[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-142438-en":3,"doc-seo-142438-105":30,"detail-sidebar-cat-0-en-105":91},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},142438,687197207639,"Asher","https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd",6,"Technology","Zero at the Bone - IIEE mechanic overview","Zero at the Bone outlines a mechanics-first mode of play centered on an exceptionally clear IIEE timing and interaction structure grounded in a Social Contract that forbids GM force. Actions’ exact content and effects are authored with freedom by players, while the GM frames scenes, applies pressure via NPC actions, and uses a flashpoint technique. The design avoids behavioral constraint rules, Fortune-based success outcomes, and reward-resolution integration, aiming to reshape premise into character choices within a spy-style, code-red danger scenario.","ZERO AT THE BONE  \nBy Ron Edwards  \nCopyright 2004 Adept Press  \nZero at the Bone is my attempt at a mode of play which I typically avoid: mostly Dramadriven, with a lot of emphasis on agreements at the Social Contract level. I've put effort mainly into enjoining no use of Force by the GM, and into structural features of play which bring Premise into the choices facing the characters, but no behavioral rules which constrain those choices.  \nThe core idea is to impose an extremely clear IIEE mechanic, such that everyone knows when actions take place and the extent to which they can help or hinder one another, but what those actions are, and what they accomplish, is announced with considerable freedom by the player running that character. Larger-scale effects of actions and scenes are the GM's province, as are scene framing, pressure through NPCs' actions, and what I'm calling the \"flashpoint\" technique. There are no behavioral mechanics, no Fortunebased \"success\" outcomes (although Fortune gives the opportunity for actions to inhibit other actions), and no integration among the reward and resolution systems.  \nDesign notes: The big risk in presenting this proto-game is that I expect people to mistake it for the exemplar Narrativist game design. That's not the case. Just as with Mongrel and Black Fire, it's a theory-driven exercise in mechanics and concepts, aimed at some specific details of its mode which I think have been overlooked historically. But just because \"Ron's the Narrativist guy\" and because \"this is the Narrativist essay,\" it's likely that Zero at the Bone is going to be inappropriately tagged as \"the ultimate Narrativist game, according to self-proclaimed guru,\" etc, etc. So I beg of you, whoever's reading this, don't do that. There's no such ultimate Narrativist game. Also, I'm especially worried that its narration elements (Drama resolution) will be perceived as its primary Narrativist feature. Please don't do that either. As the essay states, Narrativist play is quite do-able using Fortune-based games without much if any chance to revise what the dice tell you.  \nSo what's it about? Think of sleeper and semi-sleeper agents of various international intelligence agencies scattered across eastern Europe before the Berlin Wall came down. However, don't get too realistic about it; think more in terms of the vague and dangerous world occupied by the spies of John LeCarre, especially when no orders are clear, no gathered information is 100% reliable, and everyone works both sides of the fence just to stay alive. The agents are largely autonomous and not especially sure if they'll ever be safe. Some good references might include the comics 100 Bullets, to some extent, and Sleeper, without the super-powers. In fact, lose the whole romantic notion of spies as super-trained and super-equipped. They're skilled, but highly vulnerable.  \nNow for the pressure: \"the cold\" refers to the situation of a spy who suspects his orders are compromised, may well have been blown (identified by the opposition), and has no recourse to and quite possibly faces retribution from his own side. For the title, I've lifted a line from Emily Dickinson, which in her poem \"A narrow fellow in the grass\" indicates a gut reaction upon seeing a snake, with the larger implication of a premonition of death.  \nThat's what's happened to the characters, and they are not only out in the cold, but it's eating at them from the inside.  \nBut is it all vague and depressing chilliness? No! All bets are off. Every character, regardless of nationality or affiliation, has received \"code red\" instructions-meaning they are to do whatever most extreme act that they have been warned they might have todo. But those instructions might be compromised, a ruse from the opposition to flush them out. And such a compromised agent might be in grave danger from his own allies, who must eliminate him before he gives away his position and his extreme orders. The characters all know","cbCaip9amslBRtQz","https://ap.wps.com/l/cbCaip9amslBRtQz","pdf",145203,1,11,"English","en",105,"# IIEE mechanic and play agreements\n## Player-authored action resolution\n## GM authority: scenes, NPC pressure, flashpoints\n## Design notes and mis-tagging concerns\n# Spy setting and “the cold” premise\n## Code red instructions and compromised orders\n## Autonomy, cover identities, and extreme acts","[{\"question\":\"What is the core concept behind the IIEE mechanic in Zero at the Bone?