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It documents a streamlined 5e-compatible magic framework where mana and prepared spells function without traditional spell slots, including timing, restoration, and rest mechanics. The work also specifies naming conventions, lore translation rules, and updates to damage types and incorporeal movement, followed by structured chapter and ability score organization.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/world-of-warcraft-5e-rpg-conversion-version-3-introduction/508902/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/world-of-warcraft-5e-rpg-conversion-version-3-introduction/508902.png","ImageObject",300,407,{"name":92,"@type":93},"Stanley","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",13,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the core focus of the World of Warcraft 5e RPG Conversion?","Question",{"text":113,"@type":114},"It converts the World of Warcraft Role universe into a Dungeons and Dragons 5th edition tabletop format, including classes, races, spells, magical items, and related subsystems like infusion, mana, and crafting.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How does the mana system work in this conversion?",{"text":118,"@type":114},"Mana and prepared spells operate as the core magic system rather than spell slots. Mana restores over time, while resting involves drinking certain potions and using certain abilities, with more detail referenced under chapter 10.",{"name":120,"@type":111,"acceptedAnswer":121},"What changes are made to damage types and spell naming?",{"text":122,"@type":114},"The conversion keeps standard 5e damage descriptors while adding Fel as an additional damage type tied to demonic power. 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 \n# CREDITS\n\nHouse Rule Conversion:  \nDMShade  \n5th Edition Core Rules:  \nWizards of the Coast(a subsidiary of Hasbro)  \nWarcraft Inspiration and Setting:  \nBlizzard Entertainment Inc.  \n# Contributors\n\nArthega,Findle,Mcgeneral,Big Mac,grimm,Jimbob,pagnabros,Neiven,Crelore,as well as allthe commenters on the Warcraft 5e thread onThe Piazza and the Discord server  \nDiscord Server:  \nhttps://discord.gg/XntzQC8  \n# Disclaimer\n\nThis work is purely recreational,and is notintended to contest and/or derive any commercialbenefit in any way,shape,or form from anyWizards of the Coast or Blizzard Entertainmentproducts(the D&D 5th Edition Roleplayinggame,and product identities including but notlimited to Warcraft,World of Warcraft,World ofWarcraft:The Role-Playing Game;all text underthe—Descriptionll header of any creature,spell,magic item,artifact,or NPC listing;any elementsof the Warcraft setting,including but not limitedto capitalized names,names of artifacts,beings,characters,countries,creatures,geographiclocations,gods,historic events,magic items,organizations,songs,and spells;any and allstories,storylines,plots,thematic elements,anddialogue;and all artwork,symbols,designs,depictions,illustrations,maps and cartography,likenesses,poses,logos,symbols,or graphicdesigns),and use of this is non-commercial inpurpose,and appeals to the_Fair Use'intent ofcopyright infringement laws.  \n# INTRODUCTION\n\nhe world of Warcraft has many special traitswhen converted to tabletop format.It hasspecial naming conventions,languages,andan extensive lore.  \n# MAGIC AND MANA\n\nSome spells are changed in function or name.All such spellsare referred to with their new names,rather than their old  \nMana and prepared spells are also used as a core magicsystem,not spell slots.Mana restores over time,whileresting,by drinking certain potions,and by using certainabilities.This is detailed further under chapter 10.  \n# NAMING CoNVENTIONS\n\nCLASSES  \nAs detailed below,some classes gain different abilities tobetter synergize with the mana system,while others arerenamed as above.  \nOld Name  \nNew Name  \nAgility (Agi)  \nDexterity (Dex)  \n# CORPOREALITY AND ETHEREALNESS\n\nThe Warcraft universe does not transit into the etherealplane present in other settings,and thus all etherealmovement is incorporeal movement instead.  \nWisdom(Wis)  \nSpirit (Spi)  \nStamina (Sta)  \nConstitution (Con)  \nIncorporeal creatures gain damage resistance to allphysical and elemental damage,but not magic damage(arcane,holy,fel,shadow,and thunder)","cbCait8GmEmEQdqm","https://ap.wps.com/l/cbCait8GmEmEQdqm","pdf",18728500,313,"English","# INTRODUCTION\n# MAGIC AND MANA\n# NAMING CoNVENTIONS\n## CLASSES\n# CORPOREALITY AND ETHEREALNESS\n# DAMAGE TYPES\n# TABLE OF CONTENTS\n## Chapter 1: Step-by-Step Characters\n## Chapter 2: Races\n### Racial Mount\n### Draenei\n### Dwarf\n### Elf\n### Forsaken","[{\"question\":\"What is the core focus of the World of Warcraft 5e RPG Conversion?\",\"answer\":\"It converts the World of Warcraft Role universe into a Dungeons and Dragons 5th edition tabletop format, including classes, races, spells, magical items, and related subsystems like infusion, mana, and crafting.\"},{\"question\":\"How does the mana system work in this conversion?\",\"answer\":\"Mana and prepared spells operate as the core magic system rather than spell slots. Mana restores over time, while resting involves drinking certain potions and using certain abilities, with more detail referenced under chapter 10.\"},{\"question\":\"What changes are made to damage types and spell naming?\",\"answer\":\"The conversion keeps standard 5e damage descriptors while adding Fel as an additional damage type tied to demonic power. It also includes old-to-new spell name mappings and rules for how names with class-specific variants and inventor epithets are handled across chapters.\"}]","World of Warcraft 5e RPG Conversion - Version 3 - introduction | PDF",1791233007,482]