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The DM may pause it for logistics or breaks; when paused, the party cannot take actions.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What determines where the party lands on the island?",{"text":68,"@type":64},"One party member makes a Dexterity (Acrobatics) check to land in the chosen square. An island-wide Featherfall spell safely lands them; a d8 can determine the direction if they miss.",{"name":70,"@type":61,"acceptedAnswer":71},"How are loot items found and rated in each visited square?",{"text":72,"@type":64},"The party can roll Wisdom (Perception) to search for loot in the square. A natural 20 yields a legendary item, while other results follow item quality tiers and the square becomes marked as searched for later lower-quality findings.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},509980,1791276498,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":97,"slug":98},60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":55,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":55,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":123,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":33},16904993612988,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","A  \ncquisitions Incorporated ran a Battle Royale mod for D&D 5th Edition, heavily inspired by popular video games such as PUBG & Fortnite. That game used several props, but this module was createdso it could be run with material most DMs already have on hand.  \nFor those unfamiliar with the Battle Royale format, the idea is 100 combatants jump onto an island battlefield. They must seek out equipment to survive against other combatants. After a set amount of time, a deadly circle will begin to constrict the battlefield, forcing combatants into a smaller area where they’re more likely to encounter one another. Last party standing wins!  \nAccordingly, this document contains rules for a one-shot, combat-heavy scenario with limited opportunity for roleplay or storytelling.  \nThe scenario is balanced around a party of 9th level 4 players. However, it should work well for parties of 3-6  \nplayers anywhere between level 5-12 . If your players are significantly higher or lower than level 9, consider adjusting the DCs and damages listed in this document.  \nPlayers wake up in the middle of the air and hear WizardUnknown's voice introduce himself and explain the rules of his battlegrounds.  \nThe DM will need a few tools to run this adventure.  \nThe DM will need to provide a map of the battlefield that the players will be able to reference at any time. It should be in the shape of an island and be overlaid by a grid. A good starting point for grid size when laid over the island might be roughly 25x25. Feel free to slightly adjust this in either direction. Choose at least five 2x2 squares on this grid to act as special areas spaced several squares apart from one another. An example is provided in appendix C.  \nA token will be helpful to note the party’s location on the map. Splitting the party is not recommended, as it would make running the scenario significantly more complex.  \nAt the start of the scenario, the DM will start a timer and be sure to make it visible to the players. Several aspects of this scenario are tied to the time.  \nThe DM can stop the timer at their discretion. Some good reasons to do so might include bio breaks, refilling drinks & snacks, or the DM taking time to handle logistics (preparing enemies, battle maps, marking initiatives, etc.). When the timer is paused, no actions may be taken by the party.  \nThe DM will need to keep track of the number of remaining combatants. It begins at 100 and ticks down at an interval determined by the DM. A default rate of one death every 2 minutes is recommended thus creating a game experience of about 3 hours.  \n5 10 minutes  \n8 16 minutes  \n15 30 minutes  \n23 46 minutes  \n30 60 minutes  \n60 120 minutes  \n90 180 minutes  \nWhen the number of non-player combatants is less than or equal to the players’ party size, the next travel event will always be an encounter with an enemy party, making up the final battle.  \nIf the players’ party are the only combatants remaining, winner winner beholder dinner!  \nVERSION 1.1 | WUBG  \n3  \nThe party begins the scenario completely devoid of gear that isn’t explicitly granted by a class feature (Wizard’s Spellbook, Warlock pact stuff, etc. Establish what counts as this with the players before the scenario begins, e.g. Cleric's Holy Symbol or Bard's instrument).  \nThey’ll have access to a map of the arena and may choose a landing site. At this point, the DM starts The Timer. One party member must now make a Dexterity (Acrobatics) check to try to land in the chosen square with his whole group, an island-wide Featherfall spell will land them safely. You can use a d8 to determine the direction the party is sent to if they don't land on their target.  \n| 1 – 5 | \u003Cbr>Land 2 squares off-target |\n| --- | --- |\n| 6 – 14 | Land 1 square off-target |\n| 15+ | \u003Cbr>Land exactly on target |\n| | |\n| 1 North |  |\n| 2 Northeast |  |\n| 3 East |  |\n| 4 Southeast |  |\n| 5 South |  |\n| 6 Southwest |  |\n| 7 West |  |\n| 8 Northwest\u003Cbr>All players are assumed to have benefi","cbCaidGD0T0qdbXm","https://ap.wps.com/l/cbCaidGD0T0qdbXm","pdf",13185570,"English","# Introduction\n## Battlefield and Timing\n## Gear, Landing, and Setup\n## Looting and Item Quality\n## Combat Encounters and Finale","[{\"question\":\"How does the time system work during the scenario?\",\"answer\":\"The DM starts a visible timer at the beginning. The DM may pause it for logistics or breaks; when paused, the party cannot take actions.\"},{\"question\":\"What determines where the party lands on the island?\",\"answer\":\"One party member makes a Dexterity (Acrobatics) check to land in the chosen square. An island-wide Featherfall spell safely lands them; a d8 can determine the direction if they miss.\"},{\"question\":\"How are loot items found and rated in each visited square?\",\"answer\":\"The party can roll Wisdom (Perception) to search for loot in the square. A natural 20 yields a legendary item, while other results follow item quality tiers and the square becomes marked as searched for later lower-quality findings.\"}]","WUBG-Homebrewery - Version 1.1 - Battle Royale One-Shot Rules | PDF",1791238333]