[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-145356-113":3,"detail-sidebar-cat-0-id-113":85,"doc-detail-145356-id":132},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":78,"head_meta":80,"extra_data":82,"updated_unix":84},113,"id","development-of-interactive-learning-video-based-on-augmented-reality-for-lesson-1-amazing-regularity","Pengembangan Video Pembelajaran Interaktif Berbasis Augmented Reality Pembelajaran 1 Subtema Keteraturan Yang Menajubkan","","Penelitian ini bertujuan mengembangkan video pembelajaran interaktif berbasis Augmented Reality pada pembelajaran 1 subtema Keteraturan Yang Menajubkan. Pengembangan menggunakan model ADDIE (Analyze, Design, Development, Implementation, Evaluation). Validasi melibatkan ahli media, ahli bahasa, ahli materi, serta seorang guru. Subjek penelitian adalah peserta didik kelas VI SDN Semplak 1 Bogor tahun 2021/2022 berjumlah 28 siswa. Instrumen berupa lembar validasi ahli, angket peserta didik, dan lembar evaluasi siswa. Hasil validasi menunjukkan rata-rata ahli media 90,5%, ahli bahasa 92,5%, dan ahli materi 90%. Video juga efektif meningkatkan motivasi belajar: 79% kategori sangat baik dan 21% kategori baik.",{"@graph":14,"@context":77},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/id/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/id/document/teknologi/","Teknologi",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/id/document/development-of-interactive-learning-video-based-on-augmented-reality-for-lesson-1-amazing-regularity/145356/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/development-of-interactive-learning-video-based-on-augmented-reality-for-lesson-1-amazing-regularity/145356.png","ImageObject",300,407,{"name":42,"@type":43},"Aria Callaghan","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-09-19","2026-08-26",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69,73],{"name":60,"@type":61,"acceptedAnswer":62},"Penelitian ini mengembangkan produk apa?","Question",{"text":63,"@type":64},"Produk yang dikembangkan adalah video pembelajaran interaktif berbasis Augmented Reality untuk pembelajaran 1 pada subtema Keteraturan Yang Menajubkan.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"Metode pengembangan yang digunakan dalam penelitian ini apa?",{"text":68,"@type":64},"Penelitian menggunakan Research and Development tipe ADDIE yang meliputi Analyze, Design, Development, Implementation, dan Evaluation.",{"name":70,"@type":61,"acceptedAnswer":71},"Bagaimana hasil validasi video pembelajaran menurut para ahli?",{"text":72,"@type":64},"Rata-rata validasi ahli media sebesar 90,5%, ahli bahasa 92,5%, dan ahli materi 90%.",{"name":74,"@type":61,"acceptedAnswer":75},"Seberapa efektif video AR dalam meningkatkan motivasi belajar siswa?",{"text":76,"@type":64},"Video meningkatkan motivasi belajar siswa kelas VI sebesar 79% pada kategori sangat baik dan 21% pada kategori baik.","https://schema.org",{"og:url":32,"og:type":79,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":81,"canonical":32},"index,follow",{"doc_id":83,"site_id":7},145356,1787721380,{"code":4,"msg":86,"data":87},"success",[88,93,97,101,105,109,113,117,120,124,128],{"id":89,"doc_module":4,"doc_module_name":25,"category_name":90,"show_sort_weight":91,"slug":92},55,"Agama & Spiritualitas",60,"religion-spirituality",{"id":94,"doc_module":4,"doc_module_name":25,"category_name":95,"show_sort_weight":91,"slug":96},48,"Cerita & Novel","story-novel",{"id":98,"doc_module":4,"doc_module_name":25,"category_name":99,"show_sort_weight":91,"slug":100},56,"Gaya 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VIDEO PEMBELAJARAN INTERAKTIF BERBASIS AUGMENTED REALITY PADA PEMBELAJARAN 1 SUBTEMAKETERATURAN YANG MENAJUBKAN  \nAyu Winda Sari 1 , Teti Rostikawati2 , Ratih Purnamasari3  \n1,2,3PGSD FKIP Universitas Pakuan  \n[1](1 ayuwinda22000@gmail.com)[ ayuwinda22000@gmail.com](1 ayuwinda22000@gmail.com), ²[rostikawati@unpak.ac.id](rostikawati@unpak.ac.id) ,³ [ratihpurnamasari@unpak.ac.id](ratihpurnamasari@unpak.ac.id)  \nABSTRACT  \nThis study aims to develop an augmented reality-based learning video in learning 1 Sub-theme of Amazing Regularity. The method of this reserch and development uses ADDIE type (Analyze, Design, Development, Implementation, and Evaluation). This research involved one teacher as a media, material, and language expert. In brief, this study also involved two expert judgment validators. The population and sample in this study were class VI students at SDN Semplak 1 Bogorin the academic year 2021 / 2022 with a total of 28 students. The instruments used in this study consisted of expert validation sheets, student questionnaire sheets, and student evaluation sheets. Based on the average results of the validation carried out by the validator, the expert media average was 90. 