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The content specifies effects such as striking at close range for amplified part damage, applying conditions like Exposed or Frightened with cumulative escalation, and granting advantages against nearby creatures. It also covers utility traits that improve stamina, retain beneficial conditions after camping, restore stamina after mighty successes, and enhance senses to prevent ambushes. Additional entries describe ingredient rewards and character flavor summaries for multiple roles.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/wilderfeast-pregen-character-sheets-combat-techniques-traits-and-ingredient-rewards/510967/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/wilderfeast-pregen-character-sheets-combat-techniques-traits-and-ingredient-rewards/510967.png","ImageObject",300,407,{"name":92,"@type":93},"supergirl","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the CLEAN CUT technique do on a successful STRIKE?","Question",{"text":112,"@type":113},"CLEAN CUT lets you make a MIGHTY STRIKE or PRECISE STRIKE against a creature within 1 Stride. On success, it deals [A] × 2 Part Damage; on failure, you become Exposed.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do Frightened conditions work for the THREATEN effect?",{"text":117,"@type":113},"THREATEN causes a chosen creature to become Frightened. Frightened reduces effectiveness when they roll Tests, and the condition stacks cumulatively (Frightened 2, 3, and so on).",{"name":119,"@type":110,"acceptedAnswer":120},"What advantage does CLOSE AND PERSONAL provide?",{"text":121,"@type":113},"CLOSE AND PERSONAL grants Advantage on STRIKES against creatures within 0 Strides of you. It also increases risk when you are hurting, making escape harder.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510967,1791370429,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962088121634,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","PRIZE  \n3  \n2  \n1  \n1  \nCLEAVER  \n1 (STRIKE) 20  \nIf Broken: Range: 1 (STRIKE). This PART deals half Damage.  \nCLEAN CUT. (Cost: 4 Actions) Make a MIGHTY STRIKE or PRECISE STRIKE against a creature within 1 Stride. If you succeed, deal [A] × 2 Part Damage. If you fail, you become Exposed.  \nCLEAN CUT isa combat Technique that takes more Actions than you getina single turn. You'll need to Prepare ahead of time to make the most of it, but if you land your STRIKE, then you'll deal a massive amount of Part Damage in one blow.  \nWASTE NOT. (Passive) After you finish The Feast, you gain 1 serving of this Ingredient: The Best Bit. Gain (+1) in any STYLE.  \nThe Ingredient you gain from this Technique isn't relevant for The Feast itself. Instead, it comes in handy when cooking later meals. Make sure to describe what The Best Bit actually is!  \nTHEY/THEM FISHER  \n1  \n1  \n1  \nGRIT. (Cost: 1 Success) Increase [A] by 1.  \nINSIGHT. (Cost: 1 Success) Establish a detail about the situation.  \nTHREATEN. (Cost: 1 MIGHTY Success) A creature of your choice becomes Frightened.  \nFrightened is a Condition that makes creatures less effective when they roll Tests. Frightened is also cumulative, so you can seriously debilitate a creature if you keep making it Frightened (raising the Condition to Frightened 2, Frightened 3, and so on).  \nELECTRORECEPTIVE. (Passive) Hidden creatures don’t gain Advantage if they Attack you.  \nAll living creatures emit currents you can detect. When sight and hearing fail you, this extra sense prevents sneakier monsters from getting the jump on you.  \nPRIZE  \nSCARY DECISIVE  \nThief , a mischievous shakoi who snags treasures from boats and drops them at the bottom of the bay.  \nSOURDOUGH ARK EBONY PEPPER  \nTHEY/THEM FISHER  \nGrilled fish on stale bread. You scrounged up all the leftovers you could from the dockside market, because your parents told you never to waste what the world freely gave you. (+1 SEARCH)  \nA bowl of porridge , containing carefully measured cubes of shark-like meat. You became a sport wilder, assisting Charter officers in their hunts like a scenthound. With them, you never went hungry, but they treated you little better than the dogs. (+1 STRIKE)  \nThe best cut of a difficult catch. You ’ d never ask for it yourself. But one day, you hope someone will offer it as a reward for work done especially well. (+1 DISPLAY)  \nA packmate found you after the Charter abandoned you for dead. You owe them your life and undying loyalty.  \nBUG HE/HIM STOCK KEEPER  \n2 1  \n1 1 1  \n3  \n1  \nMITTS  \n1 (STRIKE) 20  \nIf Broken: Range: 1 (STRIKE). This PART deals half Damage.  \nCLOSE AND PERSONAL. (Passive) You gain Advantage on STRIKES against creatures within 0 Strides of you.  \nYou only need to be within 1 Stride to Attack, but you gain a bonus if you get even closer. This also makes it harder for you to escape if you're hurting, though, so be careful!  \nSTRONG GRIP, WIDE HANDS. (Cost: 2 Stamina) Until the start of your next turn, you gain 1 level in one of the following Traits: CLIMBING, DIGGING, or SWIMMING.  \nThis Technique helps you traverse unfamiliar Terrain. Your Stamina drains fast if you use this turn after turn, and remember you can't spend Stamina after you’re Wounded 2.  \nGRIT. (Cost: 1 Success) Increase [A] by 1.  \nINSIGHT. (Cost: 1 Success) Establish a detail about the situation.  \nNEST BUILDER. (Passive) When the pack Camps, you and your packmates may keep all levels of one Condition of your choice instead of ending them.  \nNormally, you reset all your Conditions except Discordant and Wounded when you Camp. With this Trait, you can retain one beneficial Condition from Camp to Camp.  \nINDEFATIGABLE. (Cost: 1 MIGHTY Success) End \u003CH> Fatigued and restore \u003CH> Stamina.  \nYou can use this Trait after any MIGHTY Test, whenever you have a Success to spare. These boosts to your Stamina add up over time, keeping you in the action so you can cover for your tired packmates.  \nBUG  \nUPBEAT  \nFOCUSED  \nUgly Baby , an opti","cbCaiqt74NT5xjzX","https://ap.wps.com/l/cbCaiqt74NT5xjzX","pdf",5032036,12,"English","# Techniques and Costs\n## Combat actions and damage rules\n## Passive traits and conditions\n# Character archetypes and ingredient rewards\n## Role flavor and reward prompts","[{\"question\":\"What does the CLEAN CUT technique do on a successful STRIKE?\",\"answer\":\"CLEAN CUT lets you make a MIGHTY STRIKE or PRECISE STRIKE against a creature within 1 Stride. On success, it deals [A] × 2 Part Damage; on failure, you become Exposed.\"},{\"question\":\"How do Frightened conditions work for the THREATEN effect?\",\"answer\":\"THREATEN causes a chosen creature to become Frightened. Frightened reduces effectiveness when they roll Tests, and the condition stacks cumulatively (Frightened 2, 3, and so on).\"},{\"question\":\"What advantage does CLOSE AND PERSONAL provide?\",\"answer\":\"CLOSE AND PERSONAL grants Advantage on STRIKES against creatures within 0 Strides of you. It also increases risk when you are hurting, making escape harder.\"}]","WILDERFEAST Pregen Character Sheets - Combat Techniques, Traits, and Ingredient Rewards | PDF",1791246622,18]