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Penelitian menggunakan metode Research and Development (R&D) dengan model 4D: Define, Design, Development, dan Disseminate. Hasil validasi menunjukkan modul sangat layak dari ahli materi (98,12%) dan ahli media (93,59%). Uji coba terbatas menghasilkan gain score 0,67 (kategori sedang) dan respons pengguna 85,83% (sangat layak).",{"@graph":63,"@context":120},[64,81,103],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,72,75,78],{"item":68,"name":69,"@type":70,"position":71},"https://docshare.wps.com","Home","ListItem",1,{"item":73,"name":9,"@type":70,"position":74},"https://docshare.wps.com/id/document/",2,{"item":76,"name":31,"@type":70,"position":77},"https://docshare.wps.com/id/document/penelitian-laporan/",3,{"item":79,"name":59,"@type":70,"position":80},"https://docshare.wps.com/id/document/development-of-an-e-module-for-3d-furniture-drawing-modeling-materials/228269/",4,{"url":79,"name":59,"@type":82,"image":83,"author":88,"headline":59,"publisher":91,"fileFormat":94,"inLanguage":57,"description":61,"dateModified":95,"datePublished":96,"encodingFormat":94,"isAccessibleForFree":97,"interactionStatistic":98},"DigitalDocument",{"url":84,"@type":85,"width":86,"height":87},"https://docshare.wps.com/thumbnails/development-of-an-e-module-for-3d-furniture-drawing-modeling-materials/228269.png","ImageObject",300,407,{"name":89,"@type":90},"Aurora","Person",{"url":68,"name":92,"@type":93},"DocShare","Organization","application/pdf","2026-10-15","2026-09-10",true,{"@type":99,"interactionType":100,"userInteractionCount":102},"InteractionCounter",{"@type":101},"ViewAction",5,{"@type":104,"mainEntity":105},"FAQPage",[106,112,116],{"name":107,"@type":108,"acceptedAnswer":109},"Apa tujuan penelitian dalam dokumen ini?","Question",{"text":110,"@type":111},"Mengembangkan modul elektronik yang memuat materi pemodelan 3D gambar furnitur untuk mata pelajaran Menggambar dengan perangkat lunak pada program keahlian Teknik Konstruksi dan Perumahan di SMKN 1 Cibinong, Jawa Barat.","Answer",{"name":113,"@type":108,"acceptedAnswer":114},"Metode dan model pengembangan apa yang digunakan?",{"text":115,"@type":111},"Penelitian menggunakan metode Research and Development (R&D) dengan model 4D, yaitu Define, Design, Development, dan Disseminate.",{"name":117,"@type":108,"acceptedAnswer":118},"Bagaimana hasil validasi dan uji coba e-modul?",{"text":119,"@type":111},"Validasi dari ahli materi sebesar 98,12% dan dari ahli media 93,59%. Uji coba terbatas menghasilkan gain score 0,67 (sedang) serta respons pengguna sebesar 85,83% (sangat layak).","https://schema.org",{"og:url":79,"og:type":122,"og:title":59,"og:site_name":92,"og:description":61},"article",{"robots":124,"canonical":79},"index,follow",{"doc_id":126,"site_id":56},228269,1789024021,{"code":4,"msg":5,"data":129},{"doc_id":126,"user_id":130,"nickname":89,"user_avatar":131,"doc_module":4,"category_id":30,"category_name":31,"doc_title":59,"doc_description":61,"doc_content":132,"file_id":133,"file_url":134,"file_type":135,"file_size":136,"view_count":102,"is_deleted":4,"is_public":71,"is_downloadable":71,"audit_status":71,"page_count":137,"language":138,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":139,"faqs":140,"seo_title":141,"seo_description":61,"update_tm":127,"read_time":142},4810365810221,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Pengembangan E-Modul Materi Pemodelan 3D Gambar Furnitur pada Program Keahlian Teknik Konstruksi dan Perumahan SMKN 1  \nCibinong Jawa Barat  \nAditya Rifqi Al Fathan1, Anisah2, Rosmawita Saleh3  \n1 Universitas Negeri [Jakarta dan](Jakarta dan adityarifqialfathan_1503620025@mhs.unj.ac.id)[ ](Jakarta dan adityarifqialfathan_1503620025@mhs.unj.ac.id)[adityarifqialfathan_1503620025@mhs.unj.ac.id](Jakarta dan adityarifqialfathan_1503620025@mhs.unj.ac.id)  \n2 Universitas Negeri [Jakarta dan](Jakarta dan anisah_mt@unj.ac.id)[ ](Jakarta dan anisah_mt@unj.ac.id)[anisah_mt@unj.ac.id](Jakarta dan anisah_mt@unj.ac.id)  \n3 Universitas Negeri [Jakarta dan](Jakarta dan rosmawita@unj.ac.id)[ ](Jakarta dan rosmawita@unj.ac.id)[rosmawita@unj.ac.id](Jakarta dan rosmawita@unj.ac.id)  \nArticle Info  \nArticle history:  \nReceived Feb, 2025 Revised Feb, 2025 Accepted