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It updates corruption and fear references, revises character creation limits and pre-assigned attributes and skills by Tier, and adjusts several species ability rules. Combat sections refine concealment cover bonuses, mob attacking icon counts, scattering and melee attack wording, and overhaul soaking procedures with Shock and icon-based conversion. Additional corrections clarify defiance checks, death and annihilation wording, and adventuring rules for fire, shifting persuasion, and wealth limits.","September 10 2018 Version 2  \nWRATH & GLORY CORE RULES ERRATA  \nCHAPTER 2: Rules  \nPAGE 54  \nCorruption Tests: Change “See page 159” to “Seepage 364 for full information on Corruption and Corruption tests.”  \nPAGE 54  \nFear Tests: Change “See page 159” to “See page 230 for more details on fear, terror, and Fear tests.”.  \nCHAPTER 3: Character Creation  \nPAGE 68  \nPurchase Talents: Change “…maximum of 4 Talents…” to “…maximum of 3 Talents…” based on Tier restrictions.  \nPAGE 76  \nPre-Assigned Attributes: Tier 3; Total cost comes to 133 not 126  \nPAGE 77  \nPre-Assigned Skills: Tier 2; change this to two rating twos, not just one.  \nPAGE 77  \nPre-Assigned Skills: Tier 4; change this to three rating twos, not just two.  \nPAGE 90  \nEldar/Species Abilities/Outsider: Change this to“+2DN to all Interaction tests with those with the Keyword \u003CImperium>.”  \nPAGE 92  \nOrk/Species Abilities/Outsider: Change this to“+2DN to all Interaction tests with those with the Keyword \u003CImperium>.”  \nPAGE 100  \nPrimaris Astartes/Species Abilities: Change Base Tier to 4; change Speed to 7.  \nPAGE 118  \nTempestus Scion: Change Carapace to Tempestus Carapace, in wargear.  \nPAGE 137  \nScavvy: Change BP cost to 10.  \nPAGE 155  \nPre-Assigned Attributes: Tier 3; Total cost comes to 133 not 126  \nPAGE 159  \nShock: Change “Characters reduced to 0 Shock lose consciousness” to “Characters reduced to 0 Shock become Exhausted.”  \nPAGE 174  \nDual Wielder: Remove “(If targeting multiple foes, use a multi-attack, but ignore up to +2DN penalty for the action.)”  \nPAGE 193  \nImprove Attributes: Change the BP value for the second improvement to 15 instead of 10; the total points spent is 23 instead of 18.  \nCHAPTER 4: Combat  \nPAGE 213  \nCover: Change this paragraph to “If less than half of the character is concealed, they receive +1 Defence; if half or more is concealed, then it is +2 Defence.”  \nPAGE 215  \nAttacking a Mob: Change the text “for every three icons” to “for every two icons.”  \nPage 216  \nAttacking a Mob: Change the text “for having 3 additional icons”to“for having 2 additional icons.”  \nPAGE 217  \nScattering: Add the following sentence: “Area effect weapons impact a large area rather thana single target.”  \nPAGE 218  \nMelee Attacks: Remove “In addition to making standard melee attacks, a character can choose to use any of the following special melee attack actions.”  \nPAGE 219  \nFiring into Melee: Change “You may choose to move d6s from the attack roll to the damage roll after the target has been assigned as usual” to“You may choose to shift exalted icons from the attack roll…”  \nPAGE 220  \nRanged Weapons in Melee: Remove the statement that a pistol attack in melee is considered inclose range.  \nPAGE 227  \nReplace the text as follows:  \nSoaking  \nHeroes and some NPCs may make a Soak roll, reducing the damage suffered by one Wound per Icon and two Wounds per Exalted Icon. Once characters have had a chance to mitigate the damage, apply the remaining damage to the character as Wounds.  \nThe roll to Soak is not a test, does not use the Wrath Dice, nor does it have a Difficulty Number. Thus, the Soak roll is unaffected by anything that increases the DN, such as being Wounded or Heavily Wounded. Wrath may be spent to re-roll failures on a Soak roll as if it were a test.  \nThe Cost of Soaking  \nSurvival is far from guaranteed in the grim darkness of the far future. It is difficult for any character to withstand serious damage and continue to fight. The rules for soaking differ for player characters and NPCs in the following ways:  \nFor heroes, choosing to Soak wounds costs 1 Shock, plus 1 additional Shock per Wound negated, immediately after the Toughness roll. Essentially, the Soak roll converts the incoming Wounds into Shock.  \nNPCs may not soak unless the GM chooses to spend a point of Ruin. If the GM elects to spend Ruin for the NPC, they may then make a Soak roll and suffer 1 Shock plus 1 additional Shock per Wound negated. Troop threats may not Soak at all. ","cbCaisyKAKuLYiQE","https://ap.wps.com/l/cbCaisyKAKuLYiQE","pdf",2780458,"English","en",105,"# CHAPTER 2: Rules\n## Corruption Tests\n## Fear Tests\n# CHAPTER 3: Character Creation\n## Purchase Talents\n## Pre-Assigned Attributes\n## Pre-Assigned Skills\n# CHAPTER 4: Combat\n## Cover\n## Soaking\n## Defiance Checks\n# CHAPTER 5: Adventuring\n## Fire\n## Shifting and Persuasion Tests\n## Wealth","[{\"question\":\"What key reference changes are made for corruption and fear tests?\",\"answer\":\"Corruption Tests replace “See page 159” with “Seepage 364 for full information on Corruption and Corruption tests.” Fear Tests replace “See page 159” with “See page 230 for more details on fear, terror, and Fear tests.”\"},{\"question\":\"How are character creation talent and attribute limits corrected?\",\"answer\":\"Purchase Talents changes the maximum from 4 Talents to 3 Talents based on Tier restrictions. Pre-Assigned Attributes and Skills are revised by Tier, including corrected total costs and updated ratings (e.g., Tier 2 and Tier 4 skill adjustments).\"},{\"question\":\"How does the errata change soaking and related combat outcomes?\",\"answer\":\"Soaking rules clarify that the Soak roll is not a test, does not use Wrath Dice, and is unaffected by DN modifiers like being Wounded. It adds step-by-step soaking: suffer Shock, make a Soak roll, convert icons into Shock, then apply remaining damage as Wounds; it also specifies hero and NPC Shock costs and Ruin spending.\"}]","WRATH & GLORY CORE RULES ERRATA - Chapter 2-6 - Version 2 | PDF",1791337358,{"code":4,"msg":80,"data":81},"ok",{"site_id":74,"language":73,"slug":82,"title":65,"keywords":83,"description":66,"schema_data":84,"social_meta":138,"head_meta":140,"extra_data":142,"updated_unix":143},"wrath-glory-core-rules-errata-chapter-2-6-version-2","",{"@graph":85,"@context":137},[86,100,120],{"@type":87,"itemListElement":88},"BreadcrumbList",[89,93,95,98],{"item":90,"name":91,"@type":92,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":94,"name":9,"@type":92,"position":14},"https://docshare.wps.com/document/",{"item":96,"name":45,"@type":92,"position":97},"https://docshare.wps.com/document/religion-spirituality/",3,{"item":99,"name":65,"@type":92,"position":19},"https://docshare.wps.com/document/wrath-glory-core-rules-errata-chapter-2-6-version-2/517252/",{"url":99,"name":65,"@type":101,"image":102,"author":107,"headline":65,"publisher":109,"fileFormat":112,"inLanguage":73,"description":66,"dateModified":113,"datePublished":114,"encodingFormat":112,"isAccessibleForFree":115,"interactionStatistic":116},"DigitalDocument",{"url":103,"@type":104,"width":105,"height":106},"https://docshare.wps.com/thumbnails/wrath-glory-core-rules-errata-chapter-2-6-version-2/517252.png","ImageObject",300,407,{"name":63,"@type":108},"Person",{"url":90,"name":110,"@type":111},"DocShare","Organization","application/pdf","2026-10-12","2026-10-07",true,{"@type":117,"interactionType":118,"userInteractionCount":52},"InteractionCounter",{"@type":119},"ViewAction",{"@type":121,"mainEntity":122},"FAQPage",[123,129,133],{"name":124,"@type":125,"acceptedAnswer":126},"What key reference changes are made for corruption and fear tests?","Question",{"text":127,"@type":128},"Corruption Tests replace “See page 159” with “Seepage 364 for full information on Corruption and Corruption tests.” Fear Tests replace “See page 159” with “See page 230 for more details on fear, terror, and Fear tests.”","Answer",{"name":130,"@type":125,"acceptedAnswer":131},"How are character creation talent and attribute limits corrected?",{"text":132,"@type":128},"Purchase Talents changes the maximum from 4 Talents to 3 Talents based on Tier restrictions. Pre-Assigned Attributes and Skills are revised by Tier, including corrected total costs and updated ratings (e.g., Tier 2 and Tier 4 skill adjustments).",{"name":134,"@type":125,"acceptedAnswer":135},"How does the errata change soaking and related combat outcomes?",{"text":136,"@type":128},"Soaking rules clarify that the Soak roll is not a test, does not use Wrath Dice, and is unaffected by DN modifiers like being Wounded. It adds step-by-step soaking: suffer Shock, make a Soak roll, convert icons into Shock, then apply remaining damage as Wounds; it also specifies hero and NPC Shock costs and Ruin spending.","https://schema.org",{"og:url":99,"og:type":139,"og:title":65,"og:site_name":110,"og:description":66},"article",{"robots":141,"canonical":99},"index,follow",{"doc_id":61,"site_id":74},1791521437]