[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510020-105":59,"doc-detail-510020-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","zanzers-dungeon-campaign-dungeon-guide","Zanzers Dungeon - Campaign Dungeon Guide","","Zanzer’s Dungeon history and mechanics guide details the dwarven salt mine turned adventuring setting, where Zanzer Tem uses salt-sourced healing potions and allied factions to operate the mine and trap intruders. After Kamrobroke the white dragon claims Stonefast, a newly found trap door sends slaves to clear and defend the dungeon. The document provides DM instructions for room and door behavior, torch placement, sound and wandering-monster rules, encounter statistics, and an opening jail-cell scene for starting PCs.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/zanzers-dungeon-campaign-dungeon-guide/510020/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/zanzers-dungeon-campaign-dungeon-guide/510020.png","ImageObject",300,407,{"name":92,"@type":93},"Connor ","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the origin of Stonefast and how does Zanzer Tem become involved?","Question",{"text":112,"@type":113},"Centuries ago dwarves mined salt and built Stonefast beneath it. After the Orc Wars, both locations were lost until Zanzer Tem found clues in an ancient dwarven text and stole the text to search.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does Zanzer Tem use the salt mine and why are people sent into Stonefast?",{"text":117,"@type":113},"After experimenting with the salt, Zanzer learned it can create healing potions. He uses thieves-guild contacts and monster allies to bring slaves to work the mines and dig for Stonefast’s entrance, paying them with healing potions; after Kamro’s attack and the new trap door discovery, he requests more slaves to test in the mine and be tricked into entering Stonefast.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the key DM rules for doors, sound, torches, and wandering monsters?",{"text":121,"@type":113},"Doors are sturdy oak reinforced with dwarven and gnomish iron and seal well, with sound generally not carrying well due to thick walls. Rooms and hallways have lit torches every 10’ unless noted. Because the salt mine is active, the DM rolls a wandering monster check every other turn, with encounters on a 1–2 of a d6.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510020,1791258726,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":29},687207022233,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","History  \nCenturies ago, when the dwarves looked to create an outpost between Hearth-Home and Kleine, they discovered a large deposit of salt and began mining the deposit; building Stonefast beneath the salt mine.  \nDuring the Orc Wars, when Stonefast was sealed, the dwarves also sealed up the salt mine and withdrew to Hearth-Home. After the Orc Wars ended, the location of both Stonefast and the salt mine was lost to the dwarven memory.  \nAnd so it stayed until an apprentice Human magic-user, Zanzer Tem, discovered clues to Stonefasts location in an ancient dwarven text in his master’s library. Hungering for the dwarven treasure he was convinced was left behind, Zanzer stole the text and fled his master’s service.  \nAlways a coward at heart, Zanzer spent the next couple of decades working for the local thieves guild to gain power and gold to finance his search for Stonefast.  \nTwenty years ago, Zanzer finally found the sealed entrance to the salt mine and took it over to use as his base. After a couple of years of experimenting with the salt, Zanzer discovered it could be used in the creation of healing potions.  \nUsing his contacts with the thieves guild, and making allies with local monster tribes, Zanzer began receiving slaves to both work the mines and dig for the entrance to Stonefast. In exchange for slaves Zanzer payed the thieves guild, and monster tribes, with healing potions. Recently, a young white dragon named Kamrobroke into Stonefast from the long sealed main dwarven entrance and has claimed it for his lair. Zanzer lost over two dozen goblins when Kamro attacked and is terrified Kamro will get to the dwarven treasure before Zanzer. Shortly after Kamro’s attack, slaves in the mine discovered atrap door leading down into Stonefast.  \nWith this recent discovery, Zanzer contacted his thief and monster allies and insisted on new slaves: preferably people who could be tested in his salt mine and , if they survived to escape, could be tricked into entering Stonefast, clearing it out and hopefully slaying Kamro in the process. {Enter the PC’s.}  \nFor the DM  \nAll the doors in Zanzer’s dungeon are made of sturdy oak, reinforced with well-wrought dwarven, and gnomish, iron. All doors are in good condition and seal well. Due to the thickness of the walls, and doors, sound doesn’t carry well. Unless in an open hallway, or a room with opens doors, loud noises (like battle) will only carry to the rooms immediately adjacent to where the noises originate from.  \nAll rooms and hallways have lit torches every 10’, unless otherwise noted in the room descriptions.  \nBecause the salt mine is so active, roll for a wandering monster check every other turn. Wandering monsters will be encountered on the roll of a 1-2 on on a d6 . If an encounter occurs, roll 1d8 and consult the following:  \n1) Gnoll (1d3): AC 5; HD 2; HP 11 each; MV 90’(30’); \\#AT 1; DMG 1d6+1 (club); Save F2; ML 8; AL C; THAC0 18; XP 20 each. Treasure: 2 healing potions per Gnoll.  \n2) Hobgoblin (1d6): AC 6; HD 1+1; HP 6 each; MV 90’(30’); \\#AT 1; DMG 1d6 (club); Save F1; ML 8; AL C; THAC0 18; XP 15 each. Treasure: 2 healing potions per Hobgoblin.  \n3) Guard, Human (1d6): AC 7; HD 1; HP 5 each; MV 90’(30’); \\#AT 1; DMG 1d6 (club); Save F1; ML 8; AL C; THAC0 19; XP 10 each. Treasure: 1 healing potion per guard.  \n4) Kobold (1d8): AC 7; HD ¼; HP 2 each; MV 90’(30’); \\#AT 1; DMG 1d4-1 (whip); Save Normal Man; ML 6; AL C; THAC0 19; XP 5 each. Treasure: 1 healing potion per 2 Kobolds.  \n5) Goblin (1d8): AC 6; HD 1-1; HP 4 each; MV 90’(30’); \\#AT 1; DMG 1d4 (dagger or sling); Save Normal Man; ML 7; AL C; THAC0 19; XP 5 each. Treasure: 1 healing potion per Goblin.  \n6) Orc (1d6): AC 6; HD 1; HP 5 each; MV 90’(30’); \\#AT 1; DMG 1d6 (short sword or crossbow); Save F1; ML 8; AL C; THAC0 19; XP 10 each. Treasure: 1 healing potion per Orc.  \n7) Orc with Slaves (1 + 1d4): AC 6; HD 1; HP 7; MV 90’(30’); \\#AT 1; DMG 1d4 (whip); Save F1; ML 8; AL C; THAC0: 19; XP 10 each. (Slaves will ","cbCaivwo63dswV4U","https://ap.wps.com/l/cbCaivwo63dswV4U","pdf",677088,17,"English","# History\n## Entering Zanzer’s Dungeon\n## Dungeon Rules for the DM\n## Wandering Monster Checks\n## Encounter Tables\n## Room #1 and #2","[{\"question\":\"What is the origin of Stonefast and how does Zanzer Tem become involved?\",\"answer\":\"Centuries ago dwarves mined salt and built Stonefast beneath it. After the Orc Wars, both locations were lost until Zanzer Tem found clues in an ancient dwarven text and stole the text to search.\"},{\"question\":\"How does Zanzer Tem use the salt mine and why are people sent into Stonefast?\",\"answer\":\"After experimenting with the salt, Zanzer learned it can create healing potions. He uses thieves-guild contacts and monster allies to bring slaves to work the mines and dig for Stonefast’s entrance, paying them with healing potions; after Kamro’s attack and the new trap door discovery, he requests more slaves to test in the mine and be tricked into entering Stonefast.\"},{\"question\":\"What are the key DM rules for doors, sound, torches, and wandering monsters?\",\"answer\":\"Doors are sturdy oak reinforced with dwarven and gnomish iron and seal well, with sound generally not carrying well due to thick walls. Rooms and hallways have lit torches every 10’ unless noted. Because the salt mine is active, the DM rolls a wandering monster check every other turn, with encounters on a 1–2 of a d6.\"}]","Zanzers Dungeon - Campaign Dungeon Guide | PDF",1791238505]