Feb, 2025  \nKata Kunci:  \nE-Modul, Gambar Furnitur,  \nPengembangan, Materi  \nPemodelan, 3D, SMKN 1 Cibinong, Jawa Barat  \nKeywords:  \nE-Module, Furniture Drawing,  \nDevelopment, Modeling  \nMaterials, 3D, SMKN 1 Cibinong, West Java  \nABSTRAK  \nPenelitian ini dimaksudkan untuk mengembangkan modul elektronik dengan lingkup materi gambar furnitur untuk mata pelajaran Menggambar dengan perangkat lunak program keahlian Teknik Konstruksi dan Perumahan di SMKN 1 Cibinong, Jawa Barat. Penelitian ini dilakukan dengan menggunakan metode penelitian dan pengembangan (RnD) dengan model yang digunakan adalah model 4D yang dimana model tersebut terdiri dari 4 tahapan yaitu Define, Design, Development, dan Disseminate. Penelitian ini diawali dengan analisis kebutuhan yang dimana data menunjukkan pembelajaranhanya dilakukan dengan menggunakan PPT yang dimana kegiatanpembelajaran umumnya dilakukan dengan praktikum. E-modul dibuat dengan menggunakan Canva, kemudian diuji dengan menggunakan ahli materi, ahli media, dan pengguna e-modul, diamatimelalui uji coba terbatas dengan siswa. Penelitian ini menggunakan analisis deskriptif dengan metode kuantitatif. Alat penelitian adalah kuesioner yang digunakan untuk mendapatkan data pada beberapatahap selama proses validasi. Temuan validasi mengungkapkan emodul sangat layak dalam hal materi konten, dengan 98,12% validasi dari ahli materi, dan 93,59% validasi dari ahli media. Berdasarkan hasil uji coba secara terbatas, terdapat gain score (peningkatan kognitif) yang tergolong sedang di angka 0,67. Pada respon pengguna e-modul, didapatkan hasil sebesar 85,83% yang masuk ke dalam kategori sangat layak. Berdasarkan temuan ini, e-modul sesuai untuk digunakansebagai sumber daya akademis yang bermanfaat dan telah terbuktimeningkatkan kapasitas kognitif siswa.  \nABSTRACT  \nThis research aims to develop an electronic module covering furniture drawing materials for the subject Drawing with Software Applications in the Construction and Housing Engineering program at SMKN 1 Cibinong, West Java. This study employs the research and development (R&D) method using the 4D model, which consists of four stages: Define, Design, Development, and Disseminate. The research began with a needs analysis, which revealed that learning was conducted solely using PowerPoint presentations, despite the fact that the learning process generally involves practical activities. The emodule was created using Canva and then validated by subject matter experts, media experts, and e-module users. It was observed through a limited trial with students. This study utilizes descriptive analysis with  \na quantitative method. The research instrument used was a questionnaire to collect data at several stages throughout the validation process. The validation findings revealed that the e-module is highly feasible in terms of content, with 98.12% validation from subject matter experts and 93.59% validation from media experts. Based on the limited trial results, a gain score (cognitive improvement) of 0.67 was recorded, which falls into the moderate category. Regarding user responses to thee-module, a result of 85.83%","cbCaiaVt1semMEcX","https://ap.wps.com/l/cbCaiaVt1semMEcX","pdf",849485,12,"Indonesian","# PENDAHULUAN\n## Latar belakang dan kebutuhan bahan ajar digital\n## Peran guru serta dukungan materi akademik\n## Pengembangan modul elektronik di era digital","[{\"question\":\"Apa tujuan penelitian dalam dokumen ini?\",\"answer\":\"Mengembangkan modul elektronik yang memuat materi pemodelan 3D gambar furnitur untuk mata pelajaran Menggambar dengan perangkat lunak pada program keahlian Teknik Konstruksi dan Perumahan di SMKN 1 Cibinong, Jawa Barat.\"},{\"question\":\"Metode dan model pengembangan apa yang digunakan?\",\"answer\":\"Penelitian menggunakan metode Research and Development (R\\u0026D) dengan model 4D, yaitu Define, Design, Development, dan Disseminate.\"},{\"question\":\"Bagaimana hasil validasi dan uji coba e-modul?\",\"answer\":\"Validasi dari ahli materi sebesar 98,12% dan dari ahli media 93,59%. Uji coba terbatas menghasilkan gain score 0,67 (sedang) serta respons pengguna sebesar 85,83% (sangat layak).\"}]","Pengembangan E-Modul Materi Pemodelan 3D Gambar Furnitur | PDF",18]