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It defines what players can expect from the FAQ, including rules clarifications, interpretations of complex interactions, and RAW/RAI rulings, plus expectations for player behavior. 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Its purpose is to offer a compendium of grey zones in the rules that specifically are ruled one way or the other in order to avoid frustrations and heated arguments at the gaming tables come the WTC, or rules that are generally advocated by the referee crew that governs the WTC or commonly promoted/accepted by the WTC playerbase.  \nWHAT CAN YOU EXPECT TO FIND IN THIS DOCUMENT?  \n• Rules clarifications (clear cases, often asked questions)  \n• Rules interpretations (grey zones, complex rules interactions, intent different from wording)  \n• RAW rulings on gaming issues  \n• RAI rulings on gaming issues  \n• Behavior clarifications (how we expect our players to behave in certain situations)  \nFIND OUT MORE ABOUT THE WTC  \nIf you are interested to find out more about the event, get access to our player packs, our organizational structure, or just find out about some of our teams, head on over tothe OFFICIAL WTC WEBPAGE, and feel free to join our DISCORD CHANNEL and FACEBOOK PAGE if you  \nwould like to interact with some of our player base.  \n[http://www.worldteamchampionship.com](http://www.worldteamchampionship.com)  \n3  \nWTC FAQ DOCUMENT  \nGENERAL WTC CLARIFICATIONS  \n1. \u003CBehaviour> Players are required to give full disclosure of their army list, the current state of the game (CP’s available, units in reserve, etc.), and their scores to their opponents. Primary and Secondary missions in progress, units that are doing actions are all examples of information that must me made very clear to your opponent. Scores should be updated and agreed upon by both players at the end of every Round, Turn, and Command Phase so that the WTC provided score sheet can be relied upon by both judges and players. If scores are entered into BCP incorrectly unless there are extenuating circumstances they will not be changed unless they are transposed.mult  \n2. \u003CBehaviour> When using GW dice, or custom dice, players need to ENSURE their dice pips (essentially the number on the dice) can EASILY be distinguished from across the table by their opponent. If you're using dice with symbols to replace one of the numbers (ie. the WTC logo is on the 6 facing) then all of your dice must bethe same and the logo must represent the same pip number throughout all your dice. Where this is not the case, players will incur a yellow card infraction and the dice will be removed from the tournament. Any player that is the victim of this should immediately notify a referee.  \n3. \u003CBehaviour> Players are expected to ‘play by intent.’What this means, within the context of the WTC, is that players should actively talk through everything they are doing and what they intend to accomplish by doing it (i.e, I am moving these Genestealers to charge you from behind this wall to avoid your overwatch). This requires both players to ensure that it is a two-way conversation where information is not being purposefully withheld insofar that it could affect your opponent’s intention (i.e. before you move those Genestealers, don't forget that my 6 Flamers can overwatch you before you begin to move and I have line of sight now). For clarification this does not mean that you need to reveal your game-plan, but it does mean that the game should be played openly to avoid any ‘gotcha-moments’ by way of new or obscure rules.  \n4. \u003CBehaviour> Players are required to br","cbCaioSjCoJAKyjc","https://ap.wps.com/l/cbCaioSjCoJAKyjc","pdf",47835939,"English","# MISSION STATEMENT\n# GENERAL WTC CLARIFICATIONS\n## Behaviour\n## General\n# MODEL APPROVAL GUIDELINES\n# TERRAIN AT THE WTC AND CHARGING\n# CORE RULES\n# STRATAGEMS\n## COMMAND PHASE\n## MOVEMENT PHASE\n## SHOOTING PHASE\n## CHARGE & FIGHT PHASE\n# MISSIONS, ARMYAND DEPLOYMENT CLARIFICATIONS\n## MISSION CLARIFICATIONS\n## ARMY CLARIFICATIONS\n## SETTING UP MODELS & DEPLOYMENT CLARIFICATIONS","[{\"question\":\"What is the purpose of the WTC FAQ document?\",\"answer\":\"To compile grey-zone rulings that are decided one way or the other, reducing frustrations and heated arguments during games at the WTC.\"},{\"question\":\"What player behavior is required regarding army list and game information disclosure?\",\"answer\":\"Players must fully disclose their army list, current game state (CPs available, units in reserve, etc.), missions in progress, active actions, and update scores so the WTC score sheet can be relied on by judges and both players.\"},{\"question\":\"How should players handle dice rolling to comply with slow-rolling expectations?\",\"answer\":\"The game is written from the perspective of slow rolling; players may pause to resolve and ask for rolls for results already determined up to that point, but not reroll dice that were rolled earlier if they already moved past that knowledge with fast rolling.\"}]","WTC 2025 CORE RULES - V5 - FAQ - Last Update: NOV 12TH | PDF",1791331801]