[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-id-113":3,"doc-seo-489630-113":53,"doc-detail-489630-id":127},{"code":4,"msg":5,"data":6},0,"success",[7,13,17,21,25,29,33,37,41,45,49],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},55,"Document","Agama & Spiritualitas",60,"religion-spirituality",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":11,"slug":16},48,"Cerita & Novel","story-novel",{"id":18,"doc_module":4,"doc_module_name":9,"category_name":19,"show_sort_weight":11,"slug":20},56,"Gaya Hidup","lifestyle",{"id":22,"doc_module":4,"doc_module_name":9,"category_name":23,"show_sort_weight":11,"slug":24},51,"Komik","comic",{"id":26,"doc_module":4,"doc_module_name":9,"category_name":27,"show_sort_weight":11,"slug":28},53,"Layanan Kesehatan","healthcare",{"id":30,"doc_module":4,"doc_module_name":9,"category_name":31,"show_sort_weight":11,"slug":32},54,"Penelitian & Laporan","research-report",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":11,"slug":36},49,"Sastra","literature",{"id":38,"doc_module":4,"doc_module_name":9,"category_name":39,"show_sort_weight":11,"slug":40},52,"Teknologi","technology",{"id":42,"doc_module":4,"doc_module_name":9,"category_name":43,"show_sort_weight":11,"slug":44},50,"Ujian","exam",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":47,"show_sort_weight":11,"slug":48},57,"Umum","general",{"id":50,"doc_module":4,"doc_module_name":9,"category_name":51,"show_sort_weight":4,"slug":52},181,"Formulir","formulir",{"code":4,"msg":54,"data":55},"ok",{"site_id":56,"language":57,"slug":58,"title":59,"keywords":60,"description":61,"schema_data":62,"social_meta":120,"head_meta":122,"extra_data":124,"updated_unix":126},113,"id","application-of-game-based-learning-to-improve-english-vocabulary-at-lksa-sumber-karya-el-ministry-bhinneka-community-service-journal","Penerapan Game-Based Learning Untuk Peningkatan English Vocabulary di LKSA Yayasan Panti Asuhan Sumber Karya El Ministry - Jurnal Pengabdian Masyarakat Bhinneka","","Pengabdian masyarakat ini membahas tantangan penguasaan kosakata bahasa Inggris pada anak-anak di LKSA Yayasan Panti Asuhan Sumber Karya El Ministry akibat keterbatasan metode pembelajaran yang menarik dan interaktif. Kegiatan bertujuan meningkatkan kosakata serta minat belajar melalui pendekatan game-based learning (GBL). Metode pelaksanaan menggunakan Asset-Based Community Development (ABCD) dengan pembelajaran berbasis permainan selama lima pertemuan. Hasil menunjukkan peningkatan penguasaan kosakata sebesar 27,4%, disertai kenaikan minat, partisipasi aktif, dan kepercayaan diri anak dalam belajar bahasa Inggris. Temuan ini menegaskan GBL sebagai alternatif efektif di lingkungan dengan keterbatasan sumber daya.",{"@graph":63,"@context":119},[64,81,102],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,72,75,78],{"item":68,"name":69,"@type":70,"position":71},"https://docshare.wps.com","Home","ListItem",1,{"item":73,"name":9,"@type":70,"position":74},"https://docshare.wps.com/id/document/",2,{"item":76,"name":31,"@type":70,"position":77},"https://docshare.wps.com/id/document/penelitian-laporan/",3,{"item":79,"name":59,"@type":70,"position":80},"https://docshare.wps.com/id/document/application-of-game-based-learning-to-improve-english-vocabulary-at-lksa-sumber-karya-el-ministry-bhinneka-community-service-journal/489630/",4,{"url":79,"name":59,"@type":82,"image":83,"author":88,"headline":59,"publisher":91,"fileFormat":94,"inLanguage":57,"description":61,"dateModified":95,"datePublished":96,"encodingFormat":94,"isAccessibleForFree":97,"interactionStatistic":98},"DigitalDocument",{"url":84,"@type":85,"width":86,"height