[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-517367-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-517367-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","xenoshyft-print-and-play-rules-dreadmire-item-and-wave-deck-modifications","XENOSHYFT: Print and Play Rules - Dreadmire - Item and Wave Deck Modifications","","XENOSHYFT: Print and Play Rules specifies how to run this print-and-play version using the Dreadmire ruleset while replacing selected mechanics. It directs players to use the Dreadmire enemy deployment method and the Hive enemies, omitting weather cards. It redefines item handling by shuffling all item cards to form an item pool of the top six, replenishing with draws on each purchase. It also replaces troop dashboards by creating separate wave decks, revealing top cards at wave starts, and notes special handling for legendary troops and items. It further includes enemy deck reshuffling and several example wave/troop ability effects.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/xenoshyft-print-and-play-rules-dreadmire-item-and-wave-deck-modifications/517367/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/xenoshyft-print-and-play-rules-dreadmire-item-and-wave-deck-modifications/517367.png","ImageObject",300,407,{"name":42,"@type":43},"Mia  ","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-11","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",6,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What ruleset is required to use this print-and-play version?","Question",{"text":63,"@type":64},"A copy of the XENOSHYFT: Dreadmire rulebook is required, included in the file. This document lists modifications to integrate the print-and-play nature.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How are item pools created and refreshed when players buy items?",{"text":68,"@type":64},"Shuffle all item cards together, reveal the top 6 cards to create the item pool, and each time an item is purchased replace it with 1 card drawn from the same deck.",{"name":70,"@type":61,"acceptedAnswer":71},"How are troops handled differently across waves in this version?",{"text":72,"@type":64},"Shuffle wave 1, wave 2, and wave 3 troops into separate decks. At the start of each wave, reveal the top 3 cards to create that wave’s troop pool, then replace purchased troops with cards drawn from the corresponding wave deck.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},517367,1791438941,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":12,"update_tm":144,"read_time":145},687207024478,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","XENOSHYFT: PRINT AND PLAY RULES  \nYOU WILL NEED A COPY OF THE XENOSHYFT: DREADMIRE RULEBOOK (INCLUDED IN FILE).  \nWE HAVE MODIFIED SOME RULES TO BETTER INCORPORATE THE “PRINT-AND-PLAY” NATURE OF THIS VERSION. PLEASE USE THE FOLLOWING MODIFICATIONS:  \n•APPLY THE “DREADMIRE” ENEMY DEPLOYMENT METHOD, AS OUTLINED IN THE RULEBOOK.  \n•THIS PRINT AND PLAY UTILIZES THE “HIVE” ENEMIES. WEATHER CARDS ARE NOT USED.  \n•INSTEAD OF CREATING THE ITEM DASHBOARD AND MARKET AS OUTLINED IN THE RULEBOOK, APPLY THE FOLLOWING METHOD FOR USING ITEMS:  \n•TAKE ALL ITEM CARDS AND SHUFFLE THEM TOGETHER. REVEAL THE TOP 6 CARDS FROM THE DECK TO CREATE THE ITEM POOL . EACH TIME AND ITEM IS PURCHASED, REPLACE IT WITH 1 FROM THE DECK.  \n•INSTEAD OF CREATING THE TROOP DASHBOARD AS OUTLINED IN THE RULEBOOK, APPLY THE FOLLOWING:  \n•SHUFFLE ALL WAVE 1, WAVE 2, AND WAVE 3 TROOPS INTO SEPARATE DECKS, 1 FOR EACH WAVE.  \n•AT THE START OF WAVE 1, REVEAL THE TOP 3 CARDS FROM THE WAVE 1 TROOP DECK TO CREATE THE WAVE 1 POOL . EACH TIME A TROOP IS PURCHASED, REPLACE IT WITH 1 DRAWN FROM THE TROOP DECK.  \n•AT THE START OF WAVES 2 AND 3, REPEAT THE ABOVE STEPS TO CREATE THE WAVE 2/3 TROOP POOLS.  \nNOTE THESE NEW TROOPS DO NOT REPLACE EARLIER WAVES- THEY MAY STILL BE PURCHASED!  \n•YOU MIGHT NOTICE THAT LEGENDARY TROOPS AND ITEMS HAVE BEEN INCORPORATED INTO THEIR RESPECTIVE DECKS. THESE TROOPS/ITEMS ARE PURCHASED AS NORMAL, BUT REPRESENT RARE AND UNIQUE TROOPS/ITEMS!  \n•IF THE ENEMY DECK IS EVER EMPTIED, SHUFFLE THE DISCARD PILE TO CREATE A NEW ENEMY DECK.  \nBASE HP TRACKER  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPUCAHE2D+. : WAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPUCAHE2D+. : WAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPUCAHE2D+. : WAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1 2 1 2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPUCAHE2D+. : WAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPUCAHE2D+. : WAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPUCAHE2D+. : WAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN THIS CARD (FROM HAND) WHEN A PLAYER PURCHASES A WAVE 2+ TROOP TO REDUCE THE COST OF THAT TROOP BY 1.  \n2 1  \nMilitia X  \nTHIS TROOP CANNOT BE  \nPURCHASED.  \nWAVE 2+: BURN ","cbCaioNgZCBoNZq1","https://ap.wps.com/l/cbCaioNgZCBoNZq1","pdf",12698664,56,"English","# Enemy deployment and setup\n## Hive enemies and weather cards\n# Item purchasing method\n## Building the item pool\n# Troop pools by wave\n## Wave 1 pool\n## Wave 2 and 3 pools\n# Additional rules and ability examples\n## Legendary cards in their decks\n## Enemy deck empty reset\n## Base HP tracker examples","[{\"question\":\"What ruleset is required to use this print-and-play version?\",\"answer\":\"A copy of the XENOSHYFT: Dreadmire rulebook is required, included in the file. This document lists modifications to integrate the print-and-play nature.\"},{\"question\":\"How are item pools created and refreshed when players buy items?\",\"answer\":\"Shuffle all item cards together, reveal the top 6 cards to create the item pool, and each time an item is purchased replace it with 1 card drawn from the same deck.\"},{\"question\":\"How are troops handled differently across waves in this version?\",\"answer\":\"Shuffle wave 1, wave 2, and wave 3 troops into separate decks. At the start of each wave, reveal the top 3 cards to create that wave’s troop pool, then replace purchased troops with cards drawn from the corresponding wave deck.\"}]","XENOSHYFT: Print and Play Rules - Dreadmire - Item and Wave Deck Modifications | PDF",1791338716,21]