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This happens when youth become trapped in opinion groups and within their personal information clouds, limiting their view of reality. The paper introduces advanced techniques that can support young people’s virtual learning experiences, emphasizing education’s role in integrating these techniques into everyday youth work, supported by an example from Slovenia.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/young-people-and-digital-technologies-paper/501151/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/young-people-and-digital-technologies-paper/501151.png","ImageObject",300,407,{"name":92,"@type":93},"cryingin4k","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-03",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Why can digitally acquired information be one-sided for young people?","Question",{"text":112,"@type":113},"Because young people can become closed inside opinion groups and their information cloud, which makes them follow only a narrow spectrum of reality.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What teaching approach with ICT is emphasized in the introduction?",{"text":117,"@type":113},"A problem-oriented approach, where students are first given a clear problem situation and then solved through various approaches using ICT technologies.",{"name":119,"@type":110,"acceptedAnswer":120},"How does the paper propose to use research teaching in education?",{"text":121,"@type":113},"Students should use practical experience to discuss topics, work in pairs or groups, simulate teaching situations, and reflect through exercises, games, and revisiting scenarios.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},501151,1791383036,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},137458181193,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","Young People and Digital Technologies  \nDanilo Korže1, Ana Vovk Korže2  \n1University of Maribor, Faculty of Electrical Engineering and Computer Science 2University of Maribor, Faculty of Arts, International Centre for Ecoremediations  \nReceived 2 December 2019, Revised 24 December 2019, Accepted 12 January 2020.  \nPublished 1 May 2020.  \nAbstracts  \nModern digital technologies are an integral part of young people's activities around the world. Obtaining information today seems to be very easy, but in fact, digitally acquired information is often one-sided. The value of so gathered information is even more doubtful, because young people are closed inside their opinion groups (and as well inside their information cloud) and so they follow only the narrow spectra of reality. In the paper some advanced techniques will be presented, which enable the virtual life of yound people. The role of education, which should usefully integrate these techniques into everyday youth's work, instead of leaving them aside, is stressed as well. An example of such education practice in Slovenia is presented.  \nKeywords: digital technology, education, student, digital competence, mobile application.  \n1 Introduction  \nIn 2017 the Common Digital Competence Framework for Educators was published for the first time and is constantly being further developed (Digital Competence Framework for Educators DigCompEdu, 2019) . This document contains a list of ICT skills that teachers at all levels of education should be familiar with. The basic approach to teaching with ICT is problem-oriented (learning with challenges) . The focus is on the design of the training, whereby students are expected to know the causes and results of their learning in the course of the training. The students should first be given a clear presentation of a problem (individual problem situation), which is then solved using various approaches in connexion with ICT technologies. In the following in Chapter 2 we present the techniques that have been presented in Digital Competence Framework as approaches for pedagogical work with young people. Approaches are also presented in proceedings »IZZIVI in dileme osmišljeneuporabe IKT pri pouku« (The challenges and dilemmas of a meaningful use of ICT in the classroom, 2019) .  \n2 Education Approaches using Digital Technology  \n2.1 Research Teaching  \nResearch teaching should be introduced in such a way that students use their practical experience in learning different subjects (communication, working with parents, etc.) and vice versa. Using their own imaginary or imaginary life examples, the students are to discuss various topics, including literature from the World Wide Web. The students should work in pairs or in groups and simulate individual teaching situations. Through exercises, games and the re-experiencing of situations, students can reflect more deeply on the content and approaches to information transfer.  \n2.2 Collaborative Learning and Online Collaboration  \nThe students should acquire new knowledge together. Most of the time they should work in teams, where the active participation of everyone in the team is important. Each individual is thus individually responsible for the success and progress of his or her team. In the team, students should get to know different subject areas, such as curriculum, learning objectives, teaching methods, teaching forms, teaching content, lesson preparation (direct, thematic, annual), textbook, communication, assessment, etc.; search, research, research of online resources (visual and written); research in databases, text sources, social networks, portals, art archives; fieldwork; collaborative learning. Various techniques will be presented and implemented to enable knowledge acquisition according to social constructivist principles (e.g. snowball, expert collaboration groups) .  \n2.3 Blended Learning  \nThe process should be conducted in a combination of direct/traditional teaching and using support o","cbCaibqCbhOiih8Y","https://ap.wps.com/l/cbCaibqCbhOiih8Y","pdf",1196642,11,"English","# Abstracts\n# 1 Introduction\n# 2 Education Approaches using Digital Technology\n## 2.1 Research Teaching\n## 2.2 Collaborative Learning and Online Collaboration\n## 2.3 Blended Learning\n## 2.4 Reverse Learning\n## 2.5 Igrification\n## 2.6 Analyzing Lessons Learned and Providing Feedback\n## 2.7 Individualization\n## 2.8 Virtual Reality (VR) Experience","[{\"question\":\"Why can digitally acquired information be one-sided for young people?\",\"answer\":\"Because young people can become closed inside opinion groups and their information cloud, which makes them follow only a narrow spectrum of reality.\"},{\"question\":\"What teaching approach with ICT is emphasized in the introduction?\",\"answer\":\"A problem-oriented approach, where students are first given a clear problem situation and then solved through various approaches using ICT technologies.\"},{\"question\":\"How does the paper propose to use research teaching in education?\",\"answer\":\"Students should use practical experience to discuss topics, work in pairs or groups, simulate teaching situations, and reflect through exercises, games, and revisiting scenarios.\"}]","Young People and Digital Technologies - Paper | PDF",1791017540,28]