\",\"answer\":\"It imposes an extremely clear IIEE timing/interaction structure so everyone understands when actions occur and how they can help or hinder each other, while the player running the character freely announces what the action is and what it does.\"},{\"question\":\"How does the GM’s role differ from player control?\",\"answer\":\"The GM manages larger-scale effects, scene framing, and pressure through NPC actions, including using a “flashpoint” technique, while players determine the specific action content and outcomes at the character level.\"},{\"question\":\"What is meant by “the cold” in the setting?\",\"answer\":\"It refers to a spy who suspects their orders are compromised, may have been identified or blown, has no recourse with their own side, and faces possible retribution, leading to internal erosion and dangerous uncertainty.\"}]","Zero at the Bone - IIEE mechanic overview | PDF",1787681180,28,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":86,"head_meta":88,"extra_data":90,"updated_unix":28},"zero-at-the-bone-iiee-mechanic-overview","",{"@graph":36,"@context":85},[37,54,68],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,48,51],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":47},"https://docshare.wps.com/document/","Document",2,{"item":49,"name":12,"@type":43,"position":50},"https://docshare.wps.com/document/technology/",3,{"item":52,"name":13,"@type":43,"position":53},"https://docshare.wps.com/document/zero-at-the-bone-iiee-mechanic-overview/142438/",4,{"url":52,"name":13,"@type":55,"author":56,"headline":13,"publisher":58,"fileFormat":61,"inLanguage":23,"description":14,"dateModified":62,"datePublished":62,"encodingFormat":61,"isAccessibleForFree":63,"interactionStatistic":64},"DigitalDocument",{"name":9,"@type":57},"Person",{"url":41,"name":59,"@type":60},"DocShare","Organization","application/pdf","2026-08-25",true,{"@type":65,"interactionType":66,"userInteractionCount":4},"InteractionCounter",{"@type":67},"ViewAction",{"@type":69,"mainEntity":70},"FAQPage",[71,77,81],{"name":72,"@type":73,"acceptedAnswer":74},"What is the core concept behind the IIEE mechanic in Zero at the Bone?","Question",{"text":75,"@type":76},"It imposes an extremely clear IIEE timing/interaction structure so everyone understands when actions occur and how they can help or hinder each other, while the player running the character freely announces what the action is and what it does.","Answer",{"name":78,"@type":73,"acceptedAnswer":79},"How does the GM’s role differ from player control?",{"text":80,"@type":76},"The GM manages larger-scale effects, scene framing, and pressure through NPC actions, including using a “flashpoint” technique, while players determine the specific action content and outcomes at the character level.",{"name":82,"@type":73,"acceptedAnswer":83},"What is meant by “the cold” in the setting?",{"text":84,"@type":76},"It refers to a spy who suspects their orders are compromised, may have been identified or blown, has no recourse with their own side, and faces possible retribution, leading to internal erosion and dangerous uncertainty.","https://schema.org",{"og:url":52,"og:type":87,"og:title":13,"og:site_name":59,"og:description":14},"article",{"robots":89,"canonical":52},"index,follow",{"doc_id":7,"site_id":24},{"code":4,"msg":5,"data":92},[93,97,101,105,110,113,118,123,128,131,135],{"id":20,"doc_module":4,"doc_module_name":46,"category_name":94,"show_sort_weight":95,"slug":96},"Story & Novel",90,"story-novel",{"id":47,"doc_module":4,"doc_module_name":46,"category_name":98,"show_sort_weight":99,"slug":100},"Literature",80,"literature",{"id":53,"doc_module":4,"doc_module_name":46,"category_name":102,"show_sort_weight":103,"slug":104},"Exam",70,"exam",{"id":106,"doc_module":4,"doc_module_name":46,"category_name":107,"show_sort_weight":108,"slug":109},5,"Comic",60,"comic",{"id":11,"doc_module":4,"doc_module_name":46,"category_name":12,"show_sort_weight":111,"slug":112},50,"technology",{"id":114,"doc_module":4,"doc_module_name":46,"category_name":115,"show_sort_weight":116,"slug":117},7,"Healthcare",40,"healthcare",{"id":119,"doc_module":4,"doc_module_name":46,"category_name":120,"show_sort_weight":121,"slug":122},8,"Research & Report",30,"research-report",{"id":124,"doc_module":4,"doc_module_name":46,"category_name":125,"show_sort_weight":126,"slug":127},9,"Religion & Spirituality",20,"religion-spirituality",{"id":126,"doc_module":4,"doc_module_name":46,"category_name":129,"show_sort_weight":126,"slug":130},"World Cup","world-cup",{"id":132,"doc_module":4,"doc_module_name":46,"category_name":133,"show_sort_weight":132,"slug":134},10,"Lifestyle","lifestyle",{"id":136,"doc_module":4,"doc_module_name":46,"category_name":137,"show_sort_weight":106,"slug":138},19,"General","general"]