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The document introduces a flexible Wild Magic feat available to any class, with clear prerequisites and rules for when surges trigger, including d20 checks and class-specific Wild Magic Surge tables. It also explains Tides of Chaos for advantage and provides design guidelines, variant rules, credits, and surge outcome tables.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/wild-magic-for-every-class-dave-panfilo-dungeons-dragons-fifth-edition-wild-magic-surge-feat/508900/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/wild-magic-for-every-class-dave-panfilo-dungeons-dragons-fifth-edition-wild-magic-surge-feat/508900.png","ImageObject",300,407,{"name":92,"@type":93},"Cart","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is Wild Magic for Every Class meant to add to gameplay?","Question",{"text":112,"@type":113},"It adds Wild Magic Surge chaos to every character class through a new flexible feat and class-specific surge tables, extending the unpredictable feel beyond the Sorcerer.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"When do Wild Magic Surges trigger?",{"text":117,"@type":113},"After you cast a first-level-or-higher [Class] spell or hit a challenging enemy with a non-spell attack for the first time in a round, you roll a d20; on a 1 or 20, you roll 1d100 on the [Class] Wild Magic Surge table.",{"name":119,"@type":110,"acceptedAnswer":120},"How does Tides of Chaos work?",{"text":121,"@type":113},"You can manipulate chance and chaos to gain advantage on one attack roll, ability check, or saving throw, and you must finish a long rest before using it again.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},508900,1791369857,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},18829141979164,"https://eur-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","WILD MAGIC for EVERY CLASS  \nDave Panfilo  \nHundreds of new surges that provide every character class with unique Wild Magic chaos  \nTable of Contents  \nIntroduction 1  \nRules of Play ............................................................................ 2  \nAdvice for Play ......................................................................... 2  \nWild Magic Surge Tables 3  \nArtificer...................................................................................... 3  \nBarbarian .................................................................................. 4  \nBard............................................................................................ 5  \nBlood Hunter ........................................................................... 6  \nCleric ......................................................................................... 7  \nDruid ..........................................................................................8  \nFighter .......................................................................................9  \nInterlude—Variant Rules .................................................. 10  \nMonk ........................................................................................ 11  \nPaladin.................................................................................... 12  \nPugilist ................................................................................... 13  \nRanger .................................................................................... 14  \nRogue...................................................................................... 15  \nSorcerer II ............................................................................. 16  \nWarlock ................................................................................... 17  \nWizard .................................................................................... 18  \nDesign Guidelines 19  \nIntroduction  \nDo you or one of your fellow players have an infatuation with the excitement and novelty of the Wild Magic Sorcerer? Have you ever wished that every class had some way to spice up their playstyle with their own table of hectic magical effects? Well, that’s pretty weird, but you’re in luck: a published Fifth Edition Dungeons & Dragons supplement for just such weirdos exists and you’re already reading its introduction!  \nThe spirit of Wild Magic is that sometimes an unpredictable outcome is a reliable path to fun. The  \n50 entries in the Player’s Handbook Wild Magic Surge table have already sparked countless unique stories told by Sorcerer players and their DMs about the trouble it got them out of—and into! This supplement extends that “anything can happen” sense of randomness to the other eleven core classes plus the Artificer, Blood  Hunter, and Pugilist. A stoic Cleric flustered by their new lizard frill, a confused Barbarian swinging an invisible maul, the possibilities are endless!  \n“Wild Magic For Every Class” means you’ll find hereina flexible new feat that allows any player character to experience Wild Magic Surges—along with 14 fullpage tables of 50 new surge results each. That’s 700 new surge outcomes—including 50 on a brand new alternative table for the Sorcerer! But first, you’ll find some “New Rules” and “Advice for Play”. Halfway through the tables, there are Variant Rules for the discerning player. After the tables, you’ll find a set of guidelines describing how these new options were designed, to show the thought process that went into creating them, and perhaps inform some homebrewing of your own surge entries!  \nCredits  \nWritten and Designed by Dave Panfilo Illustrations by Matthew Dobrich  \nPreviewed by Onyemachi Davis, Lukas Fauset, Sean Ireland, and Jonathan Ying  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other coun","cbCainAxG39UH7hn","https://ap.wps.com/l/cbCainAxG39UH7hn","pdf",5465333,"English","# Introduction\n## Rules of Play\n## Advice for Play\n## Wild Magic Surge Tables\n## Design Guidelines\n## Credits","[{\"question\":\"What is Wild Magic for Every Class meant to add to gameplay?\",\"answer\":\"It adds Wild Magic Surge chaos to every character class through a new flexible feat and class-specific surge tables, extending the unpredictable feel beyond the Sorcerer.\"},{\"question\":\"When do Wild Magic Surges trigger?\",\"answer\":\"After you cast a first-level-or-higher [Class] spell or hit a challenging enemy with a non-spell attack for the first time in a round, you roll a d20; on a 1 or 20, you roll 1d100 on the [Class] Wild Magic Surge table.\"},{\"question\":\"How does Tides of Chaos work?\",\"answer\":\"You can manipulate chance and chaos to gain advantage on one attack roll, ability check, or saving throw, and you must finish a long rest before using it again.\"}]","WILD MAGIC for EVERY CLASS - Dave Panfilo - Dungeons & Dragons Fifth Edition Wild Magic Surge Feat | PDF",1791233002,15]