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It sets up ability rolls, bonuses, hit dice and starting hit points, attacks, language knowledge, starting equipment and supplies, and party organization aboard a small vessel. The rules define weapon weight and damage, special weapon properties such as exploding, reach, riposte, and two-handed use, plus damage resolutions and tactical effects that shape encounters, survival, and advancement.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/wolves-upon-the-coast/513879/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/wolves-upon-the-coast/513879.png","ImageObject",300,407,{"name":92,"@type":93},"Anna Hans","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",13,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"How are character characteristics determined?","Question",{"text":113,"@type":114},"Roll 3d6 for each characteristic. A characteristic of 15 or higher grants a bonus.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What determines a weapon’s damage in successful attacks?",{"text":118,"@type":114},"Weapon weight determines the damage dealt by a successful attack, with light, medium, and heavy weights tied to different dice rules.",{"name":120,"@type":111,"acceptedAnswer":121},"What are some examples of weapon special properties?",{"text":122,"@type":114},"Weapons may have special properties such as exploding damage on a rolled 6, reach for attacking from behind another creature, riposte counters when an attack roll against you is low, and two-handed requirements for attacking.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},513879,1791322754,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":140,"language":141,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":142,"faqs":143,"seo_title":144,"seo_description":67,"update_tm":145,"read_time":146},5909892332657,"https://ap-avatar.wpscdn.com/davatar_994ba38a5ba835b3df7d355c54d3ed8d","Wolves Upon the Coast  \nYour history is gone. It was taken from you, or you from it.  \nYou were thralls.  \nNow your master lies dead in the bottom of a raiding vessel, equipped for adventure.  \nYou are free.  \nLuke Gearing  \nTable of Contents  \nCharacters.............................................................. 1  \nWeapons ..................................................................... 2  \nArmor ......................................................................... 4  \nShields .................................................................. 4  \nSupplies and Encumbrance.......................................... 4  \nSupplies ................................................................ 5  \nLivestock ............................................................... 6  \nResolution .............................................................. 6  \nTimekeeping................................................................ 6  \nTests ........................................................................... 6  \nSaves .......................................................................... 7  \nCombat ....................................................................... 7  \nCombat Complications .......................................... 7  \nCreatures............................................................... 8  \nHealing ....................................................................... 8  \nMorale......................................................................... 9  \nAdvancement ........................................................ 10  \nBoasts ....................................................................... 10  \nCompanions & Hirelings........................................... 11  \nTravel .................................................................. 12  \nAbreast the Sea........................................................ 12  \nWind ................................................................... 13  \nStorms ................................................................ 13  \nBecoming Lost at Sea........................................ 14  \nNaval Combat ..................................................... 14  \nSinking................................................................ 14  \nDrowning ............................................................ 15  \nUpon the Land......................................................... 15  \nBecoming Lost on Land..................................... 15  \nIn Darkness......................................................... 16  \nTimekeeping........................................................ 16  \nLight ................................................................... 16  \nMovement ........................................................... 16  \nEncounters .......................................................... 16  \nKey Concepts ...................................................... 17  \nCharacters  \nRoll 3d6 for each characteristic.  \nA characteristic of 15 or higher grants a bonus.  \n\n| Characteristic | Description | ≥ 15 Bonus |\n| --- | --- | --- |\n| Strength | Physical power | +1 attack |\n| Agility | Deftness | +1 dodging saves |\n| Constitution | Toughness | +1 physique saves |\n\nYou begin with:  \n• 1 hit die (HD) . All HD are d6s. Roll your HD to determine your starting hit points (HP) .  \n• +2 to attacks.  \n• Knowledge of half of 1d6 languages (not rounded) . You can use a half-known language to conduct trade, but you can’t understand nuance, read, or write. All characters should share at least one half-known language—the speech of your erstwhile captors. Usually, you can wait to declare you know a language until you encountered it.  \n• 3d6 × 10 hacksilver (sp) worth of equipment. Anything not spent is lost.  \nThe party begins with:  \n• 1 karvi, a small raiding vessel.  \n• A crew of 12 fellow ex-thralls who look to you for leadership.  \n• Food and water for four days (including the crew) .  \nA sword age, a wind age, a wolf ag","cbCaibJVX0P43kB3","https://ap.wps.com/l/cbCaibJVX0P43kB3","pdf",2902666,24,"English","# Characters\n## Weapons\n## Armor\n## Shields\n## Supplies and Encumbrance\n## Supplies\n## Livestock\n## Resolution\n## Timekeeping\n## Tests\n## Saves\n## Combat\n## Combat Complications\n## Creatures\n## Healing\n## Morale\n## Advancement\n## Boasts\n## Companions & Hirelings\n## Travel\n## Abreast the Sea\n## Wind\n## Storms\n## Becoming Lost at Sea\n## Naval Combat\n## Sinking\n## Drowning\n## Upon the Land\n## Becoming Lost on Land\n## In Darkness\n## Timekeeping\n## Light\n## Movement\n## Encounters\n## Key Concepts","[{\"question\":\"How are character characteristics determined?\",\"answer\":\"Roll 3d6 for each characteristic. A characteristic of 15 or higher grants a bonus.\"},{\"question\":\"What determines a weapon’s damage in successful attacks?\",\"answer\":\"Weapon weight determines the damage dealt by a successful attack, with light, medium, and heavy weights tied to different dice rules.\"},{\"question\":\"What are some examples of weapon special properties?\",\"answer\":\"Weapons may have special properties such as exploding damage on a rolled 6, reach for attacking from behind another creature, riposte counters when an attack roll against you is low, and two-handed requirements for attacking.\"}]","Wolves Upon the Coast | PDF",1791292478,37]