian apa yang digunakan?\",\"answer\":\"Penelitian tindakan kelas (Classroom Action Research).\"},{\"question\":\"Bagaimana hasil ketuntasan penguasaan vocabulary?\",\"answer\":\"Ketuntasan meningkat dari 17 siswa (65%) pada siklus I menjadi 24 siswa (93%) pada siklus II.\"}]","UPAYA PENINGKATAN PENGUASAAN VOCABULARY MENGGUNAKAN METODE TOTAL PHYSICAL RESPONSE DENGAN MEDIA CHARADE GAMES | PDF",11]