5%, the linguist average was 92. 5%, and the material expert was 90%. Augmented reality-based interactive learning video media also have been effective in increasing the learning motivation of class VI students by 79% in the excellent category and 21% in the good category.  \nKeywords: Interactive, Learning Video, Augmented Reality.  \nABSTRAK  \nPenelitian ini bertujuan untuk mengembangkan video pembelajaran berbasis Augmented Reality pada pembelajaran 1 Subtema Keteraturan Yang Menajubkan. Metode dalam penelitian ini menggunakan metode Research And Development dengan tipe ADDIE (Analyze, Design, Development, Implementation, and Evaluation) . Penelitian ini melibatkan masing-masing satu orang dosen ahli materi, ahli media, dan ahli bahasa serta melibatkan satu orang guru. Populasi dan sampelpada penelitian ini adalah peserta didik kelas VI di SDN Semplak 1 Bogor tahun akademik 2021/2022 dengan jumlah 28 peserta didik. Instrumen yang digunakanpada penelitian ini terdiri dari lembar validasi ahli, lembar angket peserta didik, dan lembar evaluasi peserta didik. Berdasarkan rata-rata hasil validasi yang dilakukanoleh validator diperoleh rata-rata ahli media sebesar 90,5%, rata-rata ahli bahasa sebesar 92,5%, dan ahli materi sebesar 90% . Media video pembelajaran interaktif berbasis augmented reality juga memiliki efektivitas untuk meningkatkan motivasi belajar peserta didik kelas VI sebesar 79% dalam kategori sangat baik dan 21% dalam kategori baik.  \nKata Kunci: Video Pembelajaran Interaktif, Augmented Reality  \nA. Pendahuluan kurang cukup untuk mendorong siswa  \nDalam era new normal setelah mengejar ketertinggalan. Karenanya,  \npandemi, media konvensional dirasa pengembangan media pembelajaran  \nsaat ini diperlukan untuk memenuhi  \nkebutuhan siswa selama  \npembelajaran jarak jauh maupun pembelajaran terbatas di Sekolah. Pemanfaatan media digital ini berupapemanfaatan aplikasi digital atauplatfrom yang dapat menunjang kebutuhan akan pembelajaran. Augmented Reality (AR) merupakan salah satu teknologi terbaru untuk mengembangkan media  \npembelajaran berbasis aplikasi mobile dengan menggunakan camera Augmented Reality (AR) dalam penggunannya. Mahayuddin dan Saif (2020) menjelaskan bahwa Augmented Reality (AR) dapat dianggap sebagai teknologi canggih yang dapat merevolusi pembelajaranmelalui visualisasi dan interaksidengan melibatkan berbagai karakteristik. Penjelasan yang serupajuga dikatakan oleh (Mustaqim, 2016:179) teknologi berbasis AR memberikan manfaat dalampembelajaran, terutama denganadanya unsur gamifikasi yang memfasilitasi motivasi bermain dan keterlibatan siswa dalam belajar.  \nDalam penelitian yang dilakukanoleh Nugroho, dkk (2020) menjelaskan bahwa augmented reality mempertahankan keterlibatan  \nsiswa, karena menarik dan menantang ","cbCaiiAJxj4IQGqM","https://ap.wps.com/l/cbCaiiAJxj4IQGqM","pdf",292946,11,"Indonesian","# Pendahuluan\n## Latar belakang dan kebutuhan media digital\n# Metode Penelitian\n## Model ADDIE\n## Subjek dan instrumen\n# Hasil dan Pembahasan\n## Validasi ahli\n## Efektivitas terhadap motivasi belajar","[{\"question\":\"Penelitian ini mengembangkan produk apa?\",\"answer\":\"Produk yang dikembangkan adalah video pembelajaran interaktif berbasis Augmented Reality untuk pembelajaran 1 pada subtema Keteraturan Yang Menajubkan.\"},{\"question\":\"Metode pengembangan yang digunakan dalam penelitian ini apa?\",\"answer\":\"Penelitian menggunakan Research and Development tipe ADDIE yang meliputi Analyze, Design, Development, Implementation, dan Evaluation.\"},{\"question\":\"Bagaimana hasil validasi video pembelajaran menurut para ahli?\",\"answer\":\"Rata-rata validasi ahli media sebesar 90,5%, ahli bahasa 92,5%, dan ahli materi 90%.\"},{\"question\":\"Seberapa efektif video AR dalam meningkatkan motivasi belajar siswa?\",\"answer\":\"Video meningkatkan motivasi belajar siswa kelas VI sebesar 79% pada kategori sangat baik dan 21% pada kategori baik.\"}]","Pengembangan Video Pembelajaran Interaktif Berbasis Augmented Reality Pembelajaran 1 Subtema Keteraturan Yang Menajubkan | PDF",17]