[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-516122-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-516122-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","witchstone-rules","Witchstone - Spelregels","","Witchstone rules describe a multiplayer board game where each player starts at a tower around the Witchstone, creates Magic Spells using a Cauldron, and advances a network of Magic Energy. Players place Witches on tower locations to gain victory points and resolve actions shown on Magic chips, while monitoring Prophecies to steer decisions. The document covers game setup, component layout, hex-tile drawing, turn order over 11 rounds, scoring-track setup, and key mechanics for activating one or two action types each round, including clustering symbols for repeated actions.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/witchstone-rules/516122/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/witchstone-rules/516122.png","ImageObject",300,407,{"name":42,"@type":43},"Marglet","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-17","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How do players set up their Witchstone game at the start?","Question",{"text":63,"@type":64},"Each player selects a color and receives a screen, magic cauldron, hex tiles, witches and wizards, energy units, owl counters, position marker, an animal marker, and crystals including 1 black crystal. Players place the black crystal on the center space of their cauldron, distribute the colored crystals, draw 5 hex tiles face up, and keep the rest face down. Owl counters are placed on the scoring track, pentagram space, and the magic wand hilt.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What happens during each player’s turn?",{"text":68,"@type":64},"The starting player chooses one of their hex tiles behind the screen and lays it over two empty cauldron spaces. Tiles may not cover spaces with printed action symbols, and spaces with crystals cannot be covered. The player performs the two action types on the tile in the chosen order, draws a new tile, and the next player takes their turn; play continues clockwise until each player has 11 turns.",{"name":70,"@type":61,"acceptedAnswer":71},"How can a player use the same action type multiple times?",{"text":72,"@type":64},"A player must place hex tiles adjacent to symbols of the same kind in their cauldron to form clusters. When clusters of the same symbol are formed, the corresponding action type can be carried out multiple times, subject to completing one action type fully before using the other action type for the round.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},516122,1791474215,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":110,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":30},2336477982702,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","Object of the Game  \nAs learned adepts of your guild, you gather around an ancient sacred stone. Each player occupies one of the four towers around the Witchstone and starts from there. Create your Magic Spells with the help of your Cauldron and grow a network of Magic Energy around the stone. Send out your Witches, scoop the Magic Crystals from your Cauldron, and make good use of the Pentagram  \nand the Magic Wand. But don't forget to keep an eye on the Prophecies in order to ensure victory. Not all options are always available to you, so cleverly make the most of your opportunities. Only then shall you have the chance of accumulating the most victory points over the 11 rounds and claim victory asthe Master of the Witchstone.  \nSet-up  \nce everthe loyc100ationyoearsf wh, ieminench hastbwieeznards and wkept a striicttchseescreatfohrer in a rmany gemoteeneratregiionson,  \nThe purpose of this meeting is to regenerate the energy field of the legendary Witchstone. Through the use of magic spells and rituals, you will ensure the maintenance and strengthening of your own magic powers.  \nThe player who demonstrates the greatest skills as a witch or wizard during the occult procedure will be declared the Master of the Witchstone. With this, they attain a special status for all the members of their coven, and gain great magical powers.  \nUntil the next gathering ...  \nContents  \n4 position markers ( 1 per player color )  \n28 Crystals    \n( 6 per player color + 4x 1black )  \n80 Energy units  \n( 20 per player color )  \n12 Owl Counters ( 3 per player color )  \n15 special hex tiles  \n10 Owl tiles  \n1 gameboard  \nScrolls  \n4 Big Witch figures ( 1 per player color )  \n21 Magic chips  \n4 animal markers ( 1 per player )  \n44 small Witch and Wizard figures ( 11 per player color )  \n40  \n4 screens ( 1 per player color )  \n1 player aid ( with an action-counting track )  \n4 Magic cauldrons ( 1 per player color )  \n60 hex tiles ( 15 per player color )  \nPlayers’ Preparations   \n1.Everybody chooses a player color. Take the following components in your color: the screen, the Magic cauldron, 15 hex tiles,  \n12 Witches and Wizards  – hereafter collectively called ‘Witches’(1 Big Witch and 11 small ones ), 20 Energy units  , 3 Owl Counters, 1 position marker, the animal marker, and 6 Crystals. In addition, take 1 Black Crystal.  \nPlace the Black Crystal on the center space of your Cauldron and the 6 colored Crystals on the other marked spaces ( bubbles ).  \nKeep the position marker and the animal marker handy, next to your Cauldron.  \n2.Mix your 15 hex tiles, face down. Draw 5 of them and put them face up behind your screen. Keep the remaining 10 tiles as a face-down supply next to the screen.  \nNote: The inner side of your screen provides some additional information.  \n3. Put one Owl Counter on space “0” of the scoring track, the second one on the marked space of the Pentagram, and the third on the hilt of the Magic Wand.  \n4. The player who was the last to stir something in a pot becomes the starting player.  \nThe player to their right ( i.e., the last one in the order of play ) places their Big Witch figure standing upright on one of the 4 tower spaces in the Crystal ball.  \nWhen you have placed your Big Witch on a tower, this tower becomes your tower. The other 3 towers are foreign towers. They maybe occupied by other players or empty.  \nCollect 2 victory points for placing the Witch at this location and carry out the action of the Magic chip there. ( Before the first game, first read the complete instructions in order to learn what the different actions mean. )  \nAfter that action, turn the chip over and put it behind your screen; at the end of the game, it will give you 2 more victory points.  \nNow the next-to-last player in the order of play places their Big Witch on an unoccupied tower and also collects 2 points, carries out the action of the Magic chip, and puts the chip behind their screen. This goes on until finally the starting player has pl","cbCaibYfI3gxtaOB","https://ap.wps.com/l/cbCaibYfI3gxtaOB","pdf",26505381,"English","# Object of the Game\n# Set-up\n## Players’ Preparations\n# Course of the Game\n## Multiple actions of one action type through clusters","[{\"question\":\"How do players set up their Witchstone game at the start?\",\"answer\":\"Each player selects a color and receives a screen, magic cauldron, hex tiles, witches and wizards, energy units, owl counters, position marker, an animal marker, and crystals including 1 black crystal. Players place the black crystal on the center space of their cauldron, distribute the colored crystals, draw 5 hex tiles face up, and keep the rest face down. Owl counters are placed on the scoring track, pentagram space, and the magic wand hilt.\"},{\"question\":\"What happens during each player’s turn?\",\"answer\":\"The starting player chooses one of their hex tiles behind the screen and lays it over two empty cauldron spaces. Tiles may not cover spaces with printed action symbols, and spaces with crystals cannot be covered. The player performs the two action types on the tile in the chosen order, draws a new tile, and the next player takes their turn; play continues clockwise until each player has 11 turns.\"},{\"question\":\"How can a player use the same action type multiple times?\",\"answer\":\"A player must place hex tiles adjacent to symbols of the same kind in their cauldron to form clusters. When clusters of the same symbol are formed, the corresponding action type can be carried out multiple times, subject to completing one action type fully before using the other action type for the round.\"}]","Witchstone - Spelregels | PDF",1791325689]