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 \nThis book is a way to answer those two very importantquestions.It's a guide to the fascinating races that populatethe world of DUNGEONS &DRAGONS and the combat-centeredclasses that define their role as adventurers.It gives youa wide range of options to choose from,along with armor,weapons,and other equipment to outfit your heroic persona.  \nRead this book from start to finish,or open it to any spot,getpulled in by the exciting illustrations,and start brainstormingfrom there.The more you read,the more character ideas willspring from your imagination.  \nEvery character is unique.Even when two of them share thesame race and class,the decisions they make will take themon an exclusive journey that is yours to tell.DUNGEONS&DRAGONs is all about building memorable characters,and thelegends of your grand deeds are about to begin.  \n### Have fun!\n\n## HOW TO FILL OUT YOURCHARACTER SHEET\n\nReady to build your character?Grab your Player's Handbook,a blankcharacter sheet,a pencil,and some dice—it's character creation time!This guide will tell you what each section of your character sheetmeans,and how to fill it in.  \n## CHARACTER SHEET·FIRST PAGE\n\nNAME Names are important.They create an impressionand build expectations.A powerful-sounding name,like\"Battlehammer,\"tells people you're a capable warrior,whilea name such as “Fenius”can sound mysterious or sly.Silly or serious,bubbly or brutal,whatever you choose,make sure it's something that exemplifies the key traitsof your character.  \nCLASS AND LEVEL The class you choose for yourcharacter is more than a profession-it's a calling!Yourclass provides special features that appear on yourcharacter sheet.  \nBeginner adventurers start their journey at Level 1.Youcan read more about classes in Chapter 3 of the Player'sHandbook,\"Classes.”If you're stuck,look at the“QuickBuild”section for the different classes.  \nRACE Adventurers come in all shapes and sizes in thefantasy world.By choosing a character's race,you gain aunique appearance and interesting abilities.You can readmore about the different races in Chapter 2 of the Player'sHandbook,\"Races.\"  \nPLAYER NAMEThat's you!Write your name here tomake sure your sheet doesn't get lost.  \nBACKGROUND Characters are more than their race andclass;they're individuals with their own special stories tobe told.You get to decide where your hero comes fromand how their experiences have led them to this point.  \nEXPERIENCE PUINIS Experience points are what  \nallow you to level up.Since your character is juststarting out,your character begins their adventure with0 experience points.But don't worry-as they completequests and challenges,they'll be rewarded with moreexperience.  \nSee the Character Advancement table on page 15 of yourPlayer's Handbook.  \nFor more information,read Wariors &Weapons:AYoung Adventurers Guide.◎2019 by Wizards of the Coast LIC.Allrights resened.lstrations by Conceptopolis,LC.  \nYou can choose a character background in Chapter 4,“Personality and Background,\"of your Player's Handbook  \nALIGNMENI Is your character a thief with a heart ofgold,or a law-abiding citizen?A character's alignmentbroadly describes your character's moral and personalattitude.To pick an alignment,go to page 122 of yourPlayer's Handbook.  \nPage numbers refer to thefifth edition Dungeons&Dragons Player's Handbook.  \nABILIIY SLUKES Much of what your character does in the game depends on their six mainabilities:Strength,Dexterity,Constitution,Intelligence,Wisdom,and Charisma.  \nTo read more,see the “Ability Score Summary”chart on page 12 and Chapter 7,“Using AbilityScores,\"of your Player's Handbook.  \nTo get these numbers,grab four six-sided dice(d6),roll,and drop the lowest number.Add upthe remaining three,and jot that number down on some scratch paper.Do this five more times.Then assign these six num","cbCaigCdzaEjcveR","https://ap.wps.com/l/cbCaigCdzaEjcveR","pdf",28995245,12,"English","# Introduction\n## Who are you?\n## Have fun!\n# How to fill out your character sheet\n## Character sheet - first page","[{\"question\":\"What is the purpose of this guide for young adventurers?\",\"answer\":\"It helps answer who the player is and what they do by guiding character creation in Dungeons \\u0026 Dragons. It also offers options for races, classes, and equipment to shape a heroic persona.\"},{\"question\":\"How do you assign ability scores for your character?\",\"answer\":\"Roll four six-sided dice (d6), drop the lowest number, and add the remaining three. Repeat five more times, then assign the six numbers to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.\"},{\"question\":\"How are saving throws and proficiency bonus used on the character sheet?\",\"answer\":\"Saving throws are used to resist threats like spells, traps, poison, and disease by matching ability modifiers to the corresponding saving throw. Proficiency bonus adds a class-and-background-determined boost to certain saving throws and skills.\"}]","YOUNG ADVENTURER’S GUIDE - CHARACTER CREATION | PDF",1791232349,18]