[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-153879-en":3,"doc-seo-153879-105":30,"detail-sidebar-cat-0-en-105":90},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":4,"is_deleted":4,"is_public":20,"is_downloadable":20,"audit_status":20,"page_count":21,"language":22,"language_code":23,"site_id":24,"html_lang":23,"table_of_contents":25,"faqs":26,"seo_title":27,"seo_description":14,"update_tm":28,"read_time":29},153879,13056703019404,"Miles","https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0",6,"Technology","Wizard's Tower - Jeffro - 1 Introduction - Game Rules","Rules for using the “Wizard's Tower” in the Talisman game, created to replace how the Inner Region works in the 2nd edition. The document defines tower setup, print size guidance, and how the Tower connects to the Portal of Power and related spaces. It specifies movement restrictions between regions, movement inside the Tower, encounter flow rules, retreat behavior, and entry costs. It also details encounter outcomes for the Door, Antechamber, Death room, magical and pit traps, the Dragon King, and the Crown of Command victory condition.","Wizard's Tower  \n“Jeffro”  \n1 Introduction  \nI created the Tower because I was unsatisﬁed by the way the Inner Region of the 2nd edition played out. I started with the rules and Tower cards from 3rd Edition basic set and carried over Death from the 2nd Edition. The game board is made up of images cobbled together from the artwork of the Talisman 2nd Ed and other various sources.  \n2nd Edition Wizards Tower (I would recommend downloading the image ﬁrst and then printing it off using a graphics program rather than just printing it from your browser. That way you will be sure to print the image at its true size.) This tower image is the same size as the 2nd Edition Inner region: 15.24cm x 21 .13cm (6\" x 8.319\") . The door on the Tower matches up with the door in the Portal of Power.  \nYou use the Tower in place of the Inner Region. These are the rule modiﬁcations for the 2nd Edition Wizard's Tower.  \n2 MOVEMENT BETWEEN MIDDLE REGION AND THE WIZARD'S TOWER  \n􀀏 The Portal of Power square, the DOOR, and the Antechamber square are considered 3 different spaces. A Character may reach the DOOR only from the Portal of Power square.  \n􀀏 The Wizard's Tower can only be entered through the DOOR.  \n􀀏 Characters entering the Wizard's Tower must end their move on the DOOR square and discard their Talsiman. If they have no Talsiman, they may enter at a cost of 1 die Lives. On their next turn, they may enter the Tower at the Antechamber square and proceed counter clockwise, 1 room per turn.  \n􀀏 Mules, Horses (and carts), Warhorses and anyother riding animals cannot enter the Wizards Tower. They must be left at the Portal of Power. Any Objects or Magic objects that must be dropped because of this, also remain at the Portal of Power.  \n􀀏 A Character wishing to pass from the Wizard's Tower to the Middle Region does not need to  \nstop at the Door. They simply Move from the Antechamber to the Portal Space. This is their Move for that Turn.  \n3 MOVEMENT IN THE WIZARDS TOWER  \n􀀏 The die is not rolled for Movement. Characters can Move only 1 space per Turn.  \n􀀏 The Encounter instructions for each Space must be completed before a Character can Move on.  \n3.1 Turning Back  \n􀀏 A Character may decide at any time to Move back towards the Portal of Power. A Character defeated by the Dragon King MUST move back towards the Portal of Power and leave the Tower. Movement is still 1 Space per Turn but the instructions for Encounters are ignored when retreating.  \n4 ENCOUNTERS IN THE WIZARD'S TOWER  \n􀀏 A Character may not Encounter another Character while in the Wizard's Tower.  \nDOOR If you are entering the Tower, you must stop your movement at the DOOR and discard your Talsiman. If you don't have a Talisman, you enter at a cost of D6 (one die) lives.  \nANTECHAMBER A Gargoyle guards the entrance to the Wizard's Tower. To continue onward you must defeat it in combat. Roll 2 dice and add 3 to determine its Strength.  \nDICE WITH DEATH In this room, you encouter Death. Death rolls 2 dice and you roll 2 dice. The higher roll wins. If you win, you may continue. If you lose or draw, you lose 1 Life.  \nMAGICAL TRAP For each item you or your followers carries, roll a die. On a 1 or 2, the item is discarded.  \nPIT TRAP You escape the trap but your followers aren't so lucky. Roll 1 die for each Follower, on a 1 or 2 that follower is lost.  \nDRAGON KING The Dragon King is Strength 12, Craft 12 . Fight him in combat or psychic combat (your choice) . If you lose or draw, you must leave the tower. If you win, you may continue on your next turn.  \nCharacters, Magical Items and/or ﬁollowers that automatically defeat dragons do not affect the Dragon King. However, Items that give bonuses against dragons do (e.g. the Holy Lance does add 3 to the Strength of its user when ﬁghting the Dragon King) .  \nTHE CROWN OF COMMAND You have attained the Crown of Comand. You have won. You are now all powerful.","cbCaikqNX7BsKS7D","https://ap.wps.com/l/cbCaikqNX7BsKS7D","pdf",33527,1,2,"English","en",105,"# Introduction\n## Movement Between Middle Region and the Wizard's Tower\n## Movement in the Wizard's Tower\n### Turning Back\n## Encounters in the Wizard's Tower\n## Door\n## Antechamber\n## Dice with Death\n## Magical Trap\n## Pit Trap\n## Dragon King\n## The Crown of Command","[{\"question\":\"How do characters enter the Wizard's Tower from the Middle Region?\",\"answer\":\"Characters may enter only through the DOOR. When entering, they must end movement on the DOOR square and discard their Talisman; if they have none, they pay 1 die Lives, then on the next turn may enter from the Antechamber and move counter clockwise one room per turn.\"},{\"question\":\"What movement rules apply inside the Wizard's Tower?\",\"answer\":\"The die is not rolled for movement; characters move only 1 space per turn. Each space’s Encounter instructions must be completed before moving to another space.\"},{\"question\":\"What happens when a character encounters the Dragon King?\",\"answer\":\"The Dragon King has Strength 12 and Craft 12. Characters fight him in combat or psychic combat; if they lose or draw, they must leave the tower, while a win allows them to continue on their next turn.\"}]","Wizard's Tower - Jeffro - 1 Introduction - Game Rules | PDF",1787883753,5,{"code":4,"msg":31,"data":32},"ok",{"site_id":24,"language":23,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":85,"head_meta":87,"extra_data":89,"updated_unix":28},"wizards-tower-jeffro-1-introduction-game-rules","",{"@graph":36,"@context":84},[37,53,67],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,47,50],{"item":41,"name":42,"@type":43,"position":20},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":21},"https://docshare.wps.com/document/","Document",{"item":48,"name":12,"@type":43,"position":49},"https://docshare.wps.com/document/technology/",3,{"item":51,"name":13,"@type":43,"position":52},"https://docshare.wps.com/document/wizards-tower-jeffro-1-introduction-game-rules/153879/",4,{"url":51,"name":13,"@type":54,"author":55,"headline":13,"publisher":57,"fileFormat":60,"inLanguage":23,"description":14,"dateModified":61,"datePublished":61,"encodingFormat":60,"isAccessibleForFree":62,"interactionStatistic":63},"DigitalDocument",{"name":9,"@type":56},"Person",{"url":41,"name":58,"@type":59},"DocShare","Organization","application/pdf","2026-08-28",true,{"@type":64,"interactionType":65,"userInteractionCount":4},"InteractionCounter",{"@type":66},"ViewAction",{"@type":68,"mainEntity":69},"FAQPage",[70,76,80],{"name":71,"@type":72,"acceptedAnswer":73},"How do characters enter the Wizard's Tower from the Middle Region?","Question",{"text":74,"@type":75},"Characters may enter only through the DOOR. When entering, they must end movement on the DOOR square and discard their Talisman; if they have none, they pay 1 die Lives, then on the next turn may enter from the Antechamber and move counter clockwise one room per turn.","Answer",{"name":77,"@type":72,"acceptedAnswer":78},"What movement rules apply inside the Wizard's Tower?",{"text":79,"@type":75},"The die is not rolled for movement; characters move only 1 space per turn. Each space’s Encounter instructions must be completed before moving to another space.",{"name":81,"@type":72,"acceptedAnswer":82},"What happens when a character encounters the Dragon King?",{"text":83,"@type":75},"The Dragon King has Strength 12 and Craft 12. Characters fight him in combat or psychic combat; if they lose or draw, they must leave the tower, while a win allows them to continue on their next turn.","https://schema.org",{"og:url":51,"og:type":86,"og:title":13,"og:site_name":58,"og:description":14},"article",{"robots":88,"canonical":51},"index,follow",{"doc_id":7,"site_id":24},{"code":4,"msg":5,"data":91},[92,96,100,104,108,111,116,121,126,129,133],{"id":20,"doc_module":4,"doc_module_name":46,"category_name":93,"show_sort_weight":94,"slug":95},"Story & Novel",90,"story-novel",{"id":21,"doc_module":4,"doc_module_name":46,"category_name":97,"show_sort_weight":98,"slug":99},"Literature",80,"literature",{"id":52,"doc_module":4,"doc_module_name":46,"category_name":101,"show_sort_weight":102,"slug":103},"Exam",70,"exam",{"id":29,"doc_module":4,"doc_module_name":46,"category_name":105,"show_sort_weight":106,"slug":107},"Comic",60,"comic",{"id":11,"doc_module":4,"doc_module_name":46,"category_name":12,"show_sort_weight":109,"slug":110},50,"technology",{"id":112,"doc_module":4,"doc_module_name":46,"category_name":113,"show_sort_weight":114,"slug":115},7,"Healthcare",40,"healthcare",{"id":117,"doc_module":4,"doc_module_name":46,"category_name":118,"show_sort_weight":119,"slug":120},8,"Research & Report",30,"research-report",{"id":122,"doc_module":4,"doc_module_name":46,"category_name":123,"show_sort_weight":124,"slug":125},9,"Religion & Spirituality",20,"religion-spirituality",{"id":124,"doc_module":4,"doc_module_name":46,"category_name":127,"show_sort_weight":124,"slug":128},"World Cup","world-cup",{"id":130,"doc_module":4,"doc_module_name":46,"category_name":131,"show_sort_weight":130,"slug":132},10,"Lifestyle","lifestyle",{"id":134,"doc_module":4,"doc_module_name":46,"category_name":135,"show_sort_weight":29,"slug":136},19,"General","general"]