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Bagian LAMPIRAN kemudian menampilkan materi visual “Desain hewan” yang meliputi beberapa kategori spesifik, seperti desain lebah dan desain laba-laba. Tersedia juga tautan “Link Full” berisi kumpulan desain hewan (30 hewan) untuk keperluan penelusuran dan penggunaan materi.",{"@graph":63,"@context":120},[64,81,103],{"@type":65,"itemListElement":66},"BreadcrumbList",[67,72,75,78],{"item":68,"name":69,"@type":70,"position":71},"https://docshare.wps.com","Home","ListItem",1,{"item":73,"name":9,"@type":70,"position":74},"https://docshare.wps.com/id/document/",2,{"item":76,"name":31,"@type":70,"position":77},"https://docshare.wps.com/id/document/penelitian-laporan/",3,{"item":79,"name":59,"@type":70,"position":80},"https://docshare.wps.com/id/document/appendix-animal-designs/140912/",4,{"url":79,"name":59,"@type":82,"image":83,"author":88,"headline":59,"publisher":91,"fileFormat":94,"inLanguage":57,"description":61,"dateModified":95,"datePublished":96,"encodingFormat":94,"isAccessibleForFree":97,"interactionStatistic":98},"DigitalDocument",{"url":84,"@type":85,"width":86,"height":87},"https://docshare.wps.com/thumbnails/appendix-animal-designs/140912.png","ImageObject",300,407,{"name":89,"@type":90},"Arica Lee","Person",{"url":68,"name":92,"@type":93},"DocShare","Organization","application/pdf","2026-09-19","2026-08-25",true,{"@type":99,"interactionType":100,"userInteractionCount":102},"InteractionCounter",{"@type":101},"ViewAction",5,{"@type":104,"mainEntity":105},"FAQPage",[106,112,116],{"name":107,"@type":108,"acceptedAnswer":109},"Lampiran ini berisi apa?","Question",{"text":110,"@type":111},"Lampiran berisi daftar referensi ilmiah dan tautan materi desain hewan yang mendukung pembelajaran berbasis AR/VR.","Answer",{"name":113,"@type":108,"acceptedAnswer":114},"Apa saja yang termasuk dalam “Desain hewan”?",{"text":115,"@type":111},"Yang ditampilkan meliputi desain lebah, desain laba-laba, dan rujukan akses “Link Full 30 hewan”.",{"name":117,"@type":108,"acceptedAnswer":118},"Di mana bisa mendapatkan “Link Full 30 hewan”?",{"text":119,"@type":111},"Gunakan bagian “Link Full 30 hewan” yang memuat URL penyimpanan materi desain.","https://schema.org",{"og:url":79,"og:type":122,"og:title":59,"og:site_name":92,"og:description":61},"article",{"robots":124,"canonical":79},"index,follow",{"doc_id":126,"site_id":56},140912,1787646078,{"code":4,"msg":5,"data":129},{"doc_id":126,"user_id":130,"nickname":89,"user_avatar":131,"doc_module":4,"category_id":30,"category_name":31,"doc_title":59,"doc_description":61,"doc_content":132,"file_id":133,"file_url":134,"file_type":135,"file_size":136,"view_count":102,"is_deleted":4,"is_public":71,"is_downloadable":71,"audit_status":71,"page_count":80,"language":137,"language_code":57,"site_id":56,"html_lang":57,"table_of_contents":138,"faqs":139,"seo_title":140,"seo_description":61,"update_tm":127,"read_time":141},8796096645457,"https://ap-avatar.wpscdn.com/avatar/800003749518d68ffe3?x-image-process=image/resize,m_fixed,w_180,h_180&k=1779345340919836971","DAFTAR PUSTAKA  \nAmanda, S., Laksono, A., Nurafni, N. & Sinaga, O., no date, ‘Seni Rupa dan Desain Volume’, 40–47.  \nApen Sitinjak, B., Dita Mahatmanti, A., Natalia, D., Putri, A., Zahra Majidiah, K., Teknik Informatika, J., Palangka Raya Jl Yos Sudarso, U. & Raya, P., 2023, Implementasi Augmented Reality Pada Pengenalan Hewan Menggunakan Univity dan Vuforia.  \nArifin, A., & Rachmadyanti, P. (2022) . Penerapan Blender sebagai alat bantu pembelajaran 3D interaktif. *Jurnal Teknologi dan Pendidikan*, 6(1), 22–30.  \nAsniati, H., Hamsinar & Dodiman, D., 2024, ‘Pengembangan Aplikasi Anatomi Hewan Menggunakan Augmented Reality Berbasis Android’, Jurnal Ilmu Pendidikan Interaktif, 9(2), 55–63.  \nDarmawan, A.T.P., 2024, LAPORAN TUGASAKHIR PERANCANGANAPLIKASI AUGMENTED REALITY.  \nFathoni, K., Setiowati, Y. & Muhammad, R., 2020, ‘Rancang Bangun Aplikasi Modul Pembelajaran Satwa Untuk Anak Berbasis Mobile Augmented Reality’, JURNAL MEDIA INFORMATIKABUDIDARMA, 4(1), 32.  \nFauzi, M.I., 2024, LAPORAN TUGAS AKHIR PERANCANGAN MEDIA PERMAINANEDUKATIF.  \nFirmansyahputra, B. & Cherid, A., 2020, ‘Aplikasi Multimedia Pengenalan Huruf Alfabet, Buah dan Hewan Menggunakan Teknologi Augmented Reality’, Jurnal Telekomunikasi dan Komputer, 9(3), 173.  \nHakim, L., 2023, PENGEMBANGAN MEDIA PEMBELAJARAN PAI BERBASIS AUGMENTED REALITY.  \nHuerta, O., Kus, A., Unver, E., Arslan, R., Dawood, M., Kofoğlu, M. & Ivanov, V., 2021, A Design-Based Approach to Enhancing Technical Drawing Skills in Design & Engineering Education Using VR andAR Tools.  \nHumaira, N., Rahayu Teknik Komputer, S., Sukabumi Jl Babakan Sirna No, P., Warudoyong, K., Sukabumi, K. & Barat, J., 2020, Prosiding SEMNASTERA (Seminar Nasional Teknologi dan Riset Terapan) .  \n54  \nKarni, A., Astarini, D. & Sa’adah, D.Z., 2024, ‘A Booklet based on Islamic Parenting to Prevent Sexual Violence for Children and The Implications on Counseling’, KONSELOR, 12(4), 259–272.  \nL.Maknun, 2024, PENGEMBANGAN MEDIA PEMBELAJARANETNOMATEMATIKA BERBANTUAN AUGMENTED REALITY TERHADAPKEMAMPUAN BERPIKIR KREATIF SISWA KELAS VIIIB MTs NEGERI 1 GROBOGAN.  \nMazroui, K. Al & Alzyoudi, M., 2024, ‘The role of ChatGPT in mitigating loneliness among older adults: An exploratory study’, Online Journal of Communication and Media Technologies, 14(4) .  \nMirza, T., Dutta, R., Tuli, N. & Mantri, A., 2025, Leveraging augmented reality in education involving new pedagogies with emerging societal relevance, Discover Sustainability, 6(1) .  \nMuhaimin, A. & Syaihul Huda, W., 2024, PERANCANGAN DAN IMPLEMENTASI MEDIA PENGENALAN NAMA HEWAN  \nMENGGUNAKAN BAHASA INGGRIS UNTUK ANAK TK, vol. 8. Pramudita, 2024, REVISI PROPOSAL: JUDUL PENELITIAN PENGEMBANGAN  \nPROTOTIPE SEPEDA MOTOR HIBRID MELALUI PEMBELAJARAN BERBASIS PROYEK.  \nPutra, G., Prihatin, W.T., Semarang, U.N. & Prastyo, A.K., 2023, ‘ENHANCING EARLY CHILDHOOD LEARNING EXPERIENCE WITH AUGMENTED REALITY MODELING OF ANIMALS AND DEEP LEARNING Seftia Kusumawardani’.  \nRitonga, I., Suryani, I. & Tambunan, E.P.S., 2023, ‘Pengembangan Media Pembelajaran Interaktif Berbasis Android Materi Keanekaragaman Hayati  \nUntuk Siswa SMA’, Jurnal Jeumpa, 10(2), 184–194. Riduwan., 2012, Dasar-dasar Statistika, Bandung: Alfabeta.  \nRossa, A., 2024, LAPORAN TUGAS AKHIR PERANCANGAN APLIKASI AUGMENTED REALITY.  \nSaputra, R. & Suryanto, H., 2021, ‘Pengembangan Model 3D Menggunakan Blender untuk Pembelajaran IPA’, Jurnal Teknologi Pembelajaran, 10(2), 98–  \n55  \n105.  \nSugiyono., 2019, Metode Penelitian Kuantitatif, Kualitatif, dan R&D, Bandung:  \nAlfabeta.  \nSukmawati, F., Santosa, E.B. & Rejekiningsih, T., 2023, ‘Virtual Reality-Based Learning about “Animals Recognition” and Its Influence on Students’Understanding’, 25(2), 269–284.  \nSuryani, I.D., 2023, PROSIDING SEMINAR NASIONAL JURUSAN MATEMATIKA 2023.  \nTan, Y., Xu, W., Li, S. & Chen, K., 2022, Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic Review of Research and Applications, Buildings, 12(10) .  \nWibowo,","cbCaig9EPk7zkY7u","https://ap.wps.com/l/cbCaig9EPk7zkY7u","pdf",200056,"Indonesian","# LAMPIRAN\n## Desain hewan\n## Desain Lebah\n## Desain Laba-Laba\n## Link Full 30 hewan","[{\"question\":\"Lampiran ini berisi apa?\",\"answer\":\"Lampiran berisi daftar referensi ilmiah dan tautan materi desain hewan yang mendukung pembelajaran berbasis AR/VR.\"},{\"question\":\"Apa saja yang termasuk dalam “Desain hewan”?\",\"answer\":\"Yang ditampilkan meliputi desain lebah, desain laba-laba, dan rujukan akses “Link Full 30 hewan”.\"},{\"question\":\"Di mana bisa mendapatkan “Link Full 30 hewan”?\",\"answer\":\"Gunakan bagian “Link Full 30 hewan” yang memuat URL penyimpanan materi desain.\"}]","Lampiran - Desain Hewan | PDF",6]