":87},"https://docshare.wps.com/thumbnails/application-of-game-based-learning-to-improve-english-vocabulary-at-lksa-sumber-karya-el-ministry-bhinneka-community-service-journal/489630.png","ImageObject",300,407,{"name":89,"@type":90},"Aria","Person",{"url":68,"name":92,"@type":93},"DocShare","Organization","application/pdf","2026-10-05","2026-10-01",true,{"@type":99,"interactionType":100,"userInteractionCount":74},"InteractionCounter",{"@type":101},"ViewAction",{"@type":103,"mainEntity":104},"FAQPage",[105,111,115],{"name":106,"@type":107,"acceptedAnswer":108},"Apa tujuan pengabdian masyarakat ini?","Question",{"text":109,"@type":110},"Meningkatkan penguasaan kosakata dan minat belajar anak melalui pendekatan game-based learning (GBL).","Answer",{"name":112,"@type":107,"acceptedAnswer":113},"Metode apa yang digunakan dalam kegiatan ini?",{"text":114,"@type":110},"Metode yang digunakan adalah Asset-Based Community Development (ABCD) dengan pembelajaran berbasis permainan selama lima pertemuan.",{"name":116,"@type":107,"acceptedAnswer":117},"Seberapa besar peningkatan kosakata yang diperoleh dari kegiatan?",{"text":118,"@type":110},"Hasil menunjukkan peningkatan penguasaan kosakata sebesar 27,4%.","https://schema.org",{"og:url":79,"og:type":121,"og:title":59,"og:site_name":92,"og:description":61},"article",{"robots":123,"canonical":79},"index,follow",{"doc_id":125,"site_id":56},489630,1791163279,{"code":4,"msg":5,"data":128},{"doc_id":125,"user_id":129,"nickname":89,"user_avatar":130,"doc_module":4,"category_id":30,"category_name":31,"doc_title":59,"doc_description":61,"doc_content":131,"file_id":132,"file_url":133,"file_type":134,"file_size":135,"view_count":74,"is_deleted":4,"is_public":71,"is_downloadable":71,"audit_status":71,"page_count":136,"language":137,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":138,"faqs":139,"seo_title":140,"seo_description":61,"update_tm":141,"read_time":142},2336464648322,"https://ap-avatar.wpscdn.com/avatar/2200025388227c56fec?_k=1778556882303663488","| \u003Cbr>JURNAL PENGABDIAN MASYARAKAT BHINNEKA\u003Cbr>Volume 3, No. 4, Tahun 2025\u003Cbr>[https://bhinnekapublishing.com/ojsbp/index.php/Jpmb](https://bhinnekapublishing.com/ojsbp/index.php/Jpmb)\u003Cbr>e-ISSN : 2963-3753 |\n| --- |\n| Penerapan Game-Based Learning Untuk Peningkatan English Vocabulary di LKSA Yayasan Panti Asuhan Sumber Karya El\u003Cbr>Ministry\u003Cbr>Sunanda Alam Muliawan 1, Iwan Fauzi2, Richard Ferry Nugraha3, Hikmal Maulana Nasution4 , Sonia Vriska Yulinda Jami5\u003Cbr>1,2,3,4,5 Universitas Palangka Raya, Indonesia\u003Cbr>Received : 9 Juli 2025, Revised : 12 Juli 2025, Published : 21 Juli 2025\u003Cbr>Corresponding Author\u003Cbr>Nama Penulis: Sunanda Alam Muliawan\u003Cbr>E-mail: [sunandaalammuliawan@gmail.com](sunandaalammuliawan@gmail.com)\u003Cbr>Abstrak\u003Cbr>Penguasaan kosakata khusus dalam pembelajaran bahasa inggris menjadi tantangan bagi anak-anak di LKSA Yayasan Panti Asuhan Sumber Karya El Ministry karena keterbatasan dalam metode ataupun pendekatan pembelajaran yang menarik dan interaktif. Pengabdian masyarakat ini bertujuan meningkatkan penguasaan kosakata dan juga minat belajar anak melalui pendekatan game based learning (GBL). Dalam kegiatan ini metode yang digunakan adalah Asset-Based Community Development (ABCD) dengan pelaksanaan pembelajaran berbasis permainan selama lima pertemuantanpa menghitung pembuka dan penutup. Hasil dari kegiatan menunjukan adanya peningkatan penguasaan kosakata sebesar 27,4% serta peningkatan minat, partisipasi aktif, dan kepercayaan dirianak-anak dalam belajar bahasa inggris. Pembelajaran dengan Game Based Learning (GBL) menciptakan suasana belajar yang menyenangkan dan inklusif. Temuan ini menegaskan bahwa GBLefektif sebagai alternatif metode pembelajaran bahasa Inggris di lingkungan dengan keterbatasansumber daya.