[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510651-105":59,"doc-detail-510651-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","web-dd-5e-adventure-rescue-mission-in-a-cave","Web D&D 5e adventure - Rescue mission in a cave","","D&D 5e web-themed adventure built for 2+ characters at levels 1–3, centered on a rescue mission to free a missing person from a cave. The scenarios progress from tracking through forest webs, facing escalating spider encounters, and navigating traps and magic-infused webbing, to exploring tunnels with hazardous creatures and treasure. The finale reaches a cavern ruled by a “queen,” where freeing the captive triggers a giant spider descent and a druid counterattack with new tactical pressures and rewards.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/web-dd-5e-adventure-rescue-mission-in-a-cave/510651/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/web-dd-5e-adventure-rescue-mission-in-a-cave/510651.png","ImageObject",300,407,{"name":92,"@type":93},"Finn","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":24},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What checks are needed to avoid becoming restrained by webbing?","Question",{"text":112,"@type":113},"Starting a turn in webbing or entering webbing requires an Athletics or Acrobatics check with DC 12 to avoid becoming restrained. STR DC 10 is required to escape.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do the Sleep Spiders and Sleep mechanics work in the adventure?",{"text":117,"@type":113},"Sleep Spiders attack with bite effects: 1 bite gives disadvantage until a CON save DC 12, while 2 bites put a player to sleep for 1 minute. If the party is made only of elves, 2 bites eventually cause paralysis instead.",{"name":119,"@type":110,"acceptedAnswer":120},"What happens when the party frees the captive near the Queen?",{"text":121,"@type":113},"When the party frees their friend, a Giant Spider forms from the webbing above and descends over their exit. After the Giant Spider is killed, it reverts into a drow spider-druid named Rakni, who retaliates and continues the battle.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510651,1791814686,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":8},34359740700684,"https://ap-avatar.wpscdn.com/avatar/1f400023980c374ae676?_k=1777273430885731487","Web  \nD&D 5e adventure for 2+ Lvl 1-3 characters  \nSynopsis  \nA rescue mission to free someone from a cave.  \n\n| D&D Webbing Rules Reminder\u003Cbr>Starting a turn in webbing or entering webbing requires an Athletics or Acrobatics check DC:12 to avoid becoming restrained. STR DC:10 is required to escape. The webbing is vulnerable to fire and immunte to pierce, bludgeon, psychic damage. |\n| --- |\n| 0: The Trail\u003Cbr>One of the player's friends was sent to investigate a cave in the forest. They've not returned since yesterday. They have set off into the forest to find them.\u003Cbr>Players can use Nature/Survival DC:12 to find tracks (Nature will determine Spider tracks are also present). It leads to a part a darker part of the woods where they start to see webbing. They are attacked by Wolf Spiders from above (Perception DC:10 to avoid surprise) .\u003Cbr>Enemies: Wolf Spiders-1 per 3 players-scale following fights on basis of success.\u003Cbr> Animal Handling won't help with the spiders, but will reveal they are under an enchantment. |\n\n1: Staying Awake/Alive  \nThey follow tracks to an area with increasing amounts of webbing. Then they are attacked again by different spiders. Nature DC:14 to identify they are magic, Arcane DC:10 for their ability. Movement over the area is hampered by webbing-Perception checks when moving required to avoid falling in pits that release another spider (DC:10). Or they can use Survival to spot the traps ahead. They find four dead halfling bodies in web covered pits (2D6gp per player, an ocarina, a flute, a lute and camping supplies). One of their friend's weapons is lying on the floor, no sign of their body.  \nEnemies: Sleep Spiders-3 per player, As Spider but 1 bite puts player at disadvantage till they CON save DC:12, 2 bites puts a player to sleep for 1 minute. Bomb spiders-2, as Spider but explodes into webbing when hit or when it gets close enough to attack.  \nMeta game: Elves don't sleep. If the party is nothing but elves, change 2 bites to eventually cause paralysis instead-otherwise, let the elves feel superior. If Dwarves claim immunity, tell them the bite is magic, not poison (they can dominate later) .  \nIf the party is put asleep they awake to find themselves covered in webbing-DC:10 STR to escape. The remaining sleep-spiders are nearby.  \n2: Cave Entrance  \nFurther in they find a clearing in front of a cave. All players check Perception DC:14 to see webbing trip wires. Players that fail awaken a Wolf Spider. Success allows players to trace each tripwire to a sleeping Wolf Spider.  \nEnemies: Wolf Spiders-1 per player. Spiders still sleeping will awaken if they take damage. Players inspecting the cave entrance find numerous trails, like something heavy dragged in-over andover.  \n3: Tunnels  \nA sandbox area. Players can discover some of the following features whilst exploring the cave:  \nTreasure pits  \nPlayers will find sometimes find a pit carved into a wall with strands of webbing covering it. Behind the webbing is an item. Retrieving the item requires Sleight of Hand DC:10 to avoid being bitten by a sleeping Acid Spider-Spider but does 2D4 acid damage when it bites). Triggering the trap on purpose results in a Acid Spider leaping out.  \n A firebolt cantrip wand called Scorchio. Its name is one its side in Elvish-speaking the name aloud whilst holding the wand activates it and may require other players to dodge on the 1st use. Webbing is vulnerable to fire.  \n An amulet with a glass eye mounted in it (+1 perception once attuned, Arcana DC:12 to discover its nature) .  \n A finely crafted ring with a mythril spike on it. +1 to punch damage.  \n A horn with a pouch attached-when squeezed the horn emits, \"Good Morning!\" The voice is male and anyone listening hears it in their native language.  \n Abag containing 2D4x20gp in gems.  \n A sack full of vials. 1 healing potion per player.  \n A stone brick.  \nOther features  \n A passage has extremely dense webbing in it-requiring STR DC:10 to break through. on the oth","cbCaife5SpEnUQO6","https://ap.wps.com/l/cbCaife5SpEnUQO6","pdf",62652,"English","# Synopsis\n# D&D Webbing Rules Reminder\n# 0: The Trail\n## Enemies and checks\n# 1: Staying Awake/Alive\n## Sleep spiders and magic webbing\n# 2: Cave Entrance\n## Trip wires and awakening wolf spiders\n# 3: Tunnels\n## Treasure pits and special items\n# 4: The Queen\n## Giant Spider and Rakni confrontation","[{\"question\":\"What checks are needed to avoid becoming restrained by webbing?\",\"answer\":\"Starting a turn in webbing or entering webbing requires an Athletics or Acrobatics check with DC 12 to avoid becoming restrained. STR DC 10 is required to escape.\"},{\"question\":\"How do the Sleep Spiders and Sleep mechanics work in the adventure?\",\"answer\":\"Sleep Spiders attack with bite effects: 1 bite gives disadvantage until a CON save DC 12, while 2 bites put a player to sleep for 1 minute. If the party is made only of elves, 2 bites eventually cause paralysis instead.\"},{\"question\":\"What happens when the party frees the captive near the Queen?\",\"answer\":\"When the party frees their friend, a Giant Spider forms from the webbing above and descends over their exit. After the Giant Spider is killed, it reverts into a drow spider-druid named Rakni, who retaliates and continues the battle.\"}]","Web D&D 5e adventure - Rescue mission in a cave | PDF",1791243591]