[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-672461-105":59,"doc-detail-672461-en":129},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":122,"head_meta":124,"extra_data":126,"updated_unix":128},105,"en","wyrmspan-automa-solo-rules-designed-by-david-studley","Wyrmspan Automa Solo rules designed by David Studley","","Rulebook for adding an artificial player, Automa, to Wyrmspan so players can play solo. Defines how Automa ignores the multiplayer rules by using a simplified ruleset, including restrictions on gaining coins, eggs, resources, and participating only as specified. Provides setup steps, decision-deck construction with difficulty levels, and how Automa scores VP through movement on the Dragon Guild track while competing for objectives. Describes the Automa turn flow, including passing behavior when the deck is empty and action handling such as refreshing dragon cards and adjusting objective markers.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/wyrmspan-automa-solo-rules-designed-by-david-studley/672461/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/wyrmspan-automa-solo-rules-designed-by-david-studley/672461.png","ImageObject",300,407,{"name":92,"@type":93},"WPS_1786070896","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-02",true,{"@type":101,"interactionType":102,"userInteractionCount":8},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"What are the core rules differences when playing against Automa?","Question",{"text":111,"@type":112},"Automa follows a simplified ruleset instead of the multiplayer rules, and her behavior is limited to the exceptions described in this rulebook. She does not gain coins, eggs, or resources and does not take certain normal game components.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"How is Automa set up at the beginning of a round?",{"text":116,"@type":112},"Choose a color for Automa and place her guild token on the Dragon Guild “START” space, then position her player markers as directed around the Dragon Guild board and beside the round tracker board for scoring objectives.",{"name":118,"@type":109,"acceptedAnswer":119},"How does Automa score VP during the game?",{"text":120,"@type":112},"Automa’s VP is simulated by movement on the Dragon Guild track. She also competes for objectives and scores VP from objectives she meets.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},672461,1793596138,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":8,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":39,"language":138,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":139,"faqs":140,"seo_title":141,"seo_description":67,"update_tm":128,"read_time":46},549768072016,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","WYRMSPAN  \nAUTOMA  \nSolo rules designed by David Studley  \nINTRODUCTION  \nThis rulebook introduces a system for adding an artificial player, Automa, to Wyrmspan, allowing you to play the game solo. It also contains a solo variant called Ravel Mode.  \nDESIGNER’S NOTE: Our artificial opponents got the name“Automa” from the Italian word for “automaton,” chosen because the first opponent we made was for the game Viticulture, which is set in Italy.  \nCOMPONENTS  \nAUTOMA DOESN’T FOLLOW THE RULES  \nYou should familiarize yourself with the multiplayer rules before reading the Automa rules. When playing against Automa, you will always follow the multiplayer rules. Automa, however, plays by a simplified ruleset.  \nThis rulebook explains how Automa overrides the multiplayer rules. Other than those exceptions, the game plays like a normal two-player game.  \n• Automa will not get a player mat and never gains coins, eggs, or resources.  \n• Automa does not need to pay coins, eggs, or resources for the actions she takes.  \n• For anything you do that involves other players, Automa only participates as defined in this rulebook.  \nSETUP  \nWhen setting up the round tracker board, if you draw the“Position on ” objective, return it and draw again; it is not compatible with the Automa rules.  \nSet up as normal for a two-player game, but for Automa do this (and only this):  \n1. Choose a color for Automa. Place her guild token on the Dragon Guild space labeled “START.”  \n2. Place 1 of her player markers beside the Dragon Guild board. This is available for her to place on the Dragon Guild tile.  \n3. Prolaucn1oofftheherrpoulayndertrmaacerrs on1the area between each 2 board. These will be moved  Activ to the Dragon Guild board     \nbetween rounds.  the  \nGain  \n4. Place her 4 remaining player  6  + 1    \nmarkers beside the round  \ntracker board. These are used to score objectives, as normal.  \nBUILD THE DECISION DECK  \n5. Automa’s decision deck will always be built with 8 decision cards, chosen from the 16 included in the game. The difficulty is based upon which decision cards are in the deck, as described in Difficulty Levels. For Ravel Mode, see Variant: Ravel Mode for instructions on how to build the deck.  \n6. Shuffle the 8 decision cards, set 1 off to the side without looking at it, and place the rest face down as the decision deck.  \nYou are the starting player for every round.  \n\n| Wyr_AutomaRulebook_r5. indd 1 | 8/15/23 11:15 AM |\n| --- | --- |\n\n2  \nDIFFICULTY LEVELS  \nAutoma’s decision deck always consists of 8 decision cards, numbered 1-8. (Note: some Card IDs have two numbers separated by a forward slash.) The base decision cards do not have a shape around their Card ID. The decision cards which have ovals around the Card ID increase the game difficulty when they replace specific cards from the base set as follows:  \n AUTOMA DIFFICULTY LEVELS Use these cards:   \nAUTOMA LEVEL 1 AUTOMA LEVEL 2  \n1  \n2  \n3  \n4  \n5  \n6  \n7  \n8  \n\n|  |  |  |  |  |  |  |  |  |\n| --- | --- | --- | --- | --- | --- | --- | --- | --- |\n|  | 1/4\u003Cbr>| 2/5\u003Cbr>| 3/6\u003Cbr>| 4 | 5 | 6 | 7 | 8 |\n| AUTOMA\u003Cbr>LEVEL 3 | 1 | 2 | 3 | 1/4\u003Cbr>| 2/5\u003Cbr>| 3/6\u003Cbr>| 7 | 8 |\n\nNOTE: For Automa Level 3 only, she will gain 1 extra VP for each dragon she has at the end of the game. Cards with ’R’ before the Card ID may only be used for Ravel Mode, see Variant: Ravel Mode.  \nDECISION CARDS  \nThe anatomy of a decision card is as follows:  \nWyr_AutomaRulebook_r5. indd 2 8/15/23 11:15 AM  \n3  \nHOW AUTOMA SCORES VP  \nAutoma doesn’t bother with excavating caverns or housing the best dragons in the correct caves. As such, her increasing VP count is simulated by her movement on the Dragon Guild track.  \nIn addition, she will compete with you for objectives and score VP from those she meets.  \nAN AUTOMA TURN  \nYou and Automa alternate taking turns.  \nEach Automa turn follows the procedure described in this section. The words highlighted like this refer to the rulebook sections with those titles:  \nIf th","cbCaisxahdYwdMMT","https://ap.wps.com/l/cbCaisxahdYwdMMT","pdf",5728385,"English","# Introduction\n## Components\n## Setup\n## Build the Decision Deck\n## Difficulty Levels\n## Decision Cards\n## How Automa Scores VP\n## An Automa Turn\n## Action: Refresh\n## Action: Adjust Objective Marker\n## Action: Advance on Dragon Guild Track","[{\"question\":\"What are the core rules differences when playing against Automa?\",\"answer\":\"Automa follows a simplified ruleset instead of the multiplayer rules, and her behavior is limited to the exceptions described in this rulebook. She does not gain coins, eggs, or resources and does not take certain normal game components.\"},{\"question\":\"How is Automa set up at the beginning of a round?\",\"answer\":\"Choose a color for Automa and place her guild token on the Dragon Guild “START” space, then position her player markers as directed around the Dragon Guild board and beside the round tracker board for scoring objectives.\"},{\"question\":\"How does Automa score VP during the game?\",\"answer\":\"Automa’s VP is simulated by movement on the Dragon Guild track. She also competes for objectives and scores VP from objectives she meets.\"}]","Wyrmspan Automa Solo rules designed by David Studley | PDF"]