\u003Cbr>Kata kunci-game-based learning, penguasaan kosakata, pembelajaran interaktif, anak panti asuhan, pengabdian masyarakat\u003Cbr>Abstract\u003Cbr>Mastery of vocabulary specifically in English language learning is a challenge for children at LKSAYayasan Panti asuhan Sumber Karya El Ministry due to limited methods or interesting and interactive learning approaches. This community service aims to improve vocabulary mastery and also children's interest in learning through a game-based learning (GBL) approach. In this activity, the method used is Asset-Based Community Development (ABCD) with the implementation of game-based learning for five meetings without counting the opening and closing. The results of the activity showed an increase in vocabulary mastery by 27.4% as well as an increase in children's interest, active participation, and confidence in learning English. Game-based learning (GBL) creates a fun and inclusive learning atmosphere. The findings confirm that GBL is effective as an alternative English learning method in resource-limited environments.\u003Cbr>Keywords -game-based learning, vocabulary acquisition, interactive learning, orphanage children, community service\u003Cbr>How To Cite : Muliawan, S. A., Fauzi, I., Nugraha, R. F., Nasution, H. M., & Jami, S. V. Y. (2025). Penerapan Game-Based Learning Untuk Peningkatan English Vocabulary di LKSA Yayasan Panti Asuhan Sumber Karya El Ministry . Jurnal Pengabdian Masyarakat Bhinneka, 3(4), 939-951.  [https://doi.org/10.58266/jpmb.v3i4.29](https://doi.org/10.58266/jpmb.v3i4.299)[9](https://doi.org/10.58266/jpmb.v3i4.299)[ ](https://doi.org/10.58266/jpmb.v3i4.299)Copyright ©2025 Sunanda Alam Muliawan, Iwan Fauzi, Richard Ferry Nugraha, Hikmal Maulana Nasution, Sonia Vriska Yulinda Jami |\n\nThis work is licensed under Creative Commons Attribution License 4.0 CC-BY International license  \n Hal | 939  \nPENDAHULUAN  \nPendidikan muncul sebagai dasar dalam membangun suatu masyarakat yang berdaya saing. Melalui pendidikan seorang individu dapat meningkatkan kualitas sumber daya manusia (Juita et al., 2024) . Terutama dalam meningkatkan kemampuan berbahasa inggris anak-anak yang berada di Lembaga Kesejahteraan Sosial Anak (LKSA) yang sering menghadapi berbagai hambatan dalam m","cbCaieJs7V2zvaAB","https://ap.wps.com/l/cbCaieJs7V2zvaAB","pdf",1804631,13,"Indonesian","# Pendahuluan\n## Latar belakang pendidikan bahasa Inggris dan kosakata\n## Tantangan pada anak LKSA\n## Gambaran masalah di LKSA Yayasan Sumber Karya El Ministry\n# Metode pelaksanaan (berbasis permainan dan ABCD)\n# Hasil dan pembahasan\n## Peningkatan penguasaan kosakata\n## Dampak pada minat, partisipasi, dan kepercayaan diri\n# Kesimpulan","[{\"question\":\"Apa tujuan pengabdian masyarakat ini?\",\"answer\":\"Meningkatkan penguasaan kosakata dan minat belajar anak melalui pendekatan game-based learning (GBL).\"},{\"question\":\"Metode apa yang digunakan dalam kegiatan ini?\",\"answer\":\"Metode yang digunakan adalah Asset-Based Community Development (ABCD) dengan pembelajaran berbasis permainan selama lima pertemuan.\"},{\"question\":\"Seberapa besar peningkatan kosakata yang diperoleh dari kegiatan?\",\"answer\":\"Hasil menunjukkan peningkatan penguasaan kosakata sebesar 27,4%.\"}]","Penerapan Game-Based Learning Untuk Peningkatan English Vocabulary di LKSA Yayasan Panti Asuhan Sumber Karya El Ministry - Jurnal Pengabdian Masyarakat Bhinneka | PDF",1790825474,20]