[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-600853-105":59,"doc-detail-600853-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","young-creators-in-open-spaces-digital-ethnography-abstract","Young creators in open spaces - digital ethnography - Abstract","","The paper analyzes the creative processes developed by teenagers in entertainment workshops aimed at building digital literacies. It outlines support strategies for improving digital literacy in young participants active on social networks, using an ethnographic and action research approach. Narrative reconstructions are combined with analytical methods to examine how multimodal discourse is shaped by the materials, social context, and the mobile applications used. Results highlight context-dependent audiovisual content and the emergence of creative and critical practices in platforms such as Vine and Instagram.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/young-creators-in-open-spaces-digital-ethnography-abstract/600853/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/young-creators-in-open-spaces-digital-ethnography-abstract/600853.png","ImageObject",300,407,{"name":92,"@type":93},"mieayamfan","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-03","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main goal of the paper’s study?","Question",{"text":112,"@type":113},"To analyze teenagers’ creative processes in entertainment workshops and to outline support strategies that develop digital literacy among young people participating in social networks.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What research approach and methodology are used?",{"text":117,"@type":113},"An ethnographic and action research approach is used, combining narrative reconstructions with an analytical method to explore creative processes in an informal educational setting.",{"name":119,"@type":110,"acceptedAnswer":120},"What factors shape the audiovisual content produced by participants?",{"text":121,"@type":113},"Specific audiovisual content depends on both the material and the social context where it is generated, and multimodal discourses are conditioned by the mobile applications used and the need to integrate different modes.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},600853,1792188445,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962090893677,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","Young creators in open spaces: digital ethnography  \nYoung creators in open spaces: digital ethnography 1  \nSara Cortés  \nsara.cortesg@uah.es  \nMaría Ruth García-Pernía  \n[mruth.garcia@uah.es](mruth.garcia@uah.es)  \nJulián de la Fuente  \n[julian.fuente@uah.es](julian.fuente@uah.es)  \nRut Martínez-Borda  \n[rut. martinez@uah.es](rut. martinez@uah.es)  \nPilar Lacasa  \n[p.lacasa@uah.es](p.lacasa@uah.es)  \nUniversity of Alcalá , Spain  \nAbstract  \nThe goal of this paper is to analyze the creative processes undertaken in a community of teenagers participating in entertainment workshops designed to develop digital literacies . The main goal is to outline support strategies to generate digital literacy among young people who participate in social networks . We adopt an ethnographic and action research approach to explore the creative process undertaken in an informal educational environment. Methodologically, narrative reconstructions are combined with an analytical approach. The results obtained were three-fold: 1) Specific audiovisual content depends on the material and social context in which it was generated. 2) When multimodal discourses are used, their use is conditioned by the mobile applications that young people use and the need to integrate different modes . 3) The conversations and practices that take place in the workshop focus young people’s attention on creative and critical practices when using social networks such as Vine and Instagram .  \nKeywords  \nPreadolescents; teenagers; digital literacy; creativity; multimodal discourse; crosssetting.  \n1 Permissions: The participants names have been changed for keeping total anonymity. Families explicitly agreeing, by signature, and give signed permissions for their participation in the study and the images publication.  \nAcknowledgements: Thank you so much to the children involved in this study, for her participation and cooperation during the research, and to their families .  \nFounding: This work was supported by the Ministry of Economy and Competitiveness (Spain) EDU2012- 34624, and Telefónica (Spain)  \nS.Cortés, M.R.García, J.De la Fuente, R.Martínez & P.Lacasa  \nDigital Education Review-Number 33, June 2018-[http://greav.ub.edu/der/](http://greav.ub.edu/der/)  \n185  \nI. Introduction  \nToday, the Internet and new technologies are educational instruments that mediate specific forms of discourse . These tools have given rise to a series of changes in the parameters of human learning, i.e ., in what, when, how, where, by whom and with whom learning takes place, and also in the reasons why people learn . We are seeing the emergence of a learning ecosystem which is characterized, among other features, by the multiplicity of contexts, opportunities and resources for learning, as well as by a configuration of individual learning pathways . This study explores scenarios that contribute to the development of digital literacy and creative thinking, supported by multimodal discourses . The objectives are as follows:  \n1. To define support strategies that contribute to the development of digital literacy, based on participation in social networks .  \n2. To analyze the multimodal discourses that mediate young people’s creative practices, looking at the meaning construction processes in specific social and cultural contexts .  \n3. To examine creative processes, from the creator’s perspective, as generators of specific audiovisual content which is uploaded to social networks, mediated by material objects in the open spaces of a community art center .  \nThese pages form part of a broader study that analyzes the activities of young people when they operate mobile devices and participate in social networks in informal educational settings . The study is divided into three parts . The first part outlines the theoretical model adopted, which seeks to generate personalized learning situations (Coll, 2015) in relation to digital literacy (Gee, 2013 ; Penuel & O´Connor, 2018) . We look at the ro","cbCaidHNT0sZ7JvL","https://ap.wps.com/l/cbCaidHNT0sZ7JvL","pdf",3810505,18,"English","# Introduction\n## Study objectives and approach\n# Theoretical background\n## Educational contexts, communication and literacy","[{\"question\":\"What is the main goal of the paper’s study?\",\"answer\":\"To analyze teenagers’ creative processes in entertainment workshops and to outline support strategies that develop digital literacy among young people participating in social networks.\"},{\"question\":\"What research approach and methodology are used?\",\"answer\":\"An ethnographic and action research approach is used, combining narrative reconstructions with an analytical method to explore creative processes in an informal educational setting.\"},{\"question\":\"What factors shape the audiovisual content produced by participants?\",\"answer\":\"Specific audiovisual content depends on both the material and the social context where it is generated, and multimodal discourses are conditioned by the mobile applications used and the need to integrate different modes.\"}]","Young creators in open spaces - digital ethnography - Abstract | PDF",1792